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Spring Cleaning

Patchnotes


[h2]Items[/h2]

Add Health Switch (variant of Medical Switch that works for the doll's total health instead of a single bodypart)
Add Velocity Switch (triggers linked items when reaching high enough velocity, customizable via Trigger Force)
Add Pointer Random (variant of Pointer that points in a random direction whenever triggered)
Rename Stasis Field as Stasis Beam
Add Stasis Field (stasis in AoE)
Add Stasis Caster (stasis linked)

Modify Arcanity to not cut linked items with its effect

Fix Eden and Ghost Shotgun pellets colliding with static ghosts
Fix Soulstorm projectiles not being ghosted by default
Fix Camo Mine not copying colours
Fix Dark Gnome Mask and Drone Mask not ending their effects when destroyed

[h2]Features[/h2]

Add [Fleshcrafting > % Regeneration] that modifies Regeneration property speed.

Add negative values support to various Fleshcrafting settings:
- Bullet Damage, Blunt Damage, Bleed Damage, Sharp Damage, and Regeneration
- Reversing the multipliers will cause healing when normally damaged, to allow things like bullet absorbing.
- Negative values may cause wildly unexpected things to happen, are entirely unbalanced, and largely untested. Enjoy.

Add [Properties > Physics > Resist Joints] (Joints will not attach to the item. Existing joints will remain, even after saving and loading)
Add [Properties > Alive > Resist Armour] (Armour pieces will not automatically equip on the doll. Armours equipped before adding the property will remain equipped, even after saving and loading.)

Add [Alt+Click] to pick a colour with the cursor when the colour menu is open

Add visualization to [Detail > Joints] displaying which joint will be removed

Add console command menualpha=[0-1] that changes the opacity (1 = default, 0 = invisible) of currently open menus for the current session.

[h2]Gameplay[/h2]

Modify Resist Freezing:
- Now caps temperature at 1C instead of blocking changes entirely (aka allows extinguishing fires by freezing)
- Sub-zero dolls with the property are able to stand and receive visible wounds

Modify Concussing property to concuss for longer to make it useful for bullet jackets
Modify Hyped property force to be less immediately deadly

Fix Flip hotkey not being mappable (default: Tab+mouseover)

[h2]Steam[/h2]

Hopefully finally fix Steam workshop sometimes not loading all subscribed content

[h2]MaD Lab[/h2]

Fix MaD Lab models embedded in saves not updating the Library on load (making them lose functionality)
Add triggers::ApplyEffectToLinked (see xml Stasis Caster)
Modify triggers::ApplyEffectInRadius triggerCustom to support particles (see xml Stasis Field)