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Company of Heroes: Europe in Ruins News

Patch 064.1 : April Blooms

General
  • Reverse rolled out to additional vehicles (PE, Tanks w garrison ability)
  • Updates to 8p Overloon, 8p Brecourt and added a new larger version of 8p Nueville (thanks Gork!)


Reward units and card
  • PE can now get access to the Henschel KT with 5k war contribution points
  • CW packs can now drop a legedendary tier B25 Mitchell Bombing Run offmap
  • Nashorn should now be able to rotate while cloaked
  • Comet given heavy crush


US
  • Div Asset flamer cooldown reduced to 33% (from 50)
  • Assault engineer shotgun range brackets adjusted to 6/12/20 from 6/15/20


CW
  • Recon marksman ability hotkey changed to S to stop conflict with garrison unload
  • Fixed Crusader AA penetration table against mechanised advance halftrack armour
  • Churchill crocodile pop reduced to 13
  • Fixed some ui overlap issues with hull down, sabot and reverse
  • Staghound: HP reduced to 400 (from 450). Weapon reload time increased by 0.5s. Cost reduced by 10F


WM
  • Fixed Tiger Ace animation & sound
  • Terror intimidation unlock should no longer remove access to steady aim toggle on mp44s
  • Volks b-patrone cost reduced to 65 MU
  • Begleitsgrenadier MP cost removed from mp40s
  • A new panther model has been spotted on the field (Blame speedy)
SV
  • OSNAZ cost to 260 MP (from 250)
  • OSNAZ passive heal to 15 MP (from 10), SVT upgrade to 60 (from 55)
  • IS2 veterancy requirements increased slightly
  • Mortar S bracket reduced to 1.5 from 2. S bracket damage reduced to 1.25 from 1.5.
  • Saperi SN body armour changed to Assault Equipment, now grants 2x PPSH, bundle nade and the SN24 body armour for +40 MP, 60 MU. Excludes with flamethrower.


PE
  • SE MG crews given access to medkits
  • 50mm HT and Marder no longer auto-target infantry
  • 250/9 Halftrack no longer has garrisoned infantry clipping and shooting through
  • Fixed FJ MG34 squad camouflage
  • Fixed SE incendiary barrages, now again a seperate ability
  • SE Hotchkiss Direct fire artillery max scatter reduced to 12 from 15
  • Scorched Earth Bitter Endings wear n tear repair kits max hp reduction per tick reduced to 1.75 from 2.25
  • Sorched Earth survivalist now also grants a health regen bonus out of combat
  • Assault flammen grenadiers now have mp44s instead of k98 to accompany their flamethrower. Price adjusted to reflect this signifcant buff
  • Tank Hunters expert scavengers now gives Muni halftracks access to an upgrade that grants 40 starting munitions to make use of ingame

Small Hotfix ...

... for the patch today which left the game unable to launch.

R064 : "Burn, baby, burn!"

General :


Vehicle reverse ability rolled out to a next wave of vehicles (mediums, heavies). This remains an experimental feature so please report any issues you experience.

Map updates (Thanks Gork!)

Added
  • “Enter the Dragon” (8p)
  • Updated Gorkville (6p)


Americans


Assault engineers: cost increased to 250 MP, 90 MU (from 240, 80)

Armored Fist: Halftrack call in cost increased to 5 F

McNairs: healing rate reduced by 33%

Airborne Elite: 2x squad cooldown bonus reduced to 20% (from 25%), solo squad bonus reduced to 15% accuracy (from 20%)

Disruption: removed free +1 demo charge

Engineers: Grease gun weapon range reverted to 20 (this will allow attack move with flamers)

Wehrmacht


Pioneers: mp40 weapon range reverted to 20 (this will allow attack move with flamers)
Tigerphobia: Fake tiger should now display the “Tiger” name on unit hover over

Soviets

Saperi
: cost increased to 200 MP (from 180), pps replaced with lower damage equivalent
Saperi: can now purchase MG nest
Saperi Assault Equipment: cost increased to 50 MP (from 40)
Strelki: cost increased to 220 MP (from 205)
Guards: base squad now receives dumbed down pps (like Saperi)
OSNAZ: HP reduced to 95 (from 105)
T60: normalised kill criticals, now matches those of a puma
Mosin rifle: reduced accuracy by ca. 10% (affects most SV infantry)
DP & DT LMGs: reduced suppression values

Panzer Elite
Panzer III: base unit HP reduced to 400. Cost reduced to 320 MP, 170 (from 340, 230). Skirts upgrade now gives +100 HP for 20 MP, 50 F
Light AT HT: increased damage modifier against light vehicle armour types
TH scavenging experts: now grants 40 starting munitions
Wirblewind: Improved damage against light vehicles

[h2]Scorched Earth Doctrine Refresh[/h2]

New:
  • Leader rifles: new unlock replacing miscellaneous stats. Panzergrenadiers gain an improved version of the leader rifle, boosting their close quarter dps
  • Interdiction: new unlock replacing Area denial. G43 Suppression Fire is replaced with vCOH G43 slow. All halftracks and scout unit call ins have a flat 5s call in timer.
  • Bitter endings: new unlock replacing fast patch. Repair kits no longer run out of uses but incur max HP loss (wear & tear)
  • Unstoppable force: unlock replaced, now grants Hotchkai, P3 and ACs a sight, scatter and range buff for every 2 minutes they remain on the field
  • Survivalists: unlock reworked, panzergrenadiers, tankbusters and assault grenadiers now gain +12% hp for every squad member lost
  • Incendiary Assault: can now be purchased on assault- and flammengrenadiers under the inflammatory actions unlock


Other changes:
  • Area Denial: Hummel bonus merged with point support
  • Point support: Stuka direct fire cost changed to 20 F (from 50 MU)
  • Let’em burn: incendiary barrages have been improved and now replace the standard Hotchkiss Stuka and Hummel barrage.
  • Maximum overdrive: sprint toggle cost reduced to 25 MP. Excludes with regular sprint. Overdrive bonus extended to 250/9 HT
  • Medkit purchase: moved to Suppression Assets unlock
  • Explosive developments: Hotchkiss upgun changed to 37mm instead of 50mm
  • Faustpatrone no longer have a chance of missing


[h2]Bugfixes[/h2]
  • Fixed a visual bug with the commonwealth boys AT sniper icon
  • Fixed a Launcher-RGD veterancy mismatch for the Sturmpanzer
  • Fixed panzer command off map giving jagdpanther a second instance of the ability
  • Fixed Medical provisions not working on OSNAZ
  • Fixed engineer satchel & mine UI overlapping
  • Fixed jumbo range finding & phosphorus UI overlapping
  • Fixed SV Sherman and T-70 tread break not being able to target all axis vehicles
  • Fixed an issue with all US HMG receiving passive AP rounds
  • Fixed a UI overlap issue with mp40 charge and pervitin
  • Fixed LATHT not receiving light support lock down with the light support unlock
  • Fixed A&P squad not receiving their med kits
  • Fixed a bug with hitlers buzzsaw MGs giving half instead of full accuracy against infantry in smoke cover
  • Fixed improved barrels scatter not working on Marders - the scatter reduction now gives it ca 5-10% increased accuracy against targets. Also removed the upgrade giving an unintentional 25% damage buff against Pershing armour.
  • Attempted to fix a bug with FJ MG34 team camo
  • 17 Pounder shells now uses the larger 88 projectile
  • DShK and Maxim trucks now have correct horizontal weapon speed (90)

R063.3 "Going in Reverse"

Soviets:
  • Strelki to 205 (from 200)
  • SU 76 to 300 MP, 150 F (from 160F)
  • SU76 Slightly reduced pen rates against panther, tiger armour
  • SU76 Increased received penetration by 20% on its m10 armour
  • DP28 upgrades now excludes with DT LMG
  • DP28 1x and 2x upgrade should now properly exclude on strelki
  • T-60 accuracy reduced by approx 35%, cost returned to 130 F
  • T-60 penetration against LVs reduced slightly
  • Saperi 2nd flamethrower now excludes with +1 man. +1 man no longer excludes with AB armour.
  • Saperi assault equipment now grants heroic armour instead of heroic criticals
  • Katuysha armour type changed to tp_vehicle (instead of allied halftrack)


WM:
  • Tiger can now purchase 7th panzer upg (20% moving acc), can now reverse using a new button!
  • King tiger can now reverse using a new button!
  • Fixed a bug with steady aim not working on scoped STGs in terror


PE:
  • AC cost to 80 F (from 90)
  • Marder cost to 165 F (from 170)
  • Light AT HT cost to 50 F (from 60)
  • +1 man Assault Grenadiers cost to 40 MP, 15 MU (from 45, 20)
  • Vampire HT can now purchase Quick response upg in luft


CW:
  • Land mattress cooldown increased to 210s (from 150s), rocket damage increased to 60 (from 50)

R063.2 - Meager March Madness

We're proud to announce yet another update to Europe in Ruins. Development has picked up pace, as most of the groundwork has been done. Hope to see you all soon on the battlefield!

A new (old?) tank is being pushed to the Eastern Front, following heavy axis losses!

General:
  • Launcher stability and UI improvements
  • R+ deployment time reduced to 2.5/5 minutes for player 3 and 4 (down from 3/6)
  • Reverted some of the untintended art and sound changes, more difficult than it seems!


Soviets:

  • Updated all unit vet values to be in line with other factions, also updated all vet values in the launcher so they now match ingame levels
  • Extra saperi flamethrower cost increased 40, 65 MU (from 30, 60)
  • T70 armour changed to cromwell (instead of sherman, this will stop it from bouncing pak shots)
  • Removed heroic crits from second guy on spotter team
  • T60 armour changed to stuart (from m10), damage reduced to 17 - 22 (from 20 - 25), cost reduced to 130F
  • Kharkhov vets healing rate reduced further to 0.075 (from 1)
  • AB armour and +1 man upgrade now exclude on saperi
  • Strafniki AB armour to 30 MP
  • Small unit cost to 20MP on Strelki/ 30 MP on Strafniki
  • DP28 cost to 45 MU (from 40), 2xDP cost to 80 (from 70)
  • DP28 upgrade on strafniki now gives 2x instead of 3x DPs
  • IS2 speed reduced to 4.5 (from 4.8)
  • Removed AB armour choice on shturmoviki
  • Removed DP28 unlock from partizani
  • Partizani 2x Bazooka cost increased to 60 MU (from 50)
  • Split out guards full package into 2x ptrs, 1x dp28. Full package now 2x ptrs + 1x dp28. Full package excludes with repair kit.
  • Fixed bug with DT lmg not giving the upgrade
  • SU76 pop increased to 6 (from 5)
  • Fixed a bug with SV ATG recrew giving PE vet


An experiment is being conducted, trying to grant commanders move battlefield awareness! Stay Tuned!

Other:

  • Fixed gammon bomb only giving 1 use
  • Land mattress barrage recharge time increased to 150s (from 120, to account for barrage duration)
  • Fallschirmjaeger MG34 supression increased slightly (from 0.015 to 0.0175/0.02)
  • King tiger weapon range increased to 47.5 (matching Panther)
  • King tiger Death on Threads upgrade cost reduced to 100 MP (from 150)
  • Centaur supercharge cost reduced to 10F (from 20)
  • Reduced vet XP requirements on InR infantry
  • Increased vet XP requirement slightly on: Ranger Captain, Stummel & Staghound
  • Increased vet XP requirement signficiantly on assault engineers
  • Sturmtiger range increased to 45 (from 40), acceleration increased slightly