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Ancient Cities v0.2.2 "Organic paths" update

v0.2.2.2 Organic paths

FEATURES:

.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.

.0
- Organic paths will be created and disappear when not used.

FIXES:

.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.

.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.

.0
- Crash on exit.
- Crashes when loading a saved game.
- Some bugs related with fences placement & building.
- Boar reproduction rate increased.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

- OpenGL debug is enabled, performance could drop.
- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some locations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I HELP THE GAME DEVELOPMENT?

If you like the Ancient Cities and want to support the game development, please write a review in the Steam store page.