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Build 0.88 Imphal

Build 0.88 "Imphal" implements the long awaited Renown system for Campaign mode, adding an additional persistent element. Major changes have been made to the standard set up, and we highly suggest that any on-going campaigns be restarted. In addition, several new units have been added to the Defense in Depth and Sector Defense modes.

General

-Added new enemy unit: Grenadier!
-Added new enemy unit: Mobile Cover!
-Added new unit: T40 WhizBang rocket tank!
-Added new unit: ANZAC Mortar Carrier!
-Added new unit: M4 Sherman available only through Immediate Support reinforcement groups.
-Added new structure: Marston Mat (anti-tunnel structure)!
-Firing into melee now induces a 50% accuracy penalty.
-Reduced time in-between SNLF paradrops.
-Enemy Underground Hideouts no longer count incapacitated soldiers.
-Decreased firing time between shots of Stinger LMG from 0.125 to 0.115 seconds.
-Increased suppression radius of Stinger LMG from 80 to 90.
-Increased range boundaries on M1912 Shotgun from 40/80/120 to 50/90/125.
-Slightly increased the max damage of M1 Bazookas.
-Warrant Officers are no longer armed with grenades by default.
-Reduced the base Molotov and Grenade throwing chance on Warrant Officers.
-Reduced speed by 2 on Warrant Officer to offset their charging speed bonus.
-Adjusted muzzle flash of Type 94 Tankette machine gun.
-Reduced hitpoints on Type 94 Tankette from 225 to 175.
-Reduced armor on Type 94 Tankette from 75 to 70.
-Increased penetration of suicide bomb explosions from 100 to 120.
-Increased max damage of suicide bomb explosions from 400 to 500.

Defense in Depth and Sector Defense

-Added new Assault Wave: Grenadier Assault!
-Added new Assault Wave: Mobile Cover Laborer Brigade!
-Added new Assault Wave: Mobile Cover Machine Gunners!
-Added new Assault Wave: Mobile Cover Sniper Skirmishers!
-Added Marston Mats into Defense Prep defenses and Prepared Fighting Positions.
-Added Paramarine Reinforcement order!
-Decreased chances of Assault and Banzai waves by roughly 10%.
-Modified various Assault/Banzai waves.
-Adjusted Breakthrough Tenshin Shudan spawn rates.
-Slightly increased chances of multiple Type 4 Chi To spawns by roughly 5%.
-New Immediate Support reinforcement group: M4A3 Sherman
-M12 Body Armor (Special Forces trained Flametroopers) are now granted the Burn Resistance trait making them less likely to catch on fire!
-M3 "Starlite" Carbines are now granted to Marine Raiders from Special Forces Training.
-Medics are now granted a non-stackable additional 20 hitpoints from Special Forces Training.
-Warrant Officers are now granted Type 23 Grenades after receiving Special Forces Training.
-Warrant Officers will now occasionally throw two grenades after receiving Special Forces Training.
-Paramarines are now granted M18 Recoilless Rifles from Special Forces Training.
-Repair crates no longer repair all vehicles and structures, instead recovering up to 200 (doubled from before) points of health on whichever vehicle or structure collects it.
-Flametrooper deployment will now deploy with 3 Special Forces trained Flametroopers!
-Decreased price of Flametrooper from 40 to 35 Command Points.
-Increased price of Forward Observation Post from 50 to 60 Command Points.
-Increased price of the M1 Garand upgrade from 10 to 12 Command Points.
-Decreassed price of Brass Knuckles from 7 to 6 Command Points.
-Paramarine reinforcement group now arrives with a Paramarine AT trooper!
-Increased the number of reinforcements in the Immediate Support call-ins.

Campaign Mode

-Default squad size changed from 8 to 5.
-Max handheld munitions changed from 4 to 1.
-Base supply point pool increased from 25000 to 32000.
-Logistics Points are no longer awarded at the end of each mission, now tied to Renown system.
-Renown system implemented!
-Implemented 4 renown trees: Guerilla, Logistics, Manpower, and Tactics, each providing permanent squad benefits for ongoing campaigns.

Bug Fixes

-Fixed an issue where soldiers were not receiving cover from very large cover objects (usually vehicles).
-Fixed an issue where vehicles may sometimes bug out and no longer fire.
-Fixed an issue where veteran troops in the Immediate Support call-ins were not benefitting from their increased experience values.
-Fixed an issue where M9A1 Bazooka was not playing its appropriate firing sound.
-Fixed an issue where M9A1 Bazooka was not firing projectiles at the appropriate speed.
-Fixed an issue where M9A1 Bazooka was using the wrong explosion type.
-Fixed an erroneous text for the Just a Flesh Wound challenge.
-Fixed an issue where the game would freeze up if the player attempts to hit confirm on the Quartermaster without an ability selected.
-Clicking on unit purchase options in the Campaign menu will now only play the "click" sound once.

Hotfix 0.881

-Fixed a target priority issue with the Japanese Grenadier.
-Fixed an issue where renown was not being awarded after completing campaign missions.

Hotfix 0.882

-Paramarines Reinforcement order should now display the appropriate icon when selected.
-Guerilla soldiers will now seek cover and attempt to advance past the enemy on assault missions.
-Fixed an issue where guerilla troops would prevent the player from advancing.
-Fixed an issue where guerilla troops would prevent the mission failure prompt from triggering.
-Fixed an issue where Grenadiers would fire an invisible weapon.

Hotfix 0.883

-Fixed an issue where crew members on vehicles would break a medic or medical crate's ability to heal.

Hotfix 0.884

-Sarge is no longer a requisition item. Now available by default.
-Fixed an issue with Paramarine Reinforcement order not properly displaying its order icon.

Hotfix 0.885

-Twitch chat can now be hidden by hitting the numpad enter key.
-Hitting the space key will no longer bring up the Quartermaster or Command menus.
-Mortar Carriers and Forward Observation Posts will no longer count as a unit for purposes of squad size and enemy officer observation. Crew members will continue to count.
-Fixed an issue where manned weapons would continue to fire without crew members.

Hotfix 0.886

-Fixed an issue where Guerilla Fighters would get recruited into the player's roster in Campaign mode.
-Fixed an issue where dead squad members would return to the roster.

Hotfix 0.887

-Fixed a couple of localized text errors on Campaign Mode.
-Fixed an issue with retiring soldiers in the roster menu that could break the campaign menus.

Hotfix 0.888

-Fixed a critical bug that resulting in oversized save files as a result of renown purchases.
-Fixed a possible issue that might bug out map generation.

Hotfix 0.889

-Fixed an issue where enemy paratroopers would not bypassed the defensive line upon reaching the edge of the map.
-Fixed an issue with the gunner sprite on the Sherman tank.
-Reduced the health of crew members from 120 to 100.

Hotfix 0.8891

-Fixed an issue with soldiers assigned to mobile cover units.

Hotfix 0.8892

-Fixed an issue where Warrant Officers would attempt to chase down enemy targets.
-Fixed an issue where mortar crew members were not dying properly upon vehicle death.