European Housing Hotfix
v 1.0.2.38 European housing hotfix
New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.
LATEST CHANGES:
- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.
LATEST FIXES:
- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.
KNOWN ISSUES:
- Issue with migration due to older AMD drivers from Windows update.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.
LATEST CHANGES:
- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.
LATEST FIXES:
- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.
KNOWN ISSUES:
- Issue with migration due to older AMD drivers from Windows update.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.