Build 0.7.2.25.3 is live
Build 0.7.2.25.3 is now live (cumulative build notes)
Features:
Bug Fixes
Features:
- Server list now shows active player count and map name
- New Menu background with bots playing an infinite game length in the background
- Menu now plays four music tracks in rotation
- Bots now slide ski (as opposed to jump ski)
- Added very slight air control (most modern games have this; expected by new players)
- Unreal Engine Update 4.25.3
Bug Fixes
- Fixed a bug where high end machines would desync with the server creating jarring movement
- Fixed the VChat menu breaking after returning to the menu
- Fixed the beacon jump not executing (rare case for very low ping players)
- Fixed grass flashing when the ball is flashing
- Ball arrow indicator remains at closer distance (KOE request)
- Fixed (normalized) weapon fire/switching audio
- Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)
- Beacon stop/jump sounds play according to speed (faster = louder)
- Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)