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Neolithic game balance to improve the gameplay experience.

[p]v 1.8.22 Neolithic game balance[/p][p][/p][p]The game information has been improved, as well as the overall balance across different difficulty levels. The game progression is now much smoother and more rewarding.[/p][p]Additionally, we've included the more interface improvements and expanded the playable regional map, also enhancing local maps. [/p][p]You can find more details about the current update and next development steps in our development diary:[/p][p][/p][p]https://www.patreon.com/posts/144207033[/p][p][/p][p] We hope you enjoy the improvements![/p][p][/p][p][/p][p][/p][p]LATEST CHANGES & FIXES[/p][p][/p][p]- Now production performance is based on difficulty level.[/p][p]- Now priority is controlled with a single button and dont increase vacancies.[/p][p]- Now decay pace for food changes by temperature and humidity.[/p][p]- Now livestock from migrants is autoasigned to herding groups.[/p][p]- Included food preference value in resource tooltip.[/p][p]- Included priority button for orders.[/p][p]- Removed skip night control, now is automatic.[/p][p]- Removed cropping from axes.[/p][p]- Improved unrest display for the tribe and individuals.[/p][p]- Improved shader cache process when continuing, loading or new game.[/p][p]- Improved shader cache for smoother camera movements after first load.[/p][p]- Improved local map generation for more detailed orography.[/p][p]- Improved storage lock interface.[/p][p]- Improved selected entity window layout.[/p][p]- Improved farms information and reports.[/p][p]- Increased region extension for new games, improving local orography.[/p][p]- Increased animal raid probability by dificulty level.[/p][p]- Increased human load capacity for better efficiency.[/p][p]- Increased maximum number of slots for several working groups.[/p][p]- Increased maximum slope for farms and crops.[/p][p]- Increased fine stone availability for trade.[/p][p]- Increased inclusion of new elements in local maps each season.[/p][p]- Increased log resource availability.[/p][p]- Tweaked pray values for temples.[/p][p]- Tweaked bird rate for humans and animals.[/p][p]- Tweaked planting moths for some crops.[/p][p]- Fixed learning report tooltip visualization.[/p][p]- Fixed removing tasks with lasso tool when limit reached.[/p][p]- Fixed migrants stuck, now arrive in the middle of the camp.[/p][p]- Fixed random crash when creating local map.[/p][p]- Fixed innacesible rectangular buildings when next to others.[/p][p]- Fixed regional groups related crashes.[/p][p]- Fixed human blending with terrain.[/p][p]- Fixed boats below the sea in the regional map.[/p][p]- Fixed sleeping in inappropriate places.[/p][p]- Fixed feeders that were expelling rotten food.[/p][p]- Fixed names changing randomly.[/p][p]- Fixed fog related glitch when snowing.[/p][p]- Fixed some tooltip related issues.[/p][p]- Fixed tool lack reports for chop orders.[/p][p]- Fixed effect of removing traits on other traits and attributes.[/p][p][/p][p]PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.[/p][p][/p][p]- Please use the Steam 'Players' forum to post your feedback, bugs & issues. [/p][p]- Please send us a report if the game crashes and post report number in the forums. [/p][p]- Please mod creators: Update & upload your mods when required.[/p][p][/p][p]WHAT'S NEXT?[/p][p][/p][p]- We are working on new free content updates while improving the game.[/p][p][/p][p]HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?[/p][p][/p][p]- The easiest way to support us is to write a review on Steam![/p][p]
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