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  3. Winter Update R056.2

Winter Update R056.2

A happy new year to you all from all of us at the Europe in Ruins development team. We're looking forward to another year of playing Europe in Ruins matches with you all and with the renewed attention on the COH franchise we've also been very pleased to see quite a number of old players returning and new players trickling in. 2023 Promises to be an exciting year for the development of the mod and we've got quite a lot of bigger things in store, so do watch this space!

Our first big update to kick off this new year brings with it a long overdue war reset which will offer old and new players alike a chance to start fresh and get in on the ground floor. Alongside numerous smaller balance and design changes, this update also introduces a refresh of the tank hunters doctrine which many players in the community have felt was most in need of some love. The changes made we feel should go a long way in shoring up the infantry side of the doctrine and allow tank hunter players to do a better job of holding their ground in the face of an onslaught of allied infantry. Aside from that, tank hunter players will also be getting their hands on an entirely brand new unit concept: the panzer commander, a battle-hardened tank commander that is able to garrison any tank to improve the effectiveness of tank crews and grant them special abilities. And as your panzer commander vets up, so too will the power of his tank bonuses!



As always, do drop by our discord server to get started with the mod, find players, stay updated on development or simply to share your feedback.

The full changelog for this patch is included below. Happy hunting, commanders!

- The EIR Dev team



Update R056.2 changelog


[h2]General [/h2]
  • We’ve completed a war reset and company wipe. Welcome to a new EIR war cycle.
  • (!) As of this patch we will no longer be using the autoupdater. Players will no longer go through an extra autoupdater check when launching the EIR launcher via steam. If you are not yet playing EIR via steam or launch your EIR launcher through a shortcut, you need to move to only using steam from this patch onwards. Not doing so puts you at risk of not having the correct files for this and future patches.
  • Players with wrong usernames will now automatically have their company allocated ingame (note - this only works if there is only one player with a wrong username per side). This should greatly reduce instances of new players joining games and not being able to play.
  • In-launcher unit wiki should now work again
  • All minesweeper units can now detect mines from inside halftracks. Minesweeper HP increased by 10 and given AB armour (US) / Soldier armour (CW, WM, PE)


[h2]Bug fixes[/h2]
  • Fixed UI overlap for sapper boys AT and mines (mine moved to ui pos 7)
  • CW RCA Stretcher Bearer: now correctly grants LT/Cpt medkit purchase
  • Fixed bug with walking wounded being able to purchase upgrades with RCA ingame munitions
  • CW RSE Hull Down: now properly applies 30% rec penetration and damage (was still 25) and bonus 2.5m range
  • Staghound IV: Fixed penetration values vs Marder III.
  • RCA Gammon bombs: vehicle stun hopefully now works correctly. Duration set to 2s instead of 1
  • Terror German engineering: LV +15s repair duration should now work as intended
  • Fixed issue with PE SE concussive shell UI icon overlapping with HE rounds. Ability reworked to now fire an actual shell.
  • SE maximum overdrive UI icon moved to icon slot 12 to avoid overlap with boobytraps
  • Radio Panzer IV now shows correct veterancy icons and affects P4 IST
  • US Ranger Captain rally ability UI icon moved to UI slot 5 to avoid overlap with mark target
  • Moved AB demo on recharge to UI post 7 to avoid overlap with satchel/grenade package
  • Further bugfixes to WM terror mustard barrage
  • P1 now correctly 5 pop ingame instead of 4


[h2]Americans[/h2]
  • Riflemen: bonus +5m sticky range removed from vet 2. Base sticky range increased to 22 (from 19)
  • Engineer Flamethrower: added 20 MP cost
  • AB ATG: damage and reload reverted to fully match standard ATG. Price reverted.
  • T34 Calliope:
    1. Fuel cost reduced to 280 F (from 300)
    2. 76mm main gun now a unit upgrade: this will let you choose next gen vehicles without automatically having to opt for an upgun calliope
  • AB Hellcat: cost increased to 250 (from 240)
Infantry doctrine
  • Frangible nades: cost reduced to 30 (from 40)
  • I&R recon infantry: can now purchase a single bazooka for 45 MU
  • 2x BAR upgrade: cost reduced to 70 MU (from 75)
  • Rangers: cost reduced to 285 MP
  • Allied grit: bonus HP removed from engineers and riflemen. Cost reduced to 10/15 MP (from 15/30
  • M5 ATG reward unit: fire cone increased to 35 (from 30)


[h2]Commonwealth[/h2]
  • Tank Commander upgrade: sight bonus reduced to +5m (from +10). MU cost halved.
  • Support weapons: now have soldier armour type by default (was infantry)
  • Sappers: 1x boys AT and piat purchase upgrade now exclude
  • Recon tommies: cost reduced to 230 (from 250)
  • 2in Mortar: cost increased to 320 MP, 65 MU (from 300, 60)
  • Stuart IV:
    1. Cost reduced to 150 F (from 160)
    2. Penetration values vs stug, p4, panther armour types increased by ca. 20% Equalised penetration vs stug and stug skirted armour
  • 17 pounder:
    1. Weapon health set to 450 (instead of 300) to match heavier ATG.
    2. Rotation rate increased to 65 (from 60). Fire cone changed to 40 (from 35) to match standard ATGs
    3. Reload increased to 3s (from 2.5)
  • CW RSE desert rats: now grants support weapons heroic armour instead of elite armour

  • SAS reward unit: now receive +20% acc/dmg ambush bonus and 0.03 passive hp regen
  • Matilda reward unit: now grants +15% accuracy to nearby infantry (does not stack with CW LT bonus)


[h2]Wehrmacht[/h2]
  • Panzer IV: sideskirt cost reduced to 30 F (from 40)
  • Panzer I: now gets access to hull defilade, fire and advance and krieg doctrine unlocks
  • Blaue grenadiers:
    1. Squad members now have panzergrenadier rifles instead of volks rifles (this constitutes a sizable DPS buff)
    2. LMG cost reduced to 65 MU/120 MU (from 70/130)
  • Defensive ostfront veterans upgrade: cost increased to 25/30 MP on 5/6 man volksgrenadiers
  • Defensive Hitler’s buzzsaw now a unit upgrade instead of a separate unit
  • Stormtrooper AT rifle: damage modifier vs ATGs reduced to 0.4 (from 1), this equalises it with other AT rifles
  • 250/1 Halftrack: various MP cost reductions on blitzkrieg unlocks

  • B2 Char Flammpanzer reward unit: cost increased to 400


[h2]Panzer Elite[/h2]
  • SE Flammgrenadier: fixed incorrect reference to unit receiving grenade package. Now receives just the incendiary grenades. Price reduced to 30 MU
  • SE 250/9 AC halftrack: fuel cost reduced to 80 F (from 90)
  • Luftwaffe Henschel Run: offmap reworked. Now calls on a single henschel to strafe a target area, damaging and temporarily disabling vehicles caught in its flight path. Cost set at 70 MU. (Note: this is a first experimental implementation and we expect to make further tweaks in future patches)
  • Panzer IV IST: sideskirt cost reduced to 40 F (from 45)
  • SE concussive shells: stun duration increased to 5s (from 3), cost reduced to 40 MU (from 50)

  • Sturmtiger reward unit:
    1. Weapon reworked to fire heavy hummel shell instead of V1. Cooldown changed to 120s. AoE changed to 15, from 18 with proper damage fall off on S/M/L ranges. Ignores heroic criticals.
    2. Unit armour type changed to tiger instead of jagdpanther.
Tank Hunters doctrine refresh!
  • Ostheer panzergrenadiers: now gives access to +1 man upgrade on assault grenadiers and tankbusters
  • Scavenged supplies: renamed supply lines.
  • Muni distribution cooldown reduced to 1 second. Medkit cost reduced to 5 (from 10)
  • New ability: Scout car mg lock down grants sector wide defensive aura, +10% hp and -10% rec dmg to own infantry
  • Infrarot: improved barrel bonus range moved into this upgrade and merged with scatter bonus. Unlock extended to P4 IST, hotchkiss (+2.5m range) and LATHT (+5m range). Inrarot accuracy bonus removed
  • Improved barrels: renamed mainline kits. Grants panzergrenadiers access to grenade package with WM instead of incendiary grenades (40 MU)
  • Bergetiger: removed fom the doctrine pending a repair mechanics rework
  • Afrikakorps veterans: ability replaced by ambush training. Retains +25% turret rotation but now also grants 50mm ht, jagdpanther and marders stationary cloak with 200% ambush bonus penetration.
  • Storm tactics: now a unit upgrade that grants -20% weapon cooldown on all panzergrenadier weapons (not just G43). Cost set at 15 MP. Sprint cooldown reduction now properly functions and is set at 45s
  • New unlock: Panzer Lehr. Unlocks the new battle-hardened panzer commander unit that gives
    1. unique bonuses to tanks it garrisons (P3/P4/Panther/Hetzer/JP)
    2. Shares XP with garrisoned tank
    3. Flat +5m sight bonus, -2,5% reload reduction and a further -2,5% reload for every vet level
    4. Can purchase one of three expertise packages granting tanks unique abilities and bonuses (infantry support/spotting/mobility)