Build 0.94 Iwo Jima
Build 0.94 Iwo Jima is part one of the final content update for the Early Access period. More to come in Build 0.95!
-Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers.
-Added a UI indicator on the info bar for soldiers affected by the reload time reduction.
-UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first.
-Added a minimum range to Mortar Troops.
-Vehicles and emplacements can now pick up supply crates.
-Vehicles and emplacements will now receive 3 experience points for picking up supply crates.
-Engineering crates will now specify single vehicle repair upon being picked up.
-Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes.
-Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely.
-Removed Elite Grenadier trait from Gurkhas.
-Increased melee skill bound on Gurkhas from 40-75 to 45-75.
-Increased melee skill bound on Raiders from 40-75 to 40-80.
-Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60.
-Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.
-New Allied unit: 2 Inch Mortar Troop!
-Increased health on Martyr troops from 80 to 100 hitpoints.
-Decreased price of Martyr troops from 25 to 20 Command Points.
-Removed unintentional camo rating on Warrant Officers.
-Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed.
-Flamethrower tanks should no longer hurt themselves.
-Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.
-Lowered Mortar troop priority from 250 to 150.
-Mortar troops can now be found inside of supply crates.
-Rebalanced supply crate content distribution.
-Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.
-Fixed an issue where Palisades were immune to explosions.
General
-Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers.
-Added a UI indicator on the info bar for soldiers affected by the reload time reduction.
-UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first.
-Added a minimum range to Mortar Troops.
-Vehicles and emplacements can now pick up supply crates.
-Vehicles and emplacements will now receive 3 experience points for picking up supply crates.
-Engineering crates will now specify single vehicle repair upon being picked up.
-Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes.
-Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely.
-Removed Elite Grenadier trait from Gurkhas.
-Increased melee skill bound on Gurkhas from 40-75 to 45-75.
-Increased melee skill bound on Raiders from 40-75 to 40-80.
-Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60.
-Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.
Defense in Depth and Sector Defense
-New Allied unit: 2 Inch Mortar Troop!
-Increased health on Martyr troops from 80 to 100 hitpoints.
-Decreased price of Martyr troops from 25 to 20 Command Points.
Bug Fixes
-Removed unintentional camo rating on Warrant Officers.
-Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed.
-Flamethrower tanks should no longer hurt themselves.
-Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.
Hotfix 0.941
-Lowered Mortar troop priority from 250 to 150.
-Mortar troops can now be found inside of supply crates.
-Rebalanced supply crate content distribution.
Hotfix 0.943
-Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.
Hotfix 0.944
-Fixed an issue where Palisades were immune to explosions.