Patch 0553
Hi All,
After a small hiatus, we are returning to a more regular patching schedule. Last week we published patch 0553 which brings a small set of balance and bug fixes and a particular focus on the CW commando doctrine. The changelog is included below.
Expect to see some bigger doctrinal changes in the months ahead. As always, if you're new to the mod or returning after a long break, do join our discord server as we'd love to talk to you and help get you started!
Enjoy!
The EIR Team
[h2]General:[/h2]
[h2]Bug fixes:[/h2]
[h2]American[/h2]
[h2]Commonwealth[/h2]
Commandos:
[h2]Wehrmacht[/h2]
[h2]Panzer Elite[/h2]
After a small hiatus, we are returning to a more regular patching schedule. Last week we published patch 0553 which brings a small set of balance and bug fixes and a particular focus on the CW commando doctrine. The changelog is included below.
Expect to see some bigger doctrinal changes in the months ahead. As always, if you're new to the mod or returning after a long break, do join our discord server as we'd love to talk to you and help get you started!
Enjoy!
The EIR Team
EIR Patch R055.3 + Hotfix
[h2]General:[/h2]
- New 3v3 eastern front map by gork, new 4v4 Tanteville map by Gork
- Update to 8p Overloon
- Recon offmaps timer 180s
- Launcher unit stats now correctly show again with right click
- Tulip reward unit turret rotation rate increased to 35 from 23 to match other shermans
[h2]Bug fixes:[/h2]
- Fixed Partisan AT nade and bazooka crate overlap - Crate moved to UI slot 8
- Fixed P4 CT not getting repairs
- Crusader AA penetration vs Marder, Hummel fixed
- Illumination barrage overlaps with 25pdr retreat/abandon button -> moved to UI position 10
- Fixed a bug with disruption giving +3 demo charges
- Tulip now has correct vet values in the launcher
- Commando grenade and grenade on recharge now exclude
- Fixed mg AP rounds giving absurd penetration buffs
- Fixed a bug with old Tiger repairs still showing in launcher
[h2]American[/h2]
- Last ditch slow mines now cost 20 MU for 2 like in other factions (was listed as 15 x 1 but actually gave 2)
- Sherman HVAP: cost reduced to 50 MP (from 75)
- Staccato Roar: cost reduced to 50 MP (from 100)
- Sherman bulldozer: cost increased to 30 FU (from 20)
- Assault engineers: cost increased to 75 MU (from 70)
- T17: moving accuracy increased from 0.75 to 1, cost reduced to 130 F (from 145)
- M20: sight reduced by 5, MG damage increased by 3 per shot (from 7 to 10)
- AB Pathfinders: M20 sight reduced +10 (from +15), camouflage detection increased by 10, cost reduced to 60 MP (from 80)
- Strafing Run : Delay reduced by 0.5s. Increased ROF (from 25 to 30), art change, lowered suppression, increased penetration against LV’s, can damage stugs and p4’s.
- Dodge Ambulance: now has access to extra repairs with the Mass produced unlock
[h2]Commonwealth[/h2]
- 2” Mortar : Range increased from 65 to 75, Radius increased from 6 to 10
- Wasp now costs 45FU as intended
- Cromwell to 12 pop (from 11), +10 F
- Victor target to 60 MU (from 50)
- Priest Tank Shock Barrage to 60 MU (from 50)
Commandos:
- Commando Demo Charge: Detection radius from 12 -> 5. Units should no longer spot it in the open at M/L range.
- Layforce - Sprint 30MP -> 20MP
- The Paras: cost reduced by -10 MP, extended to recon tommies
- Enigma Decoded - CCT buff -> 50MP
- Stens - 120MU -> 110MU
- Partisans: Now have 1x sten, 3x k98 rifle and ambush bonus. Cost increased to 230 MP (from 200)
- Tetrarch: cost reduced to 140 F (from 150)
- Daimler: cost reduced to 150 F (from 160)
- Partisan AB crate: cost reduced to 40 MU (from 50)
- Partisan grenade package: cost reduced to 40 MU (from 50)
- Raid cromwell now a unit upgrade, can now purchase flank speed and actually receives raid ops moving accuracy buff
- Due to heavy losses, partisans have adopted unconventional tactics to deal with being overrun by superior forces ;)
[h2]Wehrmacht[/h2]
- ZB26 -0.1 dmg mod vs soldier armour
- LEIG: cost reduced to 110 MU (from 120)
[h2]Panzer Elite[/h2]
- SE Medical car: repair cost changed to 35 MP, 25 MU (from 30 MU)
- Marder accuracy against ATG’s reduced from 0.5 to 0.4
- Wirblewinds now have access to pzgr. 40 rounds - AP rounds unlocked by selecting the advanced explosives unlock!