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Build 0.95 Suribachi

As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release!


General

-Spanish Localization added!
-Added new layering system to make overlapping units look more natural and less distorted.
-Reworked burning/fire mechanics for improved consistency.
-Accuracy now affects Mortar Troop's weapon spread.
-M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire!
-Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar.
-Jeeps will now pick up unconscious or dying soldiers for extraction purposes.
-Increased speed on Jeeps from 12 to 13.
-Increased movement speed bonus on C96 Mauser from 1.5 to 3.
-Decreased movement speed on Conscript from 13 to 12.
-Increased damage range on M1 Carbine from 8-24 to 9-25.
-Increased damage range on M3 Carbine from 8-24 to 9-25.

Defense in Depth and Sector Defense

-Special Forces trained Mortar Troops will now fire White Phosphorus rounds!
-Rebalanced requisition point gain.
-Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit.
-Slightly increased aggro range on Takasago Volunteers.
-Slightly increased anti-tunnel radius on Marston Mats.
-Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit.
-New wave count tracking for easy and normal difficulties. This tracking is not retroactive.
-Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.

Bug Fixes

-Soldiers being healed from unconscious to idle state will now properly pick up crates.
-Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state.
-Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly.
-Flame tanks should now properly acquire targets during poor weather conditions.
-Mobile Cover crew should no longer leave dead body double clones upon being killed.
-Fixed an issue where weather conditions were not properly affecting flame weaponry.
-Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs.
-Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites.
-Fixed a graphical issue with the Type 4 Chi-To.
-Enemy engineers should no longer defuse explosives when incapacitated.
-SS-Ki should now play the proper sound effect when defusing with its mine plow.
-Modded gun fire sounds for Type 99 Rifles will now play properly.