Ancient Cities v0.2.2.6 "Organic paths" hotfix
v0.2.2.6 Organic paths
FEATURES:
.0 .1 .2 .3 .4 .5
- Report system improved.
- New in-game music variations.
- VSync option added to the graphics menu.
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.
- Organic paths will be created and disappear when not used.
FIXES:
.6
- Task generation when auto-production is selected in storages.
- People not doing any task after a tribesman dead.
- Crash related with an already destroyed actor current task.
- Last fish in a pool fails to be fished.
- Some adjustments to the use of pits.
.0 .1 .2 .3 .4 .5
- Tribesmen waiting for a long time to rest or eat.
- Pathfinding through and alongside rivers improved.
- Children go to sleep without eating.
- Human transcendence and animation when leaving the faction. .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.
- Crashes on exit & when loading a saved game.
- Some bugs related with fences placement & building.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
While solving some major bugs, we are working on a first approach to hunting that will be released in a few weeks.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
FEATURES:
.0 .1 .2 .3 .4 .5
- Report system improved.
- New in-game music variations.
- VSync option added to the graphics menu.
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.
- Organic paths will be created and disappear when not used.
FIXES:
.6
- Task generation when auto-production is selected in storages.
- People not doing any task after a tribesman dead.
- Crash related with an already destroyed actor current task.
- Last fish in a pool fails to be fished.
- Some adjustments to the use of pits.
.0 .1 .2 .3 .4 .5
- Tribesmen waiting for a long time to rest or eat.
- Pathfinding through and alongside rivers improved.
- Children go to sleep without eating.
- Human transcendence and animation when leaving the faction. .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.
- Crashes on exit & when loading a saved game.
- Some bugs related with fences placement & building.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
While solving some major bugs, we are working on a first approach to hunting that will be released in a few weeks.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.