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Ancient Cities v0.2.4.5 "Mesolithic jobs"

v0.2.4.5 Mesolithic jobs

CHANGES:

.5
- Manual clear tasks added at tribe level as communal tasks.
- Improvements in traits & tasks related interfaces.
.4
- High resolution basemap installed by default.
.3
- Map elevation layer loading improved and optimized.
- Selection forms and tooltips for species, resources and buildings.
- K key to cycle through the new interface display modes.
- Faction summary reworked.
- New 'Task group' to improve multi-resource gathering.
.0 .1 .2
- Equipped tool display and some UI improvements.
- Manual hunting tasks creation.
- Migrant animals coming to your location.
- Spreading plants seeds when cropped.
- Communal tasks increased priority at the end of the day.
- New children's playing animations

FIXES:

.5
- Stuttering when listing many items in the interface.
- Big performance drop when many animals are present in the map.
.4
- Resource listing now supports 4 digits.
- Resource selection in processing buildings ( dryer and tanner ).
.3
- Crash after pressing F key to focus on an entity.
- Some language mod become disabled when subscribing to other mods.
- Very small trees cannot be cut down.
.0 .1 .2
- Fine stones gathering and migration issues.
- Several gameplay fixes related with work time policy.
- Hunting task priority and base hit percent probability increased.
- Time from nutrition to starvation increased.
- Nutrition behavior always waits to the next meal time to feed.
- Building related bug when no resources available.
- Some sound effects are not placed correctly.
- Policy effects adjusted and some feedback added.
- Resource load and unload loop in a rare situation.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are developing the 'Disbanding of buildings for resource recovery' item for the 'Buildings' feature in www.ancient-cities.com/roadmap.php

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.