Autumn Update R060
Hi everyone,
The autumn update R060 for EIR is now live and brings a slightly different kind of update as it introduces a major new feature to the mod which many of you have been asking for a long time: AI mode! Some of you will have already been able to test games against the AI in recent weeks but after some further tweaks we are now making it available to all players in the launcher.
While the AI isn't quite as good as your average EIR player *just yet*, it should already give you a proper challenge and a chance to get a taste of EIR gameplay when there are no multiplayer games happening. As of this patch, you will also be able to choose AI difficulty in game which will scale the challenge (read onslaught) accordingly.
You can play any of the gamemodes, 1vs1 all the way up to 4vs4, against AI either alone, co-op or with other players mixed in on both sides. A quick how to guide on launching an AI game is included below.
A huge thank you to Jstek who has committed a lot of time and energy to making this happen. And as always, please let us know if you run into any issues or have ideas for improvements via our discord.
- The EIR dev team
[h2]Gameplay:
[/h2]Terror :
Ostwind K.M.P rounds - Ostwinds gain access to incendiary rounds, capable of quickly demolishing any infantry inside buildings!
[h2]Maps:
[/h2]Bergen has been added to the 1v1 roster thanks to Ivsh. Expect to see more of your favourite EIR maps turned into 1v1 versions to accommodate the new AI mode soon.
[h2]Localization changes:
[/h2]Unfortunately, to make the AI experience work correctly - we've had to disable all localization for EiR except English. This streamlining process will hopefully allow us to make changes in a far simpler manner. Please let us know if you're suffering any unintended consequences
[h2]UI fixes :
[/h2]A multitude (over 50) ingame icons were changed or fixed with thanks to speedy. Please let us know if you see any issues appear!
[h2]AI Fixes :
[/h2]AI should now :
Launcher fixes/changes :
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[h2]HOW TO: launching an EIR AI game[/h2]
To launch an AI game, select AI mode and "create battle" in the launcher battle screen.

Once your lobby is created, fill it with AI players,

Click ready for supplies, then ready for launch and hit the red launch button next to the AI players to ready them up. After that, the big launch button will light up and you can go set up the game

Clicking the red launch button will send you into the game. Create a skirmish or multiplayer lobby, add the AI players (make sure they match factions selected in launcher), choose your difficulty and launch!

Once a game is completed, head back to the launcher where the battle outcome will be reported and your company updated to reflect the losses incurred and veterancy gained, just like is the case with a multiplayer EIR game,
The autumn update R060 for EIR is now live and brings a slightly different kind of update as it introduces a major new feature to the mod which many of you have been asking for a long time: AI mode! Some of you will have already been able to test games against the AI in recent weeks but after some further tweaks we are now making it available to all players in the launcher.
While the AI isn't quite as good as your average EIR player *just yet*, it should already give you a proper challenge and a chance to get a taste of EIR gameplay when there are no multiplayer games happening. As of this patch, you will also be able to choose AI difficulty in game which will scale the challenge (read onslaught) accordingly.
You can play any of the gamemodes, 1vs1 all the way up to 4vs4, against AI either alone, co-op or with other players mixed in on both sides. A quick how to guide on launching an AI game is included below.
A huge thank you to Jstek who has committed a lot of time and energy to making this happen. And as always, please let us know if you run into any issues or have ideas for improvements via our discord.
- The EIR dev team
Full R060 changelog:
[h2]Gameplay:
[/h2]Terror :
Ostwind K.M.P rounds - Ostwinds gain access to incendiary rounds, capable of quickly demolishing any infantry inside buildings!
[h2]Maps:
[/h2]Bergen has been added to the 1v1 roster thanks to Ivsh. Expect to see more of your favourite EIR maps turned into 1v1 versions to accommodate the new AI mode soon.
[h2]Localization changes:
[/h2]Unfortunately, to make the AI experience work correctly - we've had to disable all localization for EiR except English. This streamlining process will hopefully allow us to make changes in a far simpler manner. Please let us know if you're suffering any unintended consequences
[h2]UI fixes :
[/h2]A multitude (over 50) ingame icons were changed or fixed with thanks to speedy. Please let us know if you see any issues appear!
[h2]AI Fixes :
[/h2]AI should now :
- Repair properly
- Be more aggressive
- Blob a little bit less
- Use off-map artillery correctly (axis SHOULD work, not verified)
- Retreat units more correctly (no repair kits/healing and vet? - retreat)
- AI now uses easy/normal/hard/expert - so if you're having troubles winning against it - try lowering the difficulty!
- Call off their units if they've lost the game
Launcher fixes/changes :
- Launcher now checks if you have Company of Heroes installed/purchased
- Launcher now checks if you have Company of Heroes : Opposing Fronts installed/purchased
- New news page - links to all the required resources!
----------------------------------------------
[h2]HOW TO: launching an EIR AI game[/h2]
To launch an AI game, select AI mode and "create battle" in the launcher battle screen.

Once your lobby is created, fill it with AI players,

Click ready for supplies, then ready for launch and hit the red launch button next to the AI players to ready them up. After that, the big launch button will light up and you can go set up the game

Clicking the red launch button will send you into the game. Create a skirmish or multiplayer lobby, add the AI players (make sure they match factions selected in launcher), choose your difficulty and launch!

Once a game is completed, head back to the launcher where the battle outcome will be reported and your company updated to reflect the losses incurred and veterancy gained, just like is the case with a multiplayer EIR game,