Summer Update R056
Hi everyone,
Another war cycle has come to an end after ca. 5 months and so we’re pleased to be bringing you a major update for Europe in Ruins accompanied by a full company wipe and war reset which will ofr new and old players alike a fresh start.
This update introduces a number of more significant changes to the doctrines, with the royal infantry and royal engineer doctrines both seeing some major changes and new abilities which we hope will open up more playstyles in the doctrine and make them more interesting and fun to play. We’re also making some changes to the doctrine unit rosters in defensive and terror doctrines ahead of some more substantial changes we are discussing for both these doctrines and the TH Tank Hunter and US Armour doctrine.
The new bren mortar for the Royal Canadian Infantry doctrine (credit to and model by Halftrack)
Aside from the many doctrine and balance changes, in this update we’ve also taken a balance pass at the reward unit pool and particularly the reward vehicles that we felt were not getting much playtime.
As always, we hope you enjoy these changes and the new war cycle. Don’t hesitate to drop by our discord to share your feedback or ideas on how to make Europe in Ruins the best mod it can be as we fully intend to keep going up to and beyond the release of Company of Heroes 3!
The full changelog is included below.
- The EIR team
[h2]General:[/h2]
Reward unit changes:
[h2]Bug fixes[/h2]
[h2]American[/h2]
[h2]Commonwealth[/h2]
[h2]Wehrmacht[/h2]
Defensive:
[h2]Panzer Elite[/h2]
Scorched Earth:
Another war cycle has come to an end after ca. 5 months and so we’re pleased to be bringing you a major update for Europe in Ruins accompanied by a full company wipe and war reset which will ofr new and old players alike a fresh start.
This update introduces a number of more significant changes to the doctrines, with the royal infantry and royal engineer doctrines both seeing some major changes and new abilities which we hope will open up more playstyles in the doctrine and make them more interesting and fun to play. We’re also making some changes to the doctrine unit rosters in defensive and terror doctrines ahead of some more substantial changes we are discussing for both these doctrines and the TH Tank Hunter and US Armour doctrine.
The new bren mortar for the Royal Canadian Infantry doctrine (credit to and model by Halftrack)

Aside from the many doctrine and balance changes, in this update we’ve also taken a balance pass at the reward unit pool and particularly the reward vehicles that we felt were not getting much playtime.
As always, we hope you enjoy these changes and the new war cycle. Don’t hesitate to drop by our discord to share your feedback or ideas on how to make Europe in Ruins the best mod it can be as we fully intend to keep going up to and beyond the release of Company of Heroes 3!
The full changelog is included below.
- The EIR team
Full Patch R056 Changelog
[h2]General:[/h2]
- Attack/Defend mode has been disabled (we think) pending introduction of new gamemodes
- Map updates for Tilburg (8p), Beachhead (6p) and Neuville (6p), with thanks to ivsh and skaffa
- Reverted tank priority changes introduced in previous patch - after testing the changes in live we came to the conclusion that it was too much of a quality of life downgrade with users reporting tank priorities getting stuck on wrong targets. Instead, we will work to improve specific tank target priorities so please report any instances where a given tank’s target prioritization has felt off.
- New skins and smaller unit visual changes to reflect significant doctrine upgrades, courtesy of Volsky
- New doctrine icons! - over the next few days we will be rolling out a revamp of all doctrine selection icons which should make the doctrine pages look a lot more appealing. Huge thanks to Speedy for undertaking this work.
Reward unit changes:
- NEW reward unit: Flammpanzer Char B2 has been added as a legendary unit for axis
- Kangaroo has been made a reward unit.
- Jagdtiger, Elefant moved to mythical unit pool. Maus removed from mythical unit pool.
- Jagdtiger: cost increased to 760 F (from 700). Gun range reduced to 52.5 (from 55). Reload time increased to 6-7.5s from 5.6-6.8s to account for lack of wind up. Dmg modifier vs ATG reduced to 0.48 from 1. Pop increased to 17 (from 16)
- Elefant: Range reduced to 50. Reload time increased from 4-5 to 6-7s. Damage modifier against ATG lowered from 0.75 to 0.6. Pop increased to 17 (from 16)
- Superpershing: pop reduced to 17 (from 19), reload time reduced to 7 - 8 (from 9 - 9), HP increased to 1200 (from 1175). Cost reduced to 1100 MP, 680 F (from 1200, 800)
- Churchill Black Prince: Increased speed from 3 to 3.75, decreased range from 50 to 45, decreased reload from 7 to 6, decreased damage from 137.5 to 112.5 . Damage mod vs ATG’s from 0.6 to 0.84. Increased accuracy against infantry from 0.2 to 0.4
- M36 jackson: vet increased to match m18, damage reduced to 120 (from 137), penetration values reduced to 0.9/0.8/0.75 from 1.3/1.25/1.2. Speed reduced to 6.2 (from 7.2). Pop increased to 11 (from 10, but was listed 12 in launcher)
- Comet: to 15 pop (from 13), deceleration decreased to 3.4 (from 4.3)
- Panzerwerfer: recharge time reduced to 120s (from 140s), base damage increased to 40-50 (from 25-30). Increased distant splash damage to 0.1 (from 0)
- M3 lee: increased accel/decel to 1.4/3.6 (from 1.1/2.7). Weapon reload on both guns reduced.
- Churchill 95: HP increased to 925 (from 700), reload time decreased to 7-8 (from 8), Accuracy changed to 0.5/0.75/1 (from from 0.25/0.5/1). Price increased to 460 MP, 230 F (from 380 MP, 220 F)
- Matilda: Speed increased to 4.25 (from 3.75), Penetration against p4 increased from 0.4 to 0.6, fixed penetration values against marder, hummel, armoured car. Increased splash distance from L/M/S 1.5/1/0.25 to 2.25/1.5,0.75
- Stuart satan: now correctly 7 pop in launcher, cost reduced to 130 F (from 150)
- Panzerpioneer: now receive volks mp40s instead of pio mp40s.
- Kriegsmarine: infantry aura now tied to the squad instead of just the squad leader
[h2]Bug fixes[/h2]
- Fixed bug with terror mustard rounds being 70 range instead of 85
- Fixed a bug with KT zeal unintentionally given higher bonuses and applying the maximum bonus at 2 men instead of at 1 man.
- M10 HVAP upgrade now applies correct 0.85 damage mod versus hetzer armour (was still giving old 0.73 dmg mod)
- Fixed a bug with joint task force in RCA not applying to CW support weapons
- Terror officer now correctly 4 pop in launcher
- Fixed a UI overlap issue between fast patch and propaganda towers on panthers in Scorched Earth
[h2]American[/h2]
- Riflemen: cost reduced to 190 MP (from 200)
- Rangers: cost reduced too 290 MP (from 300)
- I&R infantry: cost reduced to 190 MP (from 220)
- 76m GMC: now shows an AT icon
- Allied grit: now grants riflemen and engineers +10 HP. No longer grants -15% Received damage on the move. Bazooka or Full package purchase on rangers grants additional +5 HP/man. Cost increased to 25 MP on riflemen (from 15)
- Tank telephones: now also grants US officers a -90s cooldown on smoke offmap and a -25% weapon cooldown bonus to nearby infantry
- Locked & Loaded:
- L&L ATG and Mortar now benefit from a 0.8 reload bonus as long as they have 4 crewmembers on the weapon.
- Added bonus that lets shermans give nearby infantry +15% accuracy in a 35m radius
- Let ‘em have it: engineer tank reload aura now works in garrison
- Charge at Remagen: now also grants tanks a small +10% speed bonus. Ability cost increased +10 MP and +20 MP on Pershings
[h2]Commonwealth[/h2]
- Captain: FOO cast range increased to 50 (from 45). Now receives -60s FOO barrage recharge with vet 3.
- 17 pounder: now a non-doctrinal unlock (this is a trial), fire cone increased to 35 degrees (from 30)
- Cromwell: cost increased to 230 F (from 220)
- Piat: cost reduced to 110 MU (from 120)
- New unit unlock: Mortar Bren Carrier has been added, replacing the kangeroo
- Heavy munitions: cost reduced to 25 MU. Bonus damage increased to 3 (from 2), penalty cooldown and reload penalty after use reduced to 5s (from 10), weapon penetration increased by 2x.
- Cheaper than Blood: Victor Target moved to RSE. Replaced by -120s cooldown on Captain FOO
- Illumination barrage: cooldown increased to 240s (from 180)
- Improved gunnery: Recon tommy sniper recharge reduction increased to 45s (from 40s). Boys at tank shock slow duration increased to 3s (from 1s). Now also applies 90% sight reduction on target tank for first 3 seconds. Now also gives access to rangefinding ATG upgrade (moved here from supercharged)
- Supercharged: Artillery range increase no longer requires upgrade purchase. Now also gives access to Cromwell 95mm weapon upgrade with bonus +5m range, indirect arc, +1m AoE range and +0.5s reload
- Strangers in Arms: Triple bren purchase removed. Ability extended to sappers. Bonus changed to grant -15% rec dmg, +5 sight in enemy territory, +10% acc +5m detection in friendly territory. Cost set to 20 MP. Now unlocks BREN incremental accuracy bonus (moved here from improved gunnery)
- Kangaroo workshop: ability replaced with inspired defense: emplacement builders gain soldier armour and +10 HP and sprint on deployment. Emplacements can trigger inspired defense ability granting emplacement -20% rec dmg and nearby allied and own infantry -20% weapon reload and cooldown and -75% suppression.
- Recon forces: moved back to commandos and replaced by new ability: Forward Observers: artillery scatter -25% (X MP), MG and recon tommies can cloak in cover (X MP), Captain & recon tommies +5m detection and sight (free playerupg)
- Gammon Bombs: now apply a 1s vehicle slow when hitting vehicles
- AVRE: shell now ignores heroic criticals at red health
- Defensive Measures: BREN suppression fire cost reduced to 25 MU (from 30)
- Experimental guns: sabot round timed penetration bonus increased to 33% (from 25%).
- Bombed Up and Ready: now allows purchase of victor target. AVRE Smoke round moved to Close support Unlock
- Close Support: CCT upgrade moved to defenders of dunkirk unlock. Cost increased to 50 MP.
- AVRE smoke round: projectile changed to distinguish it from explosive shell, range increased by 5, recharge set to 120s (was 60s ingame but listed as 180s in launcher).
- Field mechanics: extra repair duration on churchills reduced to 30s (-10s), ability now gives access to repair kits on cooldown on bren carriers (incl wasp - moved here from old RCA kangaroo workshop)
- Desert rats: elite armour now a unit upgrade for crew weapons, also gives +10 HP and 0.9 reload speed for +30 MP.
- Tank shock: now also grants -30s recharge bonus for Boys AT rifles (free)
- Dug in: now also grants -10% rec dmg bonus to infantry in garrison (trench/building) cover
- Commando polsten: cost reduced to 340 MP 70 MU (from 360, 75)
- Recon forces: returned to commandos from RCA doctrine, filling the empty slot
- Tetrarch: weapon penetration versus hummel armour increased to 1.2 (from 0.38). Damage modifier versus marders reduced to 1.2x (from 2x). Damage modifier versus ATG reduced by 0.5
[h2]Wehrmacht[/h2]
Defensive:
- ZB26: purchase now 2x/3x option for 35/55 MU (instead of 65 MU for 4x)
- Jagdpanzer IV moved to defensive, can now purchase panther upgun by default. Cost increased to 460 MP, 230 F (from 400 MP, 220F)
- Sanitatskompanie: medic bunker unlock moved to unit upgrade row and merged with Pio SMI-mines unlock
- Puma HE-IT upgrade: moved to standard supply unlock
- Pre-registered: Leig upgrade now a unit upgrade instead of a separate unit in the roster, Flak 88 artillery now tied to weapon via a global unlock purchased in the company offmap screen - this means you will continue to be able to use the ability on recrew
- Geschutzwagen moved to terror, replacing jagdpanzer IV
- Firestorm: drop delay reduced by 0.5s, drop time range between shells reduced by 0.25 to make the barrage more consistent
- Panzer I moved to terror, replacing the field ambulance. Sight range increased by +7.5m
- Blaue grenadiers: can now purchase 1x LMG,34, 4x MP40
- Mustard rounds: cost reduced to 30 MU (from 40), damage over time increased to 6 - 8 (from 5 - 7)
- Tank superiority: KT global zeal infantry bonus reduced to 15% accuracy, -15% cooldown/reload, -15% rec suppression (from +25% on all)
- Distribute supplies: no longer affect walking stuka
- Tank shock removed from panthers and p4s
[h2]Panzer Elite[/h2]
Scorched Earth:
- Maximum overdrive cost reduced to 30 MP (from 35)
- Survivalists: now grants Panzergrenadiers airbourne armour instead of elite armour (largely same bonuses as elite armour but only in effect on the move), cost reduced to 20 MP
- Boobytraps: detonation delay increased by 0.5s
- Let ‘em burn: Hummel Incendiary barrage now available on separate cooldown (set to 360s default). Shell damage reverted to 60 (from 110), flame DoT duration increased to 15-30 (from 10-20)
- Lions of carentan: ability replaced by new ability which grants explosive shells on cooldown to marder 3, P4 upgun and Panther (15s duration, 240s cooldown). Ability also reduces fallschrimjaeger fg42 covering fire cooldown by 30s.
- Quick response: speed increase reduced to +15% (from 20%)
- Panzer II: cost reduced to 140 F (from 150)