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Jetball News

Build 0.7.4.27.4 is now live - Basics Tutorial Added

[p]The new build introduces a tutorial mode to help players learn Jetball’s core mechanics.[/p][h3]πŸ†• Tutorial Covers[/h3]
  • [p]⚽ Ball Control β€” possession, throwing and one-timers[/p]
  • [p]πŸ›· Sliding β€” high speed movement[/p]
  • [p]πŸš€ Jetting β€” aerial mobility[/p]
[p]This update makes it easier for new players to get started and helps returning players refine their fundamentals.[/p][p][/p]

Build 7.3.27.4 is now live

This is a small update to get Jetball development back up and running.

  • Fixed fire bind not unbinding the old key
  • Fixed animation rotations, e.g., doing a vgh (for hi), now waves at the target instead of off to the side slightly. Animation rotations also now work up and down so you can wave at someone above or below you.
  • Fixed the slide effect on ExoRed model

Build 0.7.3.27.3 is now live

  • Restored dedicated servers (Windows and Linux servers are both confirmed to be working again)
  • Restored Mac version
  • Fixed switching weapons bug
  • Fixed several visual issues (menu, vchat, etc)
  • Stats are working again (stats only record from a dedicated server)

This is a rollback from Unreal Engine 5.3 back to Unreal Engine 4.27. Unfortunately, the latest Unreal Engine 5 is too unstable to use in production. I may consider updating it once a stable version is released.

Build 0.7.5.2.1 is now live

- Updated to Unreal Engine 5.2.1 (latest stable).
- Performance fix on the bounds grid (should improve FPS on all maps).
- WASD is now the default key mapping for new players (can easily swap between WASD and ESDF in the binds menu).
- Slight improvement to bots when catching balls that might go over their head (still WIP).
- Bots are slightly less annoying with their targeting lasers.
- Doubled the projectile speed on the spike gun.
- Fixed the glitchy slide walls on the training map (the big slide found in the volcano area).

Known Issues
- Dedicated servers are temporarily broken (both Windows and Linux). This appears to be related to Unreal Engine 5.2 (a fix is slated for 5.4). Hosting in game works fine and you no longer need to open any ports when hosting in game.
- VChat menu has minor drawing issues.

Build 0.7.2.25.3 is live

Build 0.7.2.25.3 is now live (cumulative build notes)
Features:
  • Server list now shows active player count and map name
  • New Menu background with bots playing an infinite game length in the background
  • Menu now plays four music tracks in rotation
  • Bots now slide ski (as opposed to jump ski)
  • Added very slight air control (most modern games have this; expected by new players)
  • Unreal Engine Update 4.25.3


Bug Fixes
  • Fixed a bug where high end machines would desync with the server creating jarring movement
  • Fixed the VChat menu breaking after returning to the menu
  • Fixed the beacon jump not executing (rare case for very low ping players)
  • Fixed grass flashing when the ball is flashing
  • Ball arrow indicator remains at closer distance (KOE request)
  • Fixed (normalized) weapon fire/switching audio
  • Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)
  • Beacon stop/jump sounds play according to speed (faster = louder)
  • Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)