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Holidays hotfix! Plant your Christmas tree and let the holidays begin!

[p]v 1.8.26 Holidays hotfix![/p][p][/p][p]LATEST CHANGES & FIXES[/p][p][/p][p]- Christmas items are now available![/p][p]- Increased byproduct for wheat thresing.[/p][p]- Adjusted effect of individual knowledge when priorizing tasks.[/p][p]- Fixed cherry tree visual issue.[/p][p]- Fixed chop task priority to mach other task priorities.[/p][p][/p][p]CHANGES[/p][p][/p][p]- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.[/p][p]- Included new plants : downy willow and lavender[/p][p]- Included new resources : cherries and acorns.[/p][p]- Improved river crossings, better visibility.[/p][p]- Now production performance is based on difficulty level.[/p][p]- Now priority is controlled with a single button and dont increase vacancies.[/p][p]- Now decay pace for food changes by temperature and humidity.[/p][p]- Now livestock from migrants is autoasigned to herding groups.[/p][p]- Included food preference value in resource tooltip.[/p][p]- Included priority button for orders.[/p][p]- Removed skip night control, now is automatic.[/p][p]- Removed cropping from axes.[/p][p]- Improved unrest display for the tribe and individuals.[/p][p]- Improved shader cache process when continuing, loading or new game.[/p][p]- Improved shader cache for smoother camera movements after first load.[/p][p]- Improved local map generation for more detailed orography.[/p][p]- Improved storage lock interface.[/p][p]- Improved selected entity window layout.[/p][p]- Improved farms information and reports.[/p][p]- Increased region extension for new games, improving local orography.[/p][p]- Increased animal raid probability by dificulty level.[/p][p]- Increased human load capacity for better efficiency.[/p][p]- Increased maximum number of slots for several working groups.[/p][p]- Increased maximum slope for farms and crops.[/p][p]- Increased fine stone availability for trade.[/p][p]- Increased inclusion of new elements in local maps each season.[/p][p]- Increased log resource availability.[/p][p]- Tweaked pray values for temples.[/p][p]- Tweaked bird rate for humans and animals.[/p][p]- Tweaked planting moths for some crops.[/p][p][/p][p]FIXES[/p][p][/p][p]- Fixed rock walls in the sea when creating local map.[/p][p]- Fixed learning report tooltip visualization.[/p][p]- Fixed removing tasks with lasso tool when limit reached.[/p][p]- Fixed migrants stuck, now arrive in the middle of the camp.[/p][p]- Fixed random crash when creating local map.[/p][p]- Fixed innacesible rectangular buildings when next to others.[/p][p]- Fixed regional groups related crashes.[/p][p]- Fixed human blending with terrain.[/p][p]- Fixed boats below the sea in the regional map.[/p][p]- Fixed sleeping in inappropriate places.[/p][p]- Fixed feeders that were expelling rotten food.[/p][p]- Fixed names changing randomly.[/p][p]- Fixed fog related glitch when snowing.[/p][p]- Fixed some tooltip related issues.[/p][p]- Fixed tool lack reports for chop orders.[/p][p]- Fixed effect of removing traits on other traits and attributes.[/p][p]PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.[/p][p]- Please use the Steam 'Players' forum to post your feedback, bugs & issues. [/p][p]- Please send us a report if the game crashes and post report number in the forums. [/p][p]- Please mod creators: Update & upload your mods when required.[/p][p][/p][p]WHAT'S NEXT?[/p][p][/p][p]- We are working on new free content updates while improving the game.[/p][p][/p][p]HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?[/p][p][/p][p]- The easiest way to support us is to write a review on Steam![/p][p][/p][p][/p]