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Ancient Cities News

Holidays hotfix!

v0.2.12.1 Holidays hotfix

CHANGES:

.0
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

.1
- Adjustments to the pace of the game in terms of knowledge, migrants and population growth.
- Minor adjustments and clarifications in the tutorial pages.

.0
- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Holidays update! Now 25% Off!

v0.2.12.0 Holidays update

CHANGES:

- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities Decorations hotfix

v0.2.11.2 Decorations hotfix

CHANGES:

.2
- Several decoration constructions!
- Longhouse decorations and variations.
- Small improvements in Neolithic winter clothes.

.0 .1
- New House : Neolithic Longhouse.
- New clothes : Neolithic shirts.
- Migration failure message when imposible to travel.
- Included tombs and burials.
- Included temples and megalithic structures.
- New clothes : Plant fiber coating and Mesolithic jacket.
- Distinct Mesolithic and Neolithic names for humans.
- Increased the rate of generational change for humans.
- Increased the upper limit of resource production orders.

FIXES:

.2
- Several adjustments for tools, buildings and fishing spots.
- Cell holes when creating storage areas or farmlands.
- Some small interface improvements.

.0 .1
- AMD driver issues fixed, please install latest version 22.11.1 or newer.
- Animation blending not working in some situations.
- Building placement over other single cell buildings is not allowed.
- Human jams when following behind slower humans on the same path.
- Issues while placing fences over seating services.
- Dead Leaders being selected and causing crashes.
- People waiting for a long time to eat and sleep.
- Fishing tasks priorities lowered when almost depleted spots.
- Meal time increased for better food distribution.
- Migration freezes when there are too many resources.
- Tread ground texture updating improved.
- Crop tasks were generated for non-accessible plants.
- Crash when selecting to build a new building in some situations.
- Picking seeds for planting from locked storage buildings.
- Innacesible buildings in some placements.
- Showing wrong clothes related to temperature.
- Hazelnut will not be auto chopped anymore.
- Tweaked temples and menhirs constructions and parameters.
- Missing cells when placing storage areas.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will include husbandry!

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities Autumn SALE!



With Ancient Cities full release fast approaching, don't miss your chance to play the game now with a 25% discount during the Autumn Steam Sale!

Take your time to enjoy the #AncientCities experience. Step into our ancestors footsteps, and get immersed in the ancient times.

Uncasual Games team

Ancient Cities Oficial Release Date

After months of early access development and testing, we have completed the majority of the gameplay planned in our roadmap

At this point the game is fully playable pending the implementation of husbandry in the local map, plus trade and raids in the regional map.

We have calculated that we will likely need a few more months of development to achieve these goals.

During these months, we will not only include these features, but also improve compatibility, optimization and further polish the current gameplay.

Therefore, we want to announce that March 24th 2023 will be the official release date for Ancient Cities!

But there are more news!

Now that we have a very developed and tested gameplay, we have decided to participate in the Steam Autumn sale starting next November 22nd so that more people can enjoy the game and participate in the final development sprint before the official release of the game.

Add Ancient Cities to your Steam Wishlist and Follow the game to be notified!

A big Thank you to everybody for all your support!

Uncasual Games team.