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Build 0.86 Steam Trading Cards, Twitch Integration, and more!

General

-Steam Trading Cards released!
-Twitch streaming interface implemented! Chat with your viewers while you play the game! It is recommended that players play with vertical screen layout when using Twitch integration.
-Rifle Grenades may now be deployed via Individual Order on rifle armed infantry.
-Flametroopers are now granted experimental M12 body armor from Special Forces Training.
-Medics will gain the "Heroic" trait from Special Forces Training, making them immune to suppression!
-Vehicle weapons now have minimum engagement ranges to cut down on friendly fire.
-Bazooka troops will cancel their firing sequence if their target is engaged in melee combat.
-Added new weapon display images for suicide belts, medical kits, and sword weaponry.
-Reduced experience level of Imperial Guard Rocket Infantry from 100 to 75 (reducing their rocket accuracy).
-Reduced accuracy of Imperial Guard Machinegunner from 30-60 to 25-50.

Defense in Depth and Sector Defense

-Reduced size of asset images on the Requisition menu to allow for fitting of all 11 possible assets.
-New Immediate Support reinforcement group: People's Platoon.
-New Allied unit: Warrant Officer, available from the People's Platoon.
-M12 Duster and M50 Quadmounts will now deter enemy paradrops!
-M12 Dusters will now prioritize firing at enemy vehicles.
-Increased long radius of mortar shells to make them more effective at suppression.
-Mines will no longer trigger on incapacitated soldiers.
-Legion of Merit ribbon now requires reaching wave 40.

Bugs

-Soldiers can no longer shoot over a palisade unless they are on the corresponding half/side of it.
-Soldier hotkey binding (control groups for alphanumerical keys) will now be remembered when advancing in Campaign mode.
-Fixed an issue where SNLF flametroopers would not display their aiming sprite when firing their weapon.
-Fixed a bug where the machine guns on a tank would continue firing despite the vehicle being destroyed.
-Fixed an issue with surrendering in the tutorial and campaign modes.
-Fixed some spelling/typos with localized texts.

Hotfix 0.861

-Vehicles will now advance properly on Sector Defense.

Hotfix 0.862

-Command Points no longer lowered on waves 150+ and 250+
-Fixed a layering issue with supply crates.
-Jack in the Box Challenge now reduces command point gain by 3 instead of 4.

Hotfix 0.863

-Fixed an issue where crates could not be picked up.

Hotfix 0.864

-Updated message system to indicate if no soldier is selected when attempting to give an individual order.
-Grenade voice lines for when deploying rifle grenades.
-US voice lines for when attempting to deploy ordnance out of range.
-Increased priority rating on enemy rocket troopers from 125 to 200 to help snipers prioritize firing on them.
-Special Forces training now removes the Occupied Hands trait on Flametroopers.