Dev Blog #3 - AI Woes and Worries
It's been a while, hasn't it?
Hi everyone, Olazaika here! This has been an incredibly busy month for Europe In Ruins. Unfortunately, we were so tied up with our own lives, we couldn't even find the time to share what's been going on.
Anyways, you're here for the upcoming weekend patch deets, so let me give you some :
Terror doctrine Ostwinds now gain access to K.m.P rounds, which grant a penetration increase, while also giving an incendiary effect. Extremely effective against units in buildings!

AI mode optimizations : Jstek and I (Mostly Jstek) have made strides in making the AI feel more like a player. The gamemode has never been more balanced, and we're planning to open up the access to everyone in just a few short days!
UI improvements : Our resident artist Speedy and I have found a way to force Company of Heroes to accept modern sized textures. While this currently is only for some niche Soviet faction units - we're hoping to make all the textures look ready for at least 2017
Improvements to the lighting engine - I've worked tirelessly to give you guys a better experience in night-battles. Real-time lighting for rocket artillery has been implemented and stabilized - no more random crashes for all of you Soviet enjoyers!

I haven't forgotten about soviets. I know it's taking a while, and I know many of you are getting antsy about em ;) Making new abilities takes time, and i'm not just going to cobble together a copy-pasted mess :)
Honestly? It's been a rough month for all of us. Starfield, Cyberpunk 2077 2.0, Dota 2, Star Citizen, Masters of Orion... Actual work and studies. All of these things have stolen countless hours of our work.
Oh yeah, soviets throw a sh*t-ton of nades by the way.

Hi everyone, Olazaika here! This has been an incredibly busy month for Europe In Ruins. Unfortunately, we were so tied up with our own lives, we couldn't even find the time to share what's been going on.
Anyways, you're here for the upcoming weekend patch deets, so let me give you some :
Terror doctrine Ostwinds now gain access to K.m.P rounds, which grant a penetration increase, while also giving an incendiary effect. Extremely effective against units in buildings!

AI mode optimizations : Jstek and I (Mostly Jstek) have made strides in making the AI feel more like a player. The gamemode has never been more balanced, and we're planning to open up the access to everyone in just a few short days!
UI improvements : Our resident artist Speedy and I have found a way to force Company of Heroes to accept modern sized textures. While this currently is only for some niche Soviet faction units - we're hoping to make all the textures look ready for at least 2017
Improvements to the lighting engine - I've worked tirelessly to give you guys a better experience in night-battles. Real-time lighting for rocket artillery has been implemented and stabilized - no more random crashes for all of you Soviet enjoyers!

I haven't forgotten about soviets. I know it's taking a while, and I know many of you are getting antsy about em ;) Making new abilities takes time, and i'm not just going to cobble together a copy-pasted mess :)
Honestly? It's been a rough month for all of us. Starfield, Cyberpunk 2077 2.0, Dota 2, Star Citizen, Masters of Orion... Actual work and studies. All of these things have stolen countless hours of our work.
Oh yeah, soviets throw a sh*t-ton of nades by the way.
