PTB: Patch (1.15.33)
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Welcome, Park Testers! [/p][p][/p][p]This PTB release targets a number of balance measures for animal breeding, which should now work more reliably, provide more information, and bug out less frequently. As always, general stability has been improved with a round of bug fixing.[/p][p][/p][h3]How to Access the Public Testing Branch (Experimental!)[/h3][p]
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
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[/p][h3]Known Issues & Additional Notes[/h3][p]
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[/p][h2]Additions[/h2][p]
Animals[/p]
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- [p] Right click Prehistoric Kingdom in your Steam Library
[/p] - [p] Go to Properties
[/p] - [p] Betas
[/p] - [p] Select 'ptb_public_testing'[/p]
[/p][h3]Known Issues & Additional Notes[/h3][p]
- [p]Undo/redo for terrain sculpting with automatic slope painting attached isn't fully hooked up yet,[/p]
- [p]Animal drinking points need a review, as animals can pick wildly inconsistent drinking points,[/p]
- [p]Various sound effects for new animations have not been hooked up yet,[/p]
- [p]There are a number of temporary or missing icons for the paleobotany paleopedia entries[/p][p] [/p]
Full Patch Notes
[p]Animals[/p]
- [p]Added new additive and action animations to Gallimimus[/p]
- [p]Added courtship animations to:[/p]
- [p]Argentinosaurus[/p]
- [p]Brachiosaurus[/p]
- [p]Megaloceros[/p]
- [p]Tyrannosaurus/Tarbosaurus[/p]
- [p]Added staff cycling buttons in the Staff Info menu, allowing to quickly select different staff members[/p]
- [p]Added a 'Breeding Space' indicator in the Animal Biology tab in the Animal Info menu, displaying whether an animal has enough space in its exhibit to breed[/p]
- [p]Added Leader icon to the Animal Tooltip header[/p]
- [p]Gates snapping to fences now play a snapping sound relative to the fence’s material[/p][p][/p]
- [p]Grid fence placement is now ignored during Fence Replacement Mode[/p]
- [p]Modular grid placement is now ignored when a gate snaps to a fence[/p]
- [p]Fence placement now picks up the starting angle more intuitively when attaching a new fence to a previously built segment[/p]
- [p]Adjusting animal breeding parameters[/p]
- [p]Reduced sauropod clutch sizes[/p]
- [p]Doubled oviparous animal total incubation times[/p]
- [p]Animals will now require their overall welfare above a certain threshold to be interested in mating[/p]
- [p]Clutch sizes will now have random variation capped by the fertility of the parents[/p]
- [p]Increased embryo count for both Torvosaurus species[/p]
- [p]Increased embryo survival chances for Acrocanthosaurus and Carcharodontosaurus[/p]
- [p]Pregnancies will terminate if animals cannot find a suitable nest within a certain number of attempts[/p]
- [p]Enabled flee and threaten as potential mating rejection reactions[/p]
- [p]Slowed down animal maturing speed across the board[/p]
- [p]Updated colliders for natural branches and logs to fix long-standing error spam[/p]
- [p]Scaling constraints for Animal Information Screen have been fixed[/p]
- [p]Improved surface adherence for ground foliage[/p]
- [p]The breeding season indicator graphic in the Animal Info menu now displays whether an animal has been rejected during the current breeding season[/p]
- [p]Gates now automatically generate their own individual groups upon placement[/p]
- [p]Opening the management menu now clears outstanding user actions[/p]
- [p]Reworked logic for the main menu's 'Continue Button' behavior, which now more accurately picks the last saved game, and properly refreshes when saves are deleted[/p]
- [p]'Replace Fence Mode' and 'Replace Path Mode' are now automatically disabled when ending a fence or path replacement action[/p]
- [p]Placing animals no longer triggers building music[/p]
- [p]Closing the building toolbox will cause music to lower in intensity, but can pick up again if the player opens the building toolbox soon after[/p][p][/p]
- [p]Fixed animal maturing speed desync, which was applying an additional time scale multiplier. Aging speed is now consistent to the reported paleopedia values[/p]
- [p]Population Explosion from nests should be fixed[/p]
- [p]Fixed critical guest issues related to invalid navmeshes[/p]
- [p]Fixed animal info signs not initializing guest interactability, which would result in info signs not registering attraction points, or not being recognized by guests as education modules[/p]
- [p]Fixed underground ghost foliage in the Parque Nacional Arenal map[/p]
- [p]Added various safety guards against crashes related to animals[/p]
- [p]Fixed mis-timed code in human AI shutdown that could’ve led to memory corruption[/p]
- [p]Fixed staff GUI exceptions caused by threaded code[/p]
- [p]Fixed Loading Bays not having resources available at new game start[/p]
- [p]Animal AI States now have a timeout, this should fix animals getting stuck vocalizing and never completing socialization need fulfillment[/p]
- [p]Animals can no longer perform their mating display while swimming[/p]
- [p]Fixed animals being considered “wading” when there was no water, preventing egg laying and nest management[/p]
- [p]Animals should no longer try to mate when they have already mated for the season[/p]
- [p]Fixed a bug that could stall the human AI[/p]
- [p]Fixed nursery skin selection being interactable even if the relevant research isn’t unlocked[/p]
- [p]Updated paleopedia animal maturity read-outs to report on animal breeding maturity, instead of total maturity[/p]
- [p]Updated the breeding indicator graphic to include an 'Immature' label for sexually immature animals[/p]
- [p]Fixed the 'Click to research' element in the foliage tooltip to be based on a different check than the rest of the foliage unlock gui[/p]
- [p]Fixed staff task icon discrepancy between the Staff Management menu and the Staff Info menu[/p]
- [p]Fixed the 'Curved Placement Mode' toggle in the fence action GUI not updating the currently placing fence segment[/p]
- [p]Fixed parents social interaction needs bar for infant animals in the Animal Info menu[/p]
- [p]Fixed foliage preset gui unlock events[/p]
- [p]Added a number of checks to help isolate bugs [/p]