Build 0.90 Kohima
Build 0.90
-Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI.
-Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%).
-Capped maximum accuracy value to 90% after modifiers.
-Engineers now repair additional hitpoints based on their experience value (up to 50% more).
-Reduced the scatter reduction bonus from experience from a max of 50% to 25.
-Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka.
-Signalers radio adjustments now caps at 20 experience.
-AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements.
-Reduced max accuracy on Signalers from 75 to 65.
-Reduced max morale on Signalers from 75 to 70.
-Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds.
-Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds.
-Increased health on Sarge and Santa from 100 to 120 hitpoints.
-Raised long range of M1 Garand Rifle from 475 to 500.
-Raised long range of Johnson Rifle from 475 to 510.
-Increased penetration value of suicide bomber explosion from 120 to 150.
-Added new unit: M8 Greyhound Armored Recon!
-Added new unit: Jeep!
-Added new structure: Munitions Dump!
-Added new support option: Long Range Patrol Unit!
-Added new Special Forces training option for ANZAC Commandos.
-New Immediate Support Reinforcement Group: Armored Cavalry!
-Added new unit: M20 Armored Recon available from Immediate Support call-ins.
-Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles.
-Reduced Immediate Support special wave bonus success chance from 10% to 5%.
-Rebalanced Random Squad deployment and included previously missing soldier types.
-Increased the rate at which special waves spawn on later waves.
-Increased chances of Breakthrough waves from players' asset.
-Breakthrough waves will now appear starting at wave 40 (previously wave 50).
-Adjusted Breakthrough waves for more brutal spawns on later waves.
-Reduced max wind up time on enemy support strikes from 45 to 30 seconds.
-Digger and Flame squad deployment now begin with 10 Command Points.
-Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount.
-Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)!
-Raised Hot Chow price from 20 to 25 Command Points.
-Raised Forward Observation Post price from 60 to 75 Command Points.
-Raised Signaler price from 30 to 35 Command Points.
-Increased armor value on M3 Stuart from 90 to 95.
-Updated text description of Forward Observation Post.
-Added in the new "Vehicle" renown tree.
-Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.
-Fixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions.
-Fixed an issue that was preventing passive artillery from being triggered.
-Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle.
-Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon.
-Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map.
-Fixed an issue where soldier count was not being properly updated after failing a campaign.
-Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu.
-Fixed a few localization text in the Campaign menu was that not being properly localized.
-Fixed an issue with the Holiday Medals that would not recognize them as being completed.
-Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).
-Fixed an issue with the Quartermaster menu in Campaign Mode.
-Ranger Tab now grants 1 experience point from Special Forces Training.
-Slightly increased the size of the M8 and M20 Recon Cars.
-Jeeps will no longer be left behind when advancing on Sector Defense.
-Fixed an issue where crew members would separate from the vehicle when advancing on Sector Defense.
-Toned down passive artillery chances.
-Soldiers now properly check for line of sight on decoys.
-Fixed an issue where crew members would be converted into soldiers on the players' roster.
-Conscripts will no longer yell when being ordered to move.
-Lunar New Year Medal should no longer be attainable outside of the event cycle.
-Fixed an issue where renown was carried over across campaigns.
-Passive artillery has been disabled.
-Enemy offier observation time is now reduced based on number of assets the player has on field.
-ANZAC Commandos now armed with Owen Gun by default.
-Reverted price of M1 Garands from 12 to 10 Command Points.
-Fixed an issue with the machine guns on Jeeps not fading away properly.
-Decreased time in between paratroopers spawning.
-Fixed an issue that was resulting in Oni demon kills being counted multiple times across game sessions.
-Special Forces trained Flametroopers are now immune from catching on fire from burning objects. They can still catch on fire from direct flame attacks.
-Reduced Command Points gain on the Jack in the Box challenge from 7 to 6 Command Points per turn.
-Increased size of Munitions Dump.
-Reduced health of Pillboxes from 2000 to 1200 hitpoints.
-Reduced price of Flametroopers from 35 to 30 Command Points.
-Increased accuracy on Raider Jeep's BAR from 35 to 40.
-Increased accuracy on Raider Jeep's HMG from 25 to 30.
-Increased accuracy on HMG Nest from 35 to 40.
General
-Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI.
-Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%).
-Capped maximum accuracy value to 90% after modifiers.
-Engineers now repair additional hitpoints based on their experience value (up to 50% more).
-Reduced the scatter reduction bonus from experience from a max of 50% to 25.
-Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka.
-Signalers radio adjustments now caps at 20 experience.
-AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements.
-Reduced max accuracy on Signalers from 75 to 65.
-Reduced max morale on Signalers from 75 to 70.
-Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds.
-Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds.
-Increased health on Sarge and Santa from 100 to 120 hitpoints.
-Raised long range of M1 Garand Rifle from 475 to 500.
-Raised long range of Johnson Rifle from 475 to 510.
-Increased penetration value of suicide bomber explosion from 120 to 150.
Defense in Depth and Sector Defense
-Added new unit: M8 Greyhound Armored Recon!
-Added new unit: Jeep!
-Added new structure: Munitions Dump!
-Added new support option: Long Range Patrol Unit!
-Added new Special Forces training option for ANZAC Commandos.
-New Immediate Support Reinforcement Group: Armored Cavalry!
-Added new unit: M20 Armored Recon available from Immediate Support call-ins.
-Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles.
-Reduced Immediate Support special wave bonus success chance from 10% to 5%.
-Rebalanced Random Squad deployment and included previously missing soldier types.
-Increased the rate at which special waves spawn on later waves.
-Increased chances of Breakthrough waves from players' asset.
-Breakthrough waves will now appear starting at wave 40 (previously wave 50).
-Adjusted Breakthrough waves for more brutal spawns on later waves.
-Reduced max wind up time on enemy support strikes from 45 to 30 seconds.
-Digger and Flame squad deployment now begin with 10 Command Points.
-Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount.
-Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)!
-Raised Hot Chow price from 20 to 25 Command Points.
-Raised Forward Observation Post price from 60 to 75 Command Points.
-Raised Signaler price from 30 to 35 Command Points.
-Increased armor value on M3 Stuart from 90 to 95.
-Updated text description of Forward Observation Post.
Campaign Mode
-Added in the new "Vehicle" renown tree.
-Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.
Bug Fixes
-Fixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions.
-Fixed an issue that was preventing passive artillery from being triggered.
-Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle.
-Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon.
-Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map.
-Fixed an issue where soldier count was not being properly updated after failing a campaign.
-Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu.
-Fixed a few localization text in the Campaign menu was that not being properly localized.
-Fixed an issue with the Holiday Medals that would not recognize them as being completed.
-Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).
Hotfix 0.901
-Fixed an issue with the Quartermaster menu in Campaign Mode.
-Ranger Tab now grants 1 experience point from Special Forces Training.
-Slightly increased the size of the M8 and M20 Recon Cars.
Hotfix 0.902
-Jeeps will no longer be left behind when advancing on Sector Defense.
-Fixed an issue where crew members would separate from the vehicle when advancing on Sector Defense.
Hotfix 0.903
-Toned down passive artillery chances.
-Soldiers now properly check for line of sight on decoys.
Hotfix 0.904
-Fixed an issue where crew members would be converted into soldiers on the players' roster.
-Conscripts will no longer yell when being ordered to move.
-Lunar New Year Medal should no longer be attainable outside of the event cycle.
Hotfix 0.9041
-Fixed an issue where renown was carried over across campaigns.
Hotfix 0.905
-Passive artillery has been disabled.
-Enemy offier observation time is now reduced based on number of assets the player has on field.
Hotfix 0.906
-ANZAC Commandos now armed with Owen Gun by default.
-Reverted price of M1 Garands from 12 to 10 Command Points.
-Fixed an issue with the machine guns on Jeeps not fading away properly.
-Decreased time in between paratroopers spawning.
Hotfix 0.9061
-Fixed an issue that was resulting in Oni demon kills being counted multiple times across game sessions.
Hotfix 0.907
-Special Forces trained Flametroopers are now immune from catching on fire from burning objects. They can still catch on fire from direct flame attacks.
-Reduced Command Points gain on the Jack in the Box challenge from 7 to 6 Command Points per turn.
-Increased size of Munitions Dump.
-Reduced health of Pillboxes from 2000 to 1200 hitpoints.
-Reduced price of Flametroopers from 35 to 30 Command Points.
-Increased accuracy on Raider Jeep's BAR from 35 to 40.
-Increased accuracy on Raider Jeep's HMG from 25 to 30.
-Increased accuracy on HMG Nest from 35 to 40.