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New World Boss, who dis?

An all-new World Boss, Lord Malakrogg, is coming soon to Bit Heroes Quest! Let’s take a look at what makes this World Boss unique and the awesome new gear he is introducing to the game.

First and foremost, it’s important to understand that World Bosses are typically added to the game as new late-game content that targets the current highest tier. However, introducing a new World Boss in this way would have one of the same key issues we’re currently facing with adding a new Zone; this new and exciting content would be inaccessible to any player not already at or near Tier 21.

Table of World Boss tiers from the community wiki

To get around this issue in a fun way, we are releasing this World Boss at three specific Tiers to create an early-game, mid-game, and late-game challenge that everyone can enjoy and earn meaningful loot from.

[h2]Tier 7[/h2]
At Tier 7, Lord Malakrogg will drop a Set and a pair of Mythics that will help you mitigate incoming damage and tank for your team.

The set’s mainhand weapon is an axe with the following skills to keep you going in battle:
  • BSL-1: Minimize - 0SP: Damage closest enemy
  • BSL-1: Protect - 1SP: Shield self
  • BSL-2: Contain - 2SP: Drain closest enemy
  • BSL-3: Sterilize - 2SP: Damage target enemy
  • BSL-4: Decontaminate - 3SP: Spread heal

The rest of the set is made of a ring, head gear, and body gear that combine to keep you and your team safe when you need it most:
  • 2/4: Gain 50% Shields when you first drop below 50% Health
  • 3/4 Gain 10% Redirect while all teammates are alive
  • 4/4: Gain 15% Deflect when you're the last teammate alive

The new Mythics at this tier are a necklace that provides 3% Deflect and an offhand that provides 10% Block to round out your defensive options.

[h2]New Mechanic: Heartwood[/h2]
The gear from Tiers 14 and 21 feature a new mechanic called Heartwood. For each stack of Heartwood, that character gains 4% Air Resistance. Heartwood can be stacked up to four times.

[h2]Tier 14[/h2]
At Tier 14, Lord Malakrogg will drop a Set and a pair of Mythics that will allow you to channel the powers of the Earth element to keep your team healthy and hale.

The set’s mainhand weapon is a sword with the following skills to limit the enemy’s offensive potential:
  • Thinning - 0SP: Root the closest two enemies
  • Optimal Chamber - 0SP: Shield target and add a stack of Heartwood to them
  • Selective Pickings - 1SP: Root the furthest enemy twice
  • Eradication - 2SP: Root the strongest enemy
  • Exponential Growth - 3SP: Consume all Heartwood stacks and heal team 10% for each stack consumed

The rest of the set is made of a ring, an offhand, and body gear that work together to maximize the support you can offer you allies:
  • 2/4: 10% Revitalize
  • 3/4: +10% Dual Strike each normal hit. Resets on Double Strike
  • 4/4: 75% Chance to give a stack of Heartwood to all teammates at the start of your turn

The new Mythics at this tier are a necklace that gives you 0.5% Healing Power for each 1% Earth Damage you have (up to 25%) and head gear that gives you 2SP the first time you heal per battle, so you’ll always be stocked up to come in clutch.

[h2]Tier 21[/h2]
At Tier 21, Lord Malakrogg will drop a Set and a pair of Mythics so you can pelt the bad guys with hard-hitting rocks.

The set’s mainhand weapon is a spear with the following skills to pulverize your foes:
  • Contagion - 0SP: Deal Earth damage to the three closest enemies
  • Yolk Culture - 1SP: Root the closest, furthest, and weakest enemy
  • Cull Weakness - 2SP: Deal Earth damage to the weakest enemy four times
  • Culture Overgrowth - 3SP: Deal Earth damage and Root the enemy team
  • Nutrient Depletion - 4SP: Root the weakest enemy. This skill has 20% more Double Strike

The rest of the set is made of a ring, head gear, and body gear that work as one to grind your opponents into dust:
  • 2/4: Gain 5% Dual Strike for each teammate alive
  • 3/4: 50% Chance to add a stack of Heartwood to a random teammate when you hit an enemy
  • 4/4: Whenever a teammate gains 4 stacks of Heartwood, remove them and deal 250% damage to the weakest enemy

The new Mythics at this tier are a necklace that gives 0.5% Earth Damage for each 1% of Air Resistance you have and an offhand that gives 2 stacks of Heartwood to all teammates whenever an enemy dies because sometimes the best defense is an overwhelming offense!

[h2]Harvester: Supercharged[/h2]
This World Boss brings more than just new gear however. Lord Malakrogg will also drop a new Ancient material that can be used to reforge a fully uptiered and upgraded Harvester into one of five powerful elemental versions with new skills! Earning this material will take the same effort as earning any new Ancient material. So, be prepared to coordinate a detailed strategy with your fellow heroes, and we will be monitoring your attempts following the release to tune the challenge just right.

Until then, here is a sneak peak of just one skill from each Harvester variation:
  • Air | Artery Slash – 0SP: Bleed the closest enemy twice
  • Earth | Entangling Thorns – 1SP: Root all enemies
  • Fire | Thermocharge – 1SP: Combust the target enemy and spread heal
  • Water | Raincaller's Grace – 4SP: Spread heal and execute 2 random skills
  • Electric | Volt Requiem – 4SP: Shock weakest and execute 2 random skills

Before Lord Malakrogg releases, we’ll have another update to share with you that overviews the cool new Fusions coming to the game. Be on the lookout for our next announcement soon!