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Build 0.93 Okinawa

Build 0.93 Okinawa features a new difficulty setting, currently consisting of Normal and Easy difficulty. Normal difficulty will maintain roughly the same difficulty as from Build 0.92 Singapore while Easy difficulty features fewer special wave spawns, slower progression of enemy units, and reduced penalties for having larger squads. Furthermore, all medals and achievements will still be obtainable on Easy difficulty.

While the game has been primarily balanced around reaching wave 100 with a fresh profile, we realize that many of our players desire a more casual experience. We hope the addition of the difficulty modes will make the game both accessible and enjoyable for everyone.

We'd also like to remind everyone that the Christmas event will be live from December 15th to January 7th!

We will be taking a break for the holidays. See you folks next year!

Patch Notes

-Difficulty settings have been added for Defense in Depth and Sector Defense modes.
-Units that do not suffer from reduced scan times in pillboxes will now use an alternate aiming sprite.
-New pinned sprites for machine gunner units.
-Removed the Bunker Troop trait from Imperial Guard machine gunners.
-Santa now has a unique class icon.
-Added an option to hide the Quartermaster button.
-Direct link to the official wiki added on the menu.
-Added a fix to prevent the game from being stuck in endless retreat.

Hotfix 0.932

-Updated main menu UI.
-Soldiers advancing on Sector Defense are now granted an additional experience point.

Hotfix 0.9321

-Fixed an issue where deselecting soldiers while having a handheld ordnance order with mouse3 would result in a soldier being forced to throw their handheld ordnance when being reselected.

Hotfix 0.9322

-Fixed an issue where Japanese Officers were unable to properly conduct a binocular scan.
-Fixed a critical bug in Campaign mode where the camera would be warped, freezing the player's controls.
-Sprite adjustments to the ??? unit.
-Updated Chinese localization.