Summer Update R059
EIR update 059 is now live. This is the second and last big EIR game update for this summer. Patch R058, published in June introduced some more significant changes to the Wehrmacht terror doctrine, while in this patch it's the US armor doctrine that is getting some long overdue love (with a special thanks to Dire for doing the legwork on the coding front!).
We'll be continuing our regular update schedule in the autumn and winter to shore up some of the other doctrines and continue our efforts to improve balance and gameplay to ensure the EIR multiplayer experience stays as engaging and rewarding as possible. And as you will have noted in the other dev blogs, the integration of the all new soviet faction is moving along steadily as well. Players will have another chance to try the soviet faction for themselves in our next public playtest weekend, running from 25 to 28 of August.
Don't hesitate drop by our discord server to find games, flag bugs or provide feedback.
Looking forward to seeing you on the battlefield!
- The EIR team
[h2]Americans[/h2]
Armor doctrine changes:
[h2]Commonwealth[/h2]
Commonwealth AT changes:
With this patch we want to start a process of gradually moving CW away from having the firefly be the dominant AT choice, overshadowing other AT options for comparatively less pop. We are beefing up some of those other AT options while at the same time increasing the FF’s population cost.
[h2]Wehrmacht[/h2]
[h2]Panzer Elite[/h2]
We'll be continuing our regular update schedule in the autumn and winter to shore up some of the other doctrines and continue our efforts to improve balance and gameplay to ensure the EIR multiplayer experience stays as engaging and rewarding as possible. And as you will have noted in the other dev blogs, the integration of the all new soviet faction is moving along steadily as well. Players will have another chance to try the soviet faction for themselves in our next public playtest weekend, running from 25 to 28 of August.
Don't hesitate drop by our discord server to find games, flag bugs or provide feedback.
Looking forward to seeing you on the battlefield!
- The EIR team
Update 059 changelog
[h2]Americans[/h2]
- AB Spare Mags:
- Spare mags removed from AB M2 carbines purchase
- M2 Carbine purchase gives +1 carbine (4 instead of 3)
- AB can now purchase spare mags as a separate upgrade (excludes with carbines)
- Spare mags removed from AB M2 carbines purchase
- Infantry Riflenade package:
- Now correctly excludes with 3x BAR
- Cost reduced to 55 MU (from 60)
- Now correctly excludes with 3x BAR
Armor doctrine changes:
- Armored Fist / Motorized sections
- Both Mech infantry and assault engineers may now call on 1 pop unarmed m3 halftracks if purchased in launcher
- Additionally, once Mech inf have called on a HT, so long as they are within 55m, they gain the following bonuses; +10 sight -45% weapon scatter +5 weapon range - M9 Zook
- Mechanized infantry now get access to the M9 Bazooka - a slightly stronger variant of the M1 Bazooka, focused on rear-hits and killing big targets. - Rangefinding ability reworked
- Unupgunned Calliopes now get access to the Rangefinding Barrage. 9 shots, vertical fire, long range low Scatter, low damage. Very effective vs bunkers/buildings. Cannot be shot into the fog of war
- Shermans and the M8 now receive the Assault barrage ability: fire a barrage of .30 and .50 cal bullets in an arc in front of the tank - Locked And Loaded
- Stickies and Hawkins mines now grant an extra received penetration debuff. - Calling it in
- Reduced weapon scatter for all units. - M8 scot: weapon range increased +5m. Bonus from rangefinding removed
- Let ‘em have it: fixed a bug with reload bonus not applying
[h2]Commonwealth[/h2]
- Crusader MK3 reward unit: now has inherent -33% received accuracy
- Crusader MK2 cost increased to 340 MP (from 300)
- Captain should now be able to move immediately after casting FOO
Commonwealth AT changes:
With this patch we want to start a process of gradually moving CW away from having the firefly be the dominant AT choice, overshadowing other AT options for comparatively less pop. We are beefing up some of those other AT options while at the same time increasing the FF’s population cost.
- Firefly: population cost increased by 1
- Commando piat cost reduced to 110 MU (From 140 MU), now also grants +2s smoke duration
- RCA Rangefinding Tank Shock slow and sight reduction duration increased to 5s (from 3s)
- Tommies now able to purchase 2x Boys AT rifles in the commando doctrine (by land by sea)
- Tetrarch now able to purchase LittleJohn Adapter (2x penetration in exchange for 25% reduced accuracy against infantry) (30 FU)
[h2]Wehrmacht[/h2]
- Terror Begleit grenadiers:
- Can now purchase mp40 and medkits
- G43 upgrade now correctly excludes with lmg34
- Should now correctly be receiving the lower received suppression for their heroic armour
- Can now purchase mp40 and medkits
- Panzer IV: vet 3 bonus changed to +20% HP
[h2]Panzer Elite[/h2]
- MG IHT
- Received penetration increased by 50% (this will put it between unarmed IHT and WM HT, enabling more counterplay)
- TH zimmerit upg cost to 30 MP (from 20)
- Received penetration increased by 50% (this will put it between unarmed IHT and WM HT, enabling more counterplay)
- SE Flammgrenadiers: now have AB armour instead of infantry armour
- 50mm Hotchkiss: should now correctly have 40 as max range (instead of 45)
- 50mm Hotchkiss Stuka: upgrade pop cost increased to 3 (from 2)
- TH Tankbusters:
- +1 man cost increased to 45 MP, 10 MU
- +1 schreck cost increased to 110 MU (from 100)
- TH Improved barrels: fixed a bug with vehicles unintentionally receiving +20% accuracy from old infrarot upgrade
- TH Close support: Fixed a bug with PE schrecks receiving more than the stated 20% accuracy buff with close support
- +1 man cost increased to 45 MP, 10 MU