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Patch R067.2

[p]It's 2026 and we are back for another update![/p][p][/p][p]Today's update is a more minor one, bringing you a number of bugfixes and smaller balance changes. Towards spring we'll be aiming to bring some further changes to the luftwaffe & commando doctrines, as well as a bigger update of the Soviet Propaganda doctrine. [/p][p][/p][p]Hope to see you on the battlefield![/p][p]- The EIR team
[/p][p]Map changes:[/p]
  • [p] Added 6p Orbec (map by ivsh) [/p]
  • [p]Fixed 8p Villers Bocage not showing in map list [/p]
[p][/p][p]Bugfixes[/p]
  • [p]Fixed an issue with soviet snipe shot sometimes not triggering at max range[/p]
  • [p]Fixed an issue with soviet spotter teams not sprinting on deployment with the fast maneavours unlock[/p]
  • [p]Fixed an icon overlap between cloak and hold fire on partisans and spetsnaz sniper[/p]
  • [p]Fixed a hotkey overlap between commando LT decoy and smoke screen abilities[/p]
  • [p]Fixed commando sabotage not working on soviet ATGs[/p]
  • [p]Fixed an issue with the STG steady aim toggle sometimes breaking when using the intimidation upgrade[/p]
  • [p]Fixed an exploit with Captured T34s not losing HP with the wear n tear repairs [/p]
  • [p]Removed wear n tear repair kits from affecting the Henschel KT[/p]
  • [p]Sherman Abrams and Harris firefly given reverse ability.[/p]
  • [p]Soviet howitzer offmap given an initial recharge
    [/p]
[p]US:[/p]
  • [p]Calliope rocket damage increased to 60 (from 50)[/p]
  • [p]Pershing moving accuracy increased to 0.65 (from 0.5). Cost reduced to 760 MP (from 800). Repair cost reduced accordingly by 20 MP[/p]
  • [p]Grease gun moving accuracy increased to 0.65 (from 0.5)[/p]
  • [p]Modified ammunitions unlock now grants the Jumbo access to an incendiary munitions package contaning both the White Phos shells as well as a new incendiary shell (anti infantry/garrison) on seperate cooldowns. Cost set at 50 MU[/p]
  • [p]Broken Arrow duration increased to 40s (from 30)
    [/p]
[p]CW:[/p]
  • [p]Partisan cost reduced to 200 (from 210)[/p]
  • [p]Polsten cost reduced to 60 MU (from 70)[/p]
  • [p]Night drop duration increased by 15 seconds[/p]
  • [p]Harris firefly given access to hold fire. Base anti infantry accuracy increased to 0.2 (from 0.1, the focus fire ability applies a 3x modifier)[/p]
  • [p]Emplacement crew cost increased to 350 MP (from 300)[/p]
  • [p]Wasp flamethrower rate of fire increased to 1.5. Burst reduced to 5 - 6 (from 6-8)[/p]
[p][/p][p]SV:[/p]
  • [p]Partizani cost increase to 260 MP (from 240). Can now purchase medical provisions[/p]
  • [p]M-42 ATG can now purchase the Kharkov vets upgrade[/p]
  • [p]Signficantly improved the accuracy on the soviet spotter 120mm precision mortar strike[/p]
  • [p]Soviet spotter teams: Removed heroic criticals from the sniper model. Reduced snipe range to 45 (from 50) to match CW marksman snipe. Marksman shot cost increased to 10 MP, 30 MU (from 25 MU)[/p]
  • [p]Spetsnaz sniper cost reduced to 480 MP, 160 MU (from 540, 180)[/p]
  • [p]Halt retreat cooldown increased to 150s (from 120)[/p]
  • [p]T70 damage set to 75 (from 60 - 90). Penetration improved significantly across the board
    [/p]
[p] WM:[/p]
  • [p]U304 halftrack given access to force recon heal. Weapon range increased by 5 (including on the faust upgrade)[/p]
  • [p]Geschutzwagen damage against ATG weapons reduced to 0.5 (from 1)
    [/p]
[p] PE:[/p]
  • [p]TH: X7 offmap now on a shared cooldown with tank awareness. AOE reduced to 6 (from 7), cost increased to 70 MU (from 60)[/p]
  • [p]TH: Close support panzerschreck accuracy bonus fully reduced to 15% (was still 20% on S range)[/p]
  • [p]TH: Tank Commander hunted mark duration reduced to 45s (from 60)[/p]
  • [p]TH: Hummel incendiary barrage: Long and distant splash damage reduced slightly. Short range splash damage reduced to 1.25 (from 1.5). Incendiary damage over time against ATG weapons reduced by half. Cost changed to 60 MU (from 80 MP)[/p]
  • [p]Luft: Fallschirmjaeger HP/man increased to 65 (from 60)[/p]
  • [p]Luft: Heroes of monte cassino cost on luftwaffles reduced to 25 MP (from 30)[/p]

Small Hotfix

Changelog:

  • Fixed a bug with recon tommy snipe not working
  • Moved the spetsnatz snipe ability to UI position 9 to avoid UI overlap with the ungarrison button
  • Marders with cloak in Tank Hunters can now be detected by the tank telephones ability
  • Changed the UI indicator for Marksman piats
  • Terror propaganda tower HP reduced to 150 (from 200)

Patch R067: Winter Warfare

[p][/p][p][/p][p]Winter approaches and we are back with another major update for Europe in Ruins. Featuring a rework of the Soviet Urban Warfare doctrine, some significant changes to the commando doctrine as well as a whole host of launcher, art and balance changes.

As this is a last major update for the year, this update also brings a full war reset and company wipe, so if you haven't yet tried the mod or are a returning player, now's your chance for a fresh start and a level playing field.

The full changelog for the patch is included below.[/p][p]
Onwards commanders! A new war season commences.[/p][p]
- The EIR team[/p]


UPDATE R067 CHANGELOG
[h2]
1 - Launcher changes[/h2]
  • [p]Trueskill PVP rating system:[/p]
    • [p]Increased skill level uncertainty for all players to accompany the wipe. (this will enable larger player rating swings in the first couple of weeks)[/p]
    • [p]Added a skill level certainty floor so that player ratings don’t get “stuck”. This means player ratings will continue to see (small) changes even when a player reaches max skill certainty [/p]
    • [p]Fixed several calculation and UI issues with the balance bar which were resulting in the bar almost always showing one side at 100% favored. Battles that are “evenly balanced” and “tightly contested” will also no longer recommend team swaps[/p]
  • [p]Players with certain special characters in their steam name will now be blocked from logging into the launcher and prompted to change their steam name. This will prevent them from crashing the battle lobby due to those characters not being supported by the COH lua code. (This is a temporary measure until we have a better solution ready)[/p]
  • [p]Warmap contribution costs for the warmap rewards have been reduced to 4000/2500/1000 (from 5000/3000/1000)[/p]
  • [p]Removed player rating from the player profile screen. This rating was a remnant from our old rating system and is no longer in use. Players still have a commander rank which shows their company progression. Hovering over the rank progress bar shows both company and profile wins and losses[/p]
  • [p]Added a number of new launcher and ingame ability icons (thanks Speedy!)[/p]
  • [p]Added a legendary variant for the medics on standby and armored reserve card granting +15% reroll chance. (instead of +10%)  Also reduced the reroll XP penalty to -33% (from -50%) - Note that bonuses from 2 armored reserve or medic cards will not stack.[/p]
  • [p]Games that end before 15 minutes will now no longer give gold or card drops[/p]
  • [p]Players will now be notified when they are about to ready for a battle with significant unspent resources (i.e. forgot to resupply their company) [/p]
  • [p]Meeting engagement has been made the default mode for all AI games

    [/p]
[h2]2 - Gameplay and balance changes[/h2][p]Added new maps - thank you Gork![/p]
  • [p]Updated Villers Bocage (8p)[/p]
  • [p]Carentan (8p)[/p]
[p]Other map changes:[/p]
  • [p]Removed El alamein from map rotation[/p]
  • [p]Abbeville Winter (8p) is making a return for the Christmas season[/p]
[p][/p][h3]Soviets[/h3]
  • [p]Saperi minesweeper added to the base unit roster (note that the BA63 also has inherent mine detection)[/p]
  • [p]T34: Mine roller upgrade speed penalty reduced to -10% (from -30%)[/p]
  • [p]BR-354P: penetration upgrade cost on SU-76 increased to 50 MP, 15 F (from 50 MP)[/p]
  • [p]PTRS rifles: upgrade cost on guards increased to 90 MU (from 70)[/p]
  • [p]Urban Warfare doctrine refresh:[/p]
    • [p]KV1: now added to the base unit roster for the doctrine[/p]
    • [p]Serzhant: [/p]
      • [p]Artillery barrage recharge reduced to 600s (from 720)[/p]
      • [p]Fire order now a default upgrade. Health penalty removed. Weapon cooldown bonus reduced to -25%. Recharge increased to 180s[/p]
    • [p]M-42 ATG: added to the Storm & steel unlock. A lighter 45mm anti tank gun that fires faster but with lower base damage and penetration. Can garrison buildings (this replaces the kharkhov vet ZIS ATG garrisoning)[/p]
    • [p]Cover and Move: now gives access to the SG-42 MG upgrade (moved here from Shock Army)[/p]
    • [p]Lone Wolves: new ability replacing “Shock Army” [/p]
      • [p]Spotter teams replaced by a lone Spetsnaz sniper unit, can move while cloaked and has access to a marksman shot on recharge. Can also purchase commando demolitions.[/p]
    • [p]Razdevka Command: new ability[/p]
      • [p]Forward HQ now grants -50% grenade recharge to own infantry and -15% reload to all own and friendly infantry within its sector[/p]
      • [p]Spotter team can purchase “Fire team” upgrade, giving access to a smoke and mortar strikes on cooldown (+60 MU)[/p]
    • [p]Eviction: [/p]
      • [p]Should now properly apply the bonus to Sturmoviki PPSH[/p]
      • [p]Now deals bonus damage against heavy and garrison cover (instead of fully ignoring that cover) Ability extended to T70s and KV1s[/p]
    • [p]Urban Aggression[/p]
      • [p]Removed T34 Sherman/Churchill armour swap[/p]
      • [p]Now grants infantry +20% accuracy after a 10s delay when in garrison or heavy[/p]
    • [p]Siegebreaker:[/p]
      • [p]Removed Mortar damage buff[/p]
      • [p]Moisin buff now also gives bonus moving accuracy[/p]
    • [p]Small Unit Tactics:[/p]
      • [p]-1 Man Upgrade on Strelki now +20HP/man instead of +25[/p]
      • [p]-2 Man Upgrade on Shtrafniki now +20HP/man instead of +25 and 5 pop (instead of 4). Cost reduced to 20 MP (from 30)[/p]
    • [p]Concussive Blast: [/p]
      • [p]AT grenades now have an incendiary effect on detonation, dealing damage over time to target vehicles for up to 10 seconds. [/p]
    • [p]Soviet Resilience: renamed to “Stand to the Death”[/p]
      • [p]Removed -7.5% received damage per man lost[/p]
      • [p]Strelki and Shtrafniki at or below 2 men now receive heroic criticals[/p]
    • [p]Rapid Reload[/p]
      • [p]Reload bonus now an active ability on KV1s, T70 and T34s, -33% reload for 20 second duration. [/p]
      • [p]KV2 cooldown buff removed, -15s cooldown moved to unit veterancy[/p]
    • [p]Extra ROKs flamethrower: upgrade cost reduced to 50 MU (from 60)[/p]
    • [p]Sector surveillance: new offmap replacing the recon run. A sector is marked for surveillance for 120 seconds. When a unit is detected in the sector, a flare is triggered, providing line of sight.[/p]
    • [p]The Motherland Calls: new offmap replacing the rocket run. Players can purchase bonus manpower to use for infantry reinforcement ingame.[/p]
    • [p]Forward HQ: cost increased to 90 MU (from 80)[/p]
    • [p]Molotov Assault: cost decreased to 60 MU (from 70). Unlock moved.

      [/p]
[h3]Americans[/h3]
  • [p]Fixed a bug with allied riflemen not being able to reinforce[/p]
  • [p]Pour it on ‘em: Fixed the M8 scott weapon still using the old (slightly faster) reload values[/p]
  • [p]Rangefinding experts: enfilade damage increased to 2 (from 1), AOE damage set to 1[/p]
  • [p]Whizbang: [/p]
    • [p]Cost reduced to 460 F (from 500)[/p]
    • [p]Veterancy requirements increased to match calliope. [/p]
    • [p]Barrage can now be interrupted[/p]
    • [p]Base barrage cooldown reduced to 210s (from 240). Vet 4 cooldown reduction reduced to 30s (from 60)[/p]
  • [p]Calliope:[/p]
    • [p]Slightly reduced rocket scatter to make the barrage more consistent[/p]
    • [p]Increased the rocket damage on the rangefinding barrage to 30 (from 20)[/p]
    • [p]Barrage can now be interrupted[/p]
  • [p]M20: cost reduced to 60 F (from 70)[/p]
  • [p]Infantry doctrine changes:[/p]
    • [p]Ranger captain: [/p]
      • [p]Mark target removed and added as a free upgrade to I&R infantry.[/p]
      • [p]Can no longer receive grenades from A&P infantry[/p]
    • [p]Howitzer: cost reduced to 130 F (from 140)[/p]
    • [p]Full package: cost reduced to 145 MU (from 150)[/p]
    • [p]American Industry: now gives riflemen 3x BAR without the Suppression Fire ability. Cost reduced to 75 MU (from 90)[/p]
    • [p]M1 Bazookas: now have significantly higher accuracy against tanks (ca. 20 - 50%, highest for bigger tanks)[/p]
    • [p]75mm GMC: post fire and ready aim time reduced. Reload time reduced to 4.5 - 5s (from 5 - 5.5)[/p]
    • [p]76mm GMC: post fire aim time reduced. Now has HVAP penetration values. Deflection damage increased to 0.2 (from 0.15)[/p]
[p]
[/p][h3]Commonwealth[/h3]
  • [p]Land Mattress: cost reduced to 400 MP, 120 F (from 500 MP, 200 F)[/p]
  • [p]Trench Busters: minimum flamer damage increased to 25 (from 15)[/p]
  • [p]The commonwealth: fixed a bug with +1 man on 17 pounders not applying[/p]
  • [p]Commando doctrine changes:[/p]
    • [p]Polsten rework: Now a 4 man crew weapon with longer range, reduced rate of fire but increased damage and suppression output [/p]
    • [p]Commando mortar rework: Now a faster firing mortar with significantly faster pack up and set up time. Lower base damage and range.[/p]
    • [p]Vickers K:[/p]
      • [p]Increased base suppression by about 30% on M and S range.[/p]
      • [p]Incremental accuracy increased to 1.03 (from 1.02)[/p]
      • [p]Cost reduced to 50 MU[/p]
    • [p]Blackout: cost reduced to 25 MU. Max purchase increased to 3 (from 2)[/p]
    • [p]Partisans: [/p]
      • [p]Now a default unit in the commando doctrine[/p]
      • [p]Can now purchase booby traps, gammon bombs and mp40s by default[/p]
      • [p]Tripwire flare mine: now deals minor damage to infantry and slows vehicles. Flare duration increase to 30s. Cost increased to 20 MU (from 10)[/p]
      • [p]Now receive the surveil target ability by default[/p]
      • [p]Max limit set to 5[/p]
    • [p]The Paras:[/p]
      • [p]Now gives commandos +5 HP with the purchase of stens[/p]
      • [p]Sappers and tommies now receive -15% received accuracy and -10% received damage while moving (mirroring AB armour)[/p]
    • [p]Marksman training: New ability replacing Bridge at Benouville[/p]
      • [p]Recon infantry shots now apply +15% received accuracy and damage for 30 seconds[/p]
      • [p]Piat hits now apply a +25% received penetration penalty on the target for 30 seconds[/p]
    • [p]By Sea, By Land: Partisan weapon crate upgrade moved to Autumn song. Tommy boys AT upgrade moved to tools of the crate. Unlock will be filled in in a next patch. [/p]
[h3]
Wehrmacht[/h3]
  • [p]HEAT rounds: fixed a bug with the ability not applying to Panzer V CT[/p]
  • [p]Force recon: [/p]
    • [p]Removed the healing ability from the Panther[/p]
    • [p]Added the ability to halftracks[/p]
    • [p]Volksgrenadiers now receive healing at 4 men (instead of 3)[/p]
  • [p]Nebelwerfer: Weapon HP reduced to 300 (from 350)[/p]
  • [p]LeiG: weapon HP reduced to 300 (from 320)[/p]
  • [p]Medic bunker: cost increased to 120 MU (from 100)[/p]
  • [p]Jagdpanzer IV: cost reduced to 400 MP, 210 F (from 460, 230). Panther upgun cost increased to 60 F (from 50)[/p]
  • [p]Assault training: 6 men volksgrenadier cost reduced to 210 MP (from 215)[/p]
  • [p]Cover & Evasion: cost on PAK40 reduced to 40 MP (from 50)[/p]
  • [p]ZB26: damage modifier against soldier armour increased to 0.70 (from 0.65)[/p]
  • [p]Granatbusche 39:[/p]
    • [p]Cost increased to 110 MU (from 85)  [/p]
    • [p]No longer auto-targets to shoot over objects
      [/p]
[h3]Panzer Elite[/h3]
  • [p]Char B1: IST upgun upgrade removed (for now)[/p]
  • [p]Elefant: Cost reduced to 860 MP, 600 F (from 960, 700 F)[/p]
  • [p]Nashorn: veterancy tables equalised with Marder[/p]
  • [p]Hotchkiss Stuka 37mm: main gun reload penalty reduced to +15% (from 33%)[/p]
  • [p]Heroes of Monte Cassino: Fallschirmjaeger +1 man: cost reduced to 50 MP (from 60)[/p]
  • [p]Incendiary barrage: cost on hummel increased to 80 MP (from 60)[/p]
  • [p]Fallschirmjaeger MG34: AP rounds penetration modifier increased to 6x (from 3x)[/p]
  • [p]Panzer Commander: “Hunt Target” ability recharge increased to 120s (from 90s)[/p]
  • [p]Interdiction: Panzerschreck treadbreak now has a short aim time added (to prevent you from being able to fire two schrecks consecutively when timed well)[/p]
  • [p]Zimmiterit: can now be purchased again on the 50mm HT[/p]
[p][/p]

Patch 0.66.3

Hotfix Patch 0.66.3

- Reverted firestorm nebel barrage damage. AoE reduced to 10 (from 12). Cost reduced to 30 F (from 40). Changed hotkey for barrage
- RCA Stretcher Bearer Casualty Clearing Station pop increased to 2 (from 1)
- Tommy squad leader Sten moved to vet 5, replacing the cooldown and reload buff
- Added reverse to BA64
- 1944 Marines should now correctly have double zooks with the upgrade
- Fixed a bug with SE Treadbreaker schrecks being available on tankbusters by default. Now has a pop up text when activated.
- Fixed a bug with the vampire maphack not working properly on the CCT with the Enigma Decoded unlock
- Fixed a hotkey overlap for suppression fire and enable repairs on pgens
- Fixed a UI overlap for sticky bombs and smoke grenades on riflemen
- Fixed a UI overlap for reverse and mark target on the Jeep
- Fixed the UI indicator for fanatacism zeal on KCH
- Fixed a bug with next generation tanks bonus applying to pershings without the upgrade
- Fixed a bug with SE survivalist overdrive applying to panthers with sideskirts

Patch R066

[p][/p]
Patch R066
[p]13 July, 2025[/p][p][/p][h2]1 - Launcher changes[/h2]
  • [p]Trueskill PVP rating system:[/p]
    • [p]Fixed a bug with the team balance calculation not showing the correct values[/p]
    • [p]Further improvements were made to player rating calculation based on how battles unfolded (instead of just looking at win/loss). The result should be a fairer and more accurate rating for players.  [/p]
    • [p]A reminder that with the system now fully implemented we strongly encourage players to follow the color recommendations and to make player swaps (matching players by color) to get as close to an evenly balanced game as possible. This will make games more fair and enjoyable for everyone. [/p]
[h2]2 - Gameplay and balance changes[/h2]
  • [p]All players giving bonus 1K war contribution[/p]
  • [p]Added reverse to a few remaining vehicles[/p]
  • [p]Updated 8p Tilburg (fixing the broken sector)[/p]
[p] [/p][h3]Soviets[/h3]
  • [p]BRP rounds on SU76 to 50 MP (from 30), given ingame icon[/p]
  • [p]SU-76 penetration vs P4 reduced to 0.7 (from 0.75), penetration vs stug armour reduced to 0.6 (from 0.65). Ready aim time increased to 0.5 (rom 0)[/p]
  • [p]PPSH upgrade M bracket accuracy reduced to 0.2 from 0.3[/p]
  • [p]Breakthrough howitzer barrage drop time reduced significantly[/p]
  • [p]Fixed a bug with sprint not working on saperi, strelki and MGs when purchasing the Ura upgrade in Breakthrough[/p]
[p] [/p][h3]Americans[/h3]
  • [p]Quad cost reduced to 70 F (from 80)[/p]
  • [p]Next gen tank cost on Pershing to 80 MP (from 100)[/p]
  • [p]Reinforcements offmap cost reduced to 100 MP (from 120)[/p]
  • [p]Willy Peter Croc upgrade cost reduced to 80 MP (from 100)[/p]
  • [p]Grease guns now 5x instead of 4x on mech inf. Cost to 50 mu (from 45). Cost on engineers reduced to 40 MU[/p]
  • [p]Infantry doctrine changes:[/p]
    • [p]Riflemen Riflenade buff, now deals higher base damage and has a larger splash radius similar to desert rats (with ca. half the reload time)[/p]
    • [p]Ballistic Caps is now a selectable playerupgrade[/p]
    • [p]Frangible grenade damage over time increased by 50% (matching SE chemical fire)[/p]
    • [p]75mm GMC scatter reduced significantly. Reload time reduced to 5 (from 5.5)[/p]
    • [p]76mm GMC ready aim time reduced to 1s (from 1.5), reload time reduced to 5.5 (for 6). Accuracy against infantry armour types increased to 0.65 (from 0.6) [/p]
[p] [/p][h3]Commonwealth[/h3]
  • [p]Bren MMG pop cost reduced to 4 (from 5), fuel cost reduced to 40 (from 45)[/p]
  • [p]Stuart cost increased to 260 MP (from 230)[/p]
  • [p]Stuart cannister shot cooldown increased to 150s (from 120)[/p]
  • [p]Tetrarch fuel cost to 140 (for 150), MP cost to 270 (from 300)[/p]
  • [p]Tetrarch vet 1 now -15% received dmg instead of received accuracy[/p]
  • [p]Fixed a bug with tetrarch little John upg not working. Infantry accuracy penalty reduced to -20% from -25%[/p]
  • [p]Matilda veterancy requirements halved[/p]
[h3] Wehrmacht[/h3]
  • [p]KCH Oak Leaves reward unit cost to 340 MP, 130 MU (from 360, 140)[/p]
  • [p]Volks 1945 reward unit cost increased to 240 MP (from 170)[/p]
  • [p]P4 blitz commander cost reduced to 60 MP (from 80)[/p]
  • [p]Nebelwerfer cooldown increased to 120s (from 92). Vet 5 cooldown bonus reduced to 0.8 (from 0.75)[/p]
  • [p]Rocket barrage nebelwerfer damage increased to 60 - 80 per rocket (from 40 - 50), M and L AOE damage increased to 0.5 (from 0.3). S range AOE damage reduced to 1.5 (from 2). Ground wake duration increased by 5s[/p]
  • [p]Puma vet 1 now -15% received dmg instead of received accuracy[/p]
  • [p]Blitz Fanaticism on KCH no longer gives zeal bonus to full squad KCH. Bonus increased to 15% accuracy and -15% reload/cooldown for each men lost[/p]
[p] [/p][h3]Panzer Elite[/h3]
  • [p]Fixed chemical fire doctrine pick breaking panther repair kits[/p]
  • [p]Armored Car vet 1 now -15% received dmg instead of received accuracy[/p]
  • [p]PAK34 weapon teardown time reduced by 0.5. Max left and right gun traverse increased by 2.5[/p]
  • [p]Char B2 cost reduced to 300 F (from 400), population reduced to 13 (from 14). Speed increased to 4 (from 3.75). Char B2 flamethrower now has incendiary wake[/p]
  • [p]Fixed vet requirements on the Panzerwerfer. Vet 5 now also gives -15s recharge on the barrage[/p]
  • [p]Zimmerit can now also be purchased on Vamp HT, MU HT, ATHT and Hotchkiss Stukas[/p]
  • [p]SE changes:[/p]
    • [p]Unstoppable Force[/p]
      • [p]Alterations: For the Bonuses over time: Scatter bonus has been changed to a flat HP addition of 20hp per tick[/p]
      • [p]Additions: Panzergren variants with medikits may now consume 2 kits for permanent effects[/p]
    • [p]Interdiction:[/p]
      • [p]Alterations: G43 slow recharge set to 100s flat.[/p]
      • [p]Additions: Global shared ability added to Tankbusters: Squad panzershreck temprarily gains treadbreaker criticals[/p]
    • [p]Chemical fire:[/p]
      • [p]Alterations: Flame mortar second shot now comes out slightly quicker to match barrage rof.[/p]
    • [p]Survivalists:[/p]
      • [p]Addition: PIII, PIV ist, Panther without armored skirts purchased; Gain AC Overdrive ability[/p]
[p] [/p]