Winter Warmer Update

Feeling cold? Grab a set of armour and keep yourself warm.
The Winter Warmer update adds 100-or-so brand new armour pieces, and converts 100 old items into equippable armours.
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[h2]Armour[/h2]
Add 100ish Winter Warmer armour items
Convert existing armour pieces into armour using the autoequip system:
- Update various unsymmetrical item models to make them work better when converted into armour
- Duplicate all item models that were converted into armour from the Library (so old saves won't affected.)
- Deprecate old armour item models from the Library, only armours will spawn from now on
- Legacy models can still be spawned via Console (e.g. *hazmathelmet* vs *hazmathelmet2*)
Add Bucket under [Library > Household] (in addition to Bucket Helmet that is now armour)
Add Fish Bowl under [Library > Household] (in addition to Bowl Helmet that is now armour)
Add Traffic Cone under [Library > Urban] (in addition to Cone Helmet that is now armour)
Add armour icon in Spawn menu that indicates an item will automatically equip
Modify Armour system to be separate from triggers (allows for much more flexible armour design, but will likely cause some issues initially, please report them via Bug Reports)
Modify Armour to be re-equippable better when flipped or joint cut
Modify Armour boots not to collide with static items when equipped (to allow better standing)
Modify armour to resist concussions
Modify armour that allows overlaps to also be able to attach after another armour piece
Fix Armour Bars setting not working
[h2]UI[/h2]
Add Health and Max Health sliders under [Spawn > Settings] when Alive property is enabled (doesn't affect dolls since they're spawned in a special way, use Detail Tool)
Add new category **[Library > Technology > Traps]** and fill it with various items
Fix Spawn menu minimizing and maximising not maximising it enough
Fix Spawn menu prev/next buttons not respecting flip toggle
Fix Static property not clearing when using Unselect All
[h2]Miscellaneous[/h2]
Modify Animated items to be able to stand even if dead
Modify Animate status not to heal to full
Modify Island UI not to display environment options that don't work properly
Fix delayed spawn not taking rotation into account properly
Fix reset while spawning not reseting spawn scale
Fix weld joints attaching to background when trying to reattach overlapping items
Fix Saber Drone skinning not colouring the blade correctly
Fix Gem Sceptre invisible layer not being invisible enough
Fix Crayon description being unacceptable
Fix snowman projectiles not being allowed to spawn inside items
Modify Blight damage to be more consistent (random180+20 -> random100+random100+50)
Modify Blighted items to spill blight randomly
Modify Blight projectiles to ignore each other
[h2]Models[/h2]
Modify item loading to respect concave decorative layers
Modify local model loading to use graphics centroid instead of physics centroid (hopefully helping with imported item flipping)