1. Company of Heroes: Europe in Ruins
  2. News
  3. Patch R050 & New War

Patch R050 & New War

Hi All,

On friday we deployed a major new patch that introduces a slew of warmap and doctrine changes. The warmap changes were detailed out in earlier "enter the commander" dev blog. The accompanying balance and doctrine changes are listed in full below.

It's now been well over 3 months since we've launched on steam and we're pleased to see there's still lots of games happening daily! As always, if you run into any bugs or technical problems, do drop us a line on discord. And similarly, if you've got any feedback on balance, doctrine or faction design we'd be keen to hear it there too as we'll be taking a closer look at unit balance and doctrine design in the patches ahead.

The war reset in this patch has also brought with it a full wipe of player companies, so if you haven't yet tried the mod or haven't played it in a while, now's probably a great time to jump back in

Regards,
The EIR team

--

General

The warmap has been reset to accommodate a series of sweeping warmap changes. This reset entails a full wipe of all companies. Player profiles have been allocated gold on the basis of their performance (war xp) in the last war. Company resources have been set at 9000 MP, 2000 MP and 1100 F.
All doctrine unit upgrades now have descriptions added in the company screen which we hope will make it easier for players to keep track of what units can get what buffs. As a next step, we will also be working to add short descriptions for most non-doctrinal unlocks, as well as for the units themselves.
Launcher patch notes and warmap changes are detailed out in our latest steam dev blog here

Reward unit changes:
  • US: Added M5 ATG, AM-M8 Spahis. Marines swapped for Assault Riflemen. Beachmasters swapped out for Chaffee
  • CW: Added Achilles, Comet, Land Mattress swapped out for AEC
  • WM: Added Sturmpanzer IV, JadgTiger
  • PE: Added Stug IV, Paracuditsi


Americans
Roster changes:
  • The M5 ATG removed as an unlock from infantry, now a reward unit
  • Priest CS removed as an unlock from infantry
  • GMC now a doctrine unlock in Priest CS' place (was a base inf doc unit)
  • Transport truck removed from the base US roster


1 - US Radioman
Fixed an issue with infantry doctrine artillery offmap overlapping with the replacements ability
Fire Support Engaging offmap cost now increased to 180MU for 3, from 120MU. This offmap was at a cost far less than anything else remotely similar (Rocket Arty costs 90MU for one use) so has been increased slightly

2 - Quad
Fixed an issue where it was prioritising the ATG weapon over its crew, rendering it less effective

3 - Bazookas
Accuracy and damage modifier versus PAKs now correctly applied
This equalises them with other HHAT options in terms of performance vs ATG

4 - M5 ATG
Fixed AP rounds still (visually) showing up as an ability ingame despite now being removed

5 - Infantry Ballistic Caps
Removed AP rounds from M10, Hellcats

6 - Infantry Tank Reapers
Now grants M10s 46 sight

7 - Armor Pour it on 'em
Should now correctly buff the M8 Scott (+ 0.3m splash)

8 - Airborne Hard & Fast
LMG should now be able to be fired on the move


Commonwealth
Roster changes:
  • Achilles removed as an unlock from RCA, now a reward unit
  • Sherman III removed from base CW roster
  • Bedford transport truck removed from base CW roster
  • 3in M10 removed from base Commando roster
  • RSE now gets the Staghound again instead of AEC.
  • Bofors emplacement added to RSE heavy duty unlock
  • T48 removed as an unlock from Commandos
  • 95mm Cromwell removed as an unlock from Commandos, moved to RCA
  • Wasp removed from RCA, moved to RSE
  • Trenchbusters removed from RCA, moved to RSE, now can buy flamer by default
  • Comet removed from RSE, now a reward unit


1 - Commando doctrine
Recon Forces swapped with Speed Trials from RCA
6pdr buff moved from Ambush Ops to RSE
Unit unlocks moved around

2 - Royal Engineer doctrine
Unlocks generally moved around
Gained Motorised Inf and Close Supp from RCA

3 - Royal Canadian Artillery doctrine
Unlocks moved around and consolidated

4 - Daimler Little John
Fixed an issue with unit portrait showing up as a pink box

5 - Matilda reward unit
Now 10 pop, further review pending

6 - Bren MMG
Suppression output reduced by 20%
Burst duration reduced to 2.5 - 3.5s from 4-5s

7 - Riflenades
Price increased to 70 MU (from 65)

8 - Bren LMG
Price increased to 80 MU (from 75)

9 - Stuart
Cost reduced to 150 F (from 160), pending further review

10 - Staghound
Can now purchase .50 cal upgrade (replaces the weaker jeep MG upgrade)

11 - Commando Jeep
Repair kit now has MP cost

12 - Commando Triangulation
Now costs 1 pop per radiotower (i.e. 3 pop fully deployed)

12 - RCA Gunnery unlock
-40s cooldown on marksman ability now properly a free unlock (no longer necessary to purchase for 0 MP)

13 - RCA motorised infantry unlock
Infantry sprint and 50% less suppression after exiting a vehicle now a free upgrade

14 - RCA Scout sniper team
Now 1 man instead of 2

15 - RCA Calling it in
Now removed as an offmap for RCA, swapped out for Artillery Intel which reveals a singular area in the fog of war for 60 seconds

16 - RCA Bren MMG AT rifle/Crew Shock upgrade
Now displays small AT rifle icon on the unit hover over


Wehrmacht
Roster changes:
  • Opel Transport truck removed from base WM roster
  • Blaue Grenadiers added as a new doctrine unlock in Terror. These are 5 men KCH with volksgrenadier rifles but without heroic criticals.


1 - Kriegsmarine reward unit
Now no longer cost Munitions (was 90)

2 - Puma
Fixed an issue where it was prioritising the ATG weapon over its crew, rendering it less effective

3 - Blitzkrieg Overwhelm
Now a free player upgrade (applied upon doctrine selection rather than as a purchaseable upgrade)

4 - Blitzkrieg Around the Maginot
FlammenHT upgrade to 60 MP (from 40)

5 - Blitzkrieg Boosted Propellant Charge
Nebelwerfer upgrade cost reduced to 50 F (from 70)

5 - Terror PanzerAbteilung passive repair
StuG passive repair cost reduced to 45 F (from 50)


Panzer Elite
Roster changes:
  • Opel transport truck removed from base PE roster
  • Panzer III now a base roster unit, comes upgunned by default & can purchase skirts
  • Grille has been removed from Scorched Earth pending rework
  • Tankhunters Scout car has been reinstated instead of Panzer I.
  • Tankhunters Marder III has been reinstated instead of Geschutzwagen
  • Tankhunters Hotchkiss Stuka has been reinstated instead of Artywagen
  • Tankhunters now has Panzer I as a doctrine unlock unit (Afrika Korps)
  • Scorched Earth now has Panzer II as a doctrine unlock unit (Little Tank, Big Boom)


1 - Hotchkiss Upgun
Now correctly receives a repair kit (medium instead of light)

2 - Munitions Halftrack
Fixed a bug that was giving it worse vehicle criticals

3 - Armored Car
Fixed an issue where it was prioritising the ATG weapon over its crew, rendering it less effective

4 - TH Plating
Cost increased to 50 MP (from 25)

5 - TH Field Mechanics
Now unlocks rudimentary repairs and PPSH close quarter SMG upgrade for panzergrenadiers

6 - TH Scavenging Experts
Now unlocks ability for kettenkrads and pgrens to salvage wrecks for free and without requiring rudimentary repairs.
2x Salvage speed removed
Only panzergrenadiers can place mines using salvaged munitions

7 - SE Point Support
Hotchkiss Direct Fire barrage moved to UI slot 7 to avoid potential overlaps

8 - SE Duck Hunt offmap
Moved to Luftwaffe to replace panzer knacker, 3 uses max
Replaced by Artillery Intel (reveals area in FoW for 60s)

9 - Luftwaffe Panzergrenadier LMG upgrade
No longer allows firing on the move


Maps
Removed 4p Lanteville pending rework
Added 4p Causeway (updated version, no more water)
Updated 4p Point du Hoc (more open)
Updated 4p St Winn (reworked town center)
Updated 6p Carentan (opened map around the trainyard)
Added 8p Pointe du Hoc (map by Gork)
Added updated version of Forest (by skaffa, fixed water splash upon shell impact)
Added updated version of St Lo (by skaffa)