1. Company of Heroes: Europe in Ruins
  2. News
  3. Patch R052 and War Reset

Patch R052 and War Reset

Hi All,

Welcome to Patch R052! This is a bigger patch that accompanies a war reset and company wipe, which will give everyone the chance of a fresh start. The update introduces a number of changes to the warmap mechanics which we hope will see sectors change hands more frequently and keep the warmap more interesting. We are also introducing warmap rewards which based on war participation will provide access to mythical commander cards (at this stage mainly special units) for those commanders who make a significant contribution to their side’s war effort.

In addition to that, you’ll also note we made a number of changes to the commander cards, the most notable of which is probably the removal of the +1 offmap card. We felt this card in particular ended up negatively impacting games, particularly in 3v3 and up where a lot of players indicated the sheer amount of offmaps being thrown around was overwhelming. We believe the removal of the card will go a long way in addressing that issue but we will continue to monitor them as we go along and we also want to particularly make sure every single offmap can be dodged (see also the firestorm change further down)or countered.

Moving on to doctrines then. This update brings some further changes to the commando doctrine which put it in a close to final state, as well as a more significant revamp of the luftwaffe doctrine which was in dire need of some love (thanks, dire). We’re particularly excited about the introduction of 5 man falls, which in addition to the other new abilities and weapons we think will really shake up the doctrine’s appeal. Terror, RCA and Defensive doctrines meanwhile received some minor tweaks too and in a future patch we plan to take on a similar revamp of the RCA doctrine.

2 Of the new units introduced in this patch, 5 man fallschirmjaegers and the T57 reward unit

One last big announcement to make here is that EIR now also has a Patreon page! A number of you have asked us over the last months whether you can support the mod and thanks to Carrot who’s gotten the patreon set up you now can. We plan to use these donations to cover server costs and to promote the mod.

You can access the patreon page here: https://www.patreon.com/EuropeInRuins

We are also still looking to expand our development team, so if you have any skills (web, rgd, SQL, server, C++, …) or just free time you’d like to volunteer to help grow the mod, do let us know via PM. And one other way you can help the mod of course is by spreading the word to help us grow the community, for example by leaving us a review on our steam page.

We appreciate all the support, and hope you enjoy this patch. As always, if you come across any bugs or issues, do flag them up in discord and we’ll try to sort them out as quickly as we can.

If you are new to the mod, we strongly recommend you join us on discord as that will help you find games and will let us help you get set up.

The full patch notes are included below.

- The EIR team


Patch R052 Changelog


[h2]General[/h2]
  • Added ingame icons for a number of doctrine abilities to allow players to recognise major doctrine buffs taking effect.
  • Updated 2v2 France (By duck or die)


[h2]Launcher changes:[/h2]
  • Warmap War Contribution rewards have been implemented, this include mythical reward units such as the Maus and Super Pershing. Contribute to the war to earn points which can be used to gain the rewards!
  • War Theatre Momentum has been added. This mechanic groups sectors by theatre, giving bonus impact from actions on the warmap to those with the momentum within that theatre. The aim here is to make the war more fluid, and more happen, at least early in the war. We will ofc see how this turns out and tweak accordingly.
  • Developer test mode added in order to allow easy testing of any RGD/ SCAR changes
  • Vet gain scaling slightly rebalanced, will require more xp before negatives are applied, and now works based on avg xp across the company.
  • “Battle” Tab layout has seen minor changes.
  • Commander XP per game rebalanced
  • Gold gain per game rebalanced
  • Launcher now blocks login if the mod is installed incorrectly. This has been done with the aim of removing the autoupdater, which currently does that check.
  • Added the ability to include different supply choices within templates.
  • Commander Card Changes:
  • The four card slots unlock at ranks 1/3/6/10 respectively, meaning you only start with one slot
  • Logistics Wizard, Trickster, and Radio Support card removed
  • Medics on Standby/ Armoured Reserves, now only save 50% xp rather than 100%. Save chance increased to 10/15/20%
  • Glory Seeker, bonus commander XP reduced to +4/5/7 inline with rebalance
  • Well Connected, bonus gold reduced to +25/40/50 inline with rebalance, legendary card removed
  • Lucky Git, card added, gives +10/15/20 to any die rolls which decide card drop rarity. Making it more likely to get cards of higher rarities
  • Elite Recruits, card added, new squads are recruited at 6/ 12 xp for the Legendary and Mythical versions appropriately
Bug Fixes:
Fixed an exploit which allowed for circumventing of a units hardcap

[h2]Reward Unit changes:
[/h2]
  • Volontaires: replaced by T57 AT/artillery piece unit
  • Assault Riflemen: now have elite armour by default, price increased accordingly
  • Marine '44: flamethrower upgrade removed
  • Matilda: can now purchase smoke canisters (same as those in blitzkrieg). Increased base weapon penetration versus halftrack armour types.
  • Dragoni: now 5 men instead of 4. Zeal bonus accuracy reduced to +10% for every man lost (from 15%). Command car call in removed. Can now purchase sprint and Blacker Bomber Piat (2x damage versus standard Piat)
  • Aufklarer: camouflage detection increased to 14 (from 7). Sight radius increased to 55 (from 45, this matches I&R inf)
  • Black Prince: replaced by Comet


[h2]Americans
[/h2]
  • M8 Greyhound: Main gun penetration vs Stuart armor(Hotchkai) increased from 0.35 -> 0.8
  • M10: repair kit cost reduced to 40 MU (from 45)
  • Marines: cost reduced to 230 MP (from 240). 1x BAR price cost reduced to 35 MU (from 40)
  • Broken Arrow: cost increased to 120 MU (from 100)
  • Assault Engineers: HP increased to 75 per man (from 65)
  • M18 Recoilless Rifle: Angle scatter reduced from 7 -> 5
  • Airbourne ATG: Now reverted to standard 57mm instead of the light 37mm gun. Price adjusted accordingly
  • Rebecca/Eureka Transponders: Call in timer bonus no longer affects airbourne riflemen and airbourne engineers
  • M18 Hellcat: Reverted to pre LV rework and made an unlock in the AB doctrine. Fuel cost increased to 320.
Bugfixes:
  1. Airborne Fire up: Should no longer grant double use


[h2]Commonwealth[/h2]
  • LT Heroic Charge: Sprint during ability and speed debuff after ability have been removed. All other bonuses and subsequent debuffs remain unchanged. Renamed to Rally.
  • Scoped enfields: Once again ignore heroic crits.
  • Stuart: Target tables vs inf set to .20/.25 from 0.1.
  • 17 Pounder ATG: aim time reduced to match that of PAK 40 (lowered to 2.5 from 3.2)
  • WASP Bren Carrier: Flamethrower cooldown reduced to 2-3s (from 4,5 - 5), range reduced to 30m (from 35), damage increased to 30 - 35 (from 25 - 30). Price adjusted accordingly
  • RCA Right in the eye: 6 pounder extra range ability kick text now reads Rangefinding! Instead of Focus Fire. Duration cut to 10 seconds (from 30)
  • RCA Advanced Snap Shooting: replaced by supercharged round ability for mortar pit, 25pdr and priest


Commando doctrine changes:
  • Moved around a number of abilities and unlock to streamline the design
  • Rocket Strike offmap replaced by strafing run unlock (3 uses, 50 MU)
  • Commandos: no longer get sprint default with Sten purchase.
  • Bridge at benouville: sprint in negative cover removed and replaced with Sten sprint ability (see above) . 45s Smoke cooldown reduction removed.
  • Supplied and Supported: smoke cooldown and grenade recharge abilities split. Smoke cooldown moved to new unlock, grenades on recharge now included as part of tools of the trade
  • Eyes and ears: replaced by new ability “ Terror of the Night”: Commando smoke -90s, officers may purchase decoy flare
  • Added 2 new deployment abilities for partisans: reduced droptime and faster deployment in R+ and while attacking
Bug fixes:
  1. Night drop gliders: Sprint aura now functions again
  2. Commando Sabotage: Now functions upon unlock.
  3. Daimler: fixed penetration values (were identical to non-upgun tet, now effectively has 2x penetration)


[h2]Wehrmacht[/h2]
  • Terror Firestorm: Delay on flares removed. Delay on rockets increased from 2.5 -> 3
  • Terror Ambulance: population reduced to 2 (from 3)
  • Terror King of Tanks: ability reworked: now has Stug, JP4 give +15% acc to nearby infantry in addition to KT receiving reduced duration on tank shock and krieg abilities.
  • Mortar mustard gas barrage: now fires three chemical incendiary rounds
  • Volksgrenadier ZB26: damage versus soldier armour increased to 0.75 (from 0.5, this brings it in line with damage versus other infantry armour types)
  • Puma HEI rounds: Aoe dmg tables improved to 1/0.75/0.5 S/M/L from 1/0.5/0.35 S/M/L. Dmg vs light cover improved to 0.55 from 0.35. Acc/Dmg mods vs garrison improved to 0.5/0.75 from 0.25/0.5. Heavy cover mods (I.E. atg crews) remain unchanged.
  • Defensive Booming voice: no longer gives individual grenadiers defensive zeal. (this is experimental and you can still get the zeal via the KCH aura)
  • Defensive Shield of the Wehrmacht: now also grants Stugs +100 HP
Bug fixes
  1. Blitz Overwhelm Assault Nades/Medikits: Should now function again
  2. Fixed a bug with ostfront veterans +10HP not being applied


[h2]Panzer Elite[/h2]
  • Panzer 2: repair kit price reduced to 35 MU (from 45)
  • Marder III: Price reduced to 280 MP (from 305). repair kit price reduced to 40 MU (from 45)
  • Panzer III: Standard gun and Upgun have been unified into a single weapon. In short, accuracy vs infantry dropped from 0.75 -> 0.65 and max splash radius reduced in exchange for up gun penetration tables and reload rate. Base HP set at 500 (from 380 without upgun)
  • Hummel incendiary barrage: impact damage doubled, putting it closer to the damage of the regular barrage (130 vs 200). Impact damage modifier versus CW emplacements increased to 0.5 (from 0.25)
  • Rudimentary Repair: activation icon changed to avoid confusion with sprint
  • Jagdpanther: damage modifier versus sherman, cromwell and pershing armour types increased to 1.1 (from 1.0)
  • SE Strafing Run: ability has been reworked, effectiveness against ATG weapon decreased significantly. Effectiveness versus infantry increased significantly. Max purchases reduced to 2 (from 3) while we test this in live.


Luftwaffe doctrine revamp:
  • Henschel anti-tank offmap: max purchases increased to 2 (from 1)
  • Heroes of Monte Cassino: Fallschirmjaegers can purchase +1 man
  • Highway 69: sprint bonus extended to Assault Grenadiers and Panzergrenadiers.
  • Luftwaffe Mobile Mechanics: A free use of mobile repairs now comes with the doctrine by default for the following units; 250 IHT, 250 Armed IHT, Mortar Halftrack, Light AT Halftrack.
  • Tankhunters Light Support: A duplicate of this doctrine is now available for purchase in luftwaffe. (this ability will be moved out of TH at a later date)
  • Light PAK36: removed from roster
  • Fallschirmjaegers no longer require doctrine selections for expanded build menu’s and FG42 covering fire.
  • ‘Familiar Ground’ doctrine re-named to ‘Close Fire Support’: Now provides additional range to MHT as well as access to smoke abilities for Assault Grenadiers and Stummels.
  • Kampfgruppe South: In addition to the +4 pop now swaps G43s for Semi-Auto FG42s and Assault Grenadier MP44s for FG42s.
  • Lions of carentan bonus for FJ now -20% suppression, -25% damage (from 25, 33%) in cover and -20% rec acc (from 25%) when moving.
  • Pgrens and assault grens gain access to an alternative version of Lions of Carentan that changes armour to soldier and reduces HP to 55.
  • Scout training: Now provides additional bonus to Vampire and scout cars (Flares and Rec dmg in lock down)
  • Crete Vets: Now offers a +1 range bonus to Tanks for every vet level (IST, Panther, PIII)
  • Luftwaffe MG34 can now purchase AP rounds (identical to US). Suppression at L ranges increased to match that of .30 Cal (set to 0.015 from 0.0125)
  • Infiltration offmap replaced by recon run
Bug fixes:
  1. 5 man Panzergrenadiers (Tank Hunters): Now cap
  2. Pak43: Will no longer get vCoH vet bonuses on recrews.
  3. Luftwaffe panzergrenadiers: should now be able to use sprint with the Highway 69 ability unlock