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Ancient Cities News

Special update: Happy Ancient Christmas!

v 1.0.4.16 Happy Ancient Christmas!

Special update with some Christmas goodies and the usual fixes and improvements. Happy Christmas!

LATEST CHANGES & FIXES

- Included Christmas tree and Christmas hats.
- Increaded fishing performance.
- Adjusted maintenance interval and visuals for some buildings.
- Fixed some scripts in the german translation.
- Fixed crash related to orphaned behaviours.
- Fixed core behavior system causing malfunctions and crashes.
- Fixed visuals for several crops.

CHANGES

- Included new steps in the guided tutorial.
- Included separated issue reports in the tribe status bar.
- Included decay and waste reports.
- Included tool wear due to use.
- Included new planting animations without tool.z
- Now resources stored in broken warehouses decay faster.
- Now items with zero knowledge requirement are always available.
- Improved interface for buildings,tasks and groups lists.
- Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals.
- Improved report and notification descriptions.
- Improved standing animations for humans.
- Improved and optimized screen space reflections on water.
- Increased birth rate for wild animals and livestock.
- Increased priority for closed storages when used for production tasks.
- Livestock feeding only from feeders and food outside the storage areas.
- Tweaked requirements and maintenance intervals for some constructions.
- Storage house now allows any resource.

FIXES

- Fixed stripping requiring a tool.
- Fixed livestock not eating from piles outside areas.
- Fixed killing animals in innacesible locations.
- Fixed access of qualified workers to full groups.
- Fixed losing grains after processing it.
- Fixed basket decay levels visuals.
- Fixed crafting tasks generation.
- Fixed mud pit visuals.
- Fixed crash when migraing with active gathering orders.
- Fixed region rivers visualization when snowy terrain.
- Fixed tilling and seeding season calculations.
- Fixed cursor when dismantling areas.
- Fixed same tasks for different groups colapsing vacancies for same targets.
- Fixed tasks not removed when erasing farm cells.
- Fixed not dropping tools on storage areas.
- Fixed cell color for constructions in the building placement mode.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam if you want to support this indie project.



New game hotfix: Early game improvements

v 1.0.4.13 Early game improvements hotfix

A hotfix that addresses some issues that players have told us needed improvement. We hope you like it!

LATEST CHANGES & FIXES

- Included decay and waste reports for storage areas.
- Included names to the group icons in lists.
- Included new planting animations without tool.
- Included tribe knowledges in the tribe bar.
- Now resources stored in broken warehouses decay faster.
- Now items with zero knowledge requirement are always available.
- Improved tasks and resources lists.
- Improved roof for the stone roundhouse.
- Increased birth rate for wild animals and livestock.
- Increased priority for closed storages when used for production tasks.
- Fixed stripping requiring a tool.
- Fixed livestock not eating from piles outside areas.
- Fixed dairy station on a slope.
- Fixed longhouse visuals when needing repairs.
- Fixed killing animals in innacesible locations.
- Fixed access of qualified workers to full groups.

CHANGES

- Included new steps in the guided tutorial.
- Included separated issue reports in the tribe status bar.
- Included tool wear due to use.
- Improved interface for building and group lists.
- Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals.
- Improved report and notification descriptions.
- Improved standing animations for humans.
- Improved and optimized screen space reflections on water.
- Livestock feeding only from feeders and food outside the storage areas.
- Tweaked requirements and maintenance intervals for some constructions.
- Storage house now allows any resource.

FIXES

- Fixed losing grains after processing it.
- Fixed basket decay levels visuals.
- Fixed crafting tasks generation.
- Fixed mud pit visuals.
- Fixed crash when migraing with active gathering orders.
- Fixed region rivers visualization when snowy terrain.
- Fixed tilling and seeding season calculations.
- Fixed cursor when dismantling areas.
- Fixed same tasks for different groups colapsing vacancies for same targets.
- Fixed tasks not removed when erasing farm cells.
- Fixed not dropping tools on storage areas.
- Fixed cell color for constructions in the building placement mode.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam if you want to support this indie project.




Ancient Cities now 35% off

[h3]Ancient Cities is a realistic, easy to learn and hard to master survival city builder based on ancient times.[/h3]

You will have to guide your people through generations, growing your settlement organically, discovering and improving technologies, managing resources and population, facing other tribes and Mother Nature herself in a fully simulated world and ecosystem.

The survival of your tribe depends on your decisions!


[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/667610

New game update : Early game improvements

v 1.0.4.9 Early game improvements

We have taken note of your feedback and included new improvements to the interface, tutorial and tooltips to improve the game experience and understanding of the game mechanics. Of course we also include the usual fixes and improvements!.

LATEST CHANGES & FIXES

- Included new steps in the guided tutorial.
- Included separated issue reports in the tribe status bar.
- Included tool wear due to use.
- Improved interface for building and group lists.
- Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals.
- Improved report and notification descriptions.
- Improved standing animations for humans.
- Improved and optimized screen space reflections on water.
- Livestock feeding only from feeders and food outside the storage areas.
- Storage house now allows any resource.
- Fixed losing grains after processing it.
- Fixed basket decay levels visuals.
- Fixed crafting tasks generation.
- Fixed mud pit visuals.
- Fixed crash when migraing with active gathering orders.
- Fixed region rivers visualization when snowy terrain.
- Fixed tilling and seeding season calculations.
- Fixed cursor when dismantling areas.
- Fixed same tasks for different groups colapsing vacancies for same targets.
- Fixed tasks not removed when erasing farm cells.
- Fixed not dropping tools on storage areas.
- Fixed cell color for constructions in the building placement mode.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam if you want to support this indie project.

Ancient Cities survival city builder now 25% off

[h3]Ancient Cities is a realistic, easy to learn and hard to master survival city builder based on ancient times.[/h3]

You will have to guide your people through generations, growing your settlement organically, discovering and improving technologies, managing resources and population, facing other tribes and Mother Nature herself in a fully simulated world and ecosystem.

The survival of your tribe depends on your decisions!


[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/667610