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Dev Blog #4 - Launcher works and Soviet mills



Hi there, it's Olazaika again!

Today is the last devblog before the big one. Work on Soviets is continuing! While some of us are tinkering with the models, I'm personally working on the final touches of all three doctrines! You'll see them in the next issue :) (Warning, they're OP as hell)


A proper, official EiR Trailer is in the works ;) Trying to give our little mod the proper presentation it desreves! Please let me know if it looks "good" :D



AI has been worked on again, you'll notice this in the next patch - far more aggressive, far more fun to fight. Expert AI is... difficult to win against, especially without any AI teammates on your own side. Try not to lose!

Lots of changes to the launcher back-end. Resizeable window size, fullscreen support, higher-framerates, better battle-reporting. You'll be able to experience it all in just a short while.



I know this isn't such an in-depth dev-blog as the other ones, but hopefully you'll manage to wait a couple of weeks for the grand one :) I'll try and incorporate a teaser before hand on our Discord!

As always - have a good one on the battlefield boys!