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Ancient Cities v0.2.9.0 Knowledges & requirements

v0.2.9.0 Knowledges & requirements

Migration brings new individuals and with them new knowledge that will be needed to build better buildings and to create new tools with which to do the old and new activities.

CHANGES:

- Historical knowledges and requirements.
- Cultural hair styles and clothes.
- New building : Neolithic round house.
- New building : Mesolithic menhir.
- New fences : small & wattle fences.
- New animal : Wild dog.
- New river : Tajo and tributaries.
- New plant : Allium.
- New resources : Roots and Mud.
- Steam cloud saved games.
- Neolithic city visuals.
- Landmarks in the regional map.
- Food preferences for humans.

FIXES:

- Visual issues in tool piles and loads.
- Grass growing improved.
- Switching audio device while playing.
- Stuck notifications after loading a game.
- Bow hunting & chopping effect.
- Visual issues with hair and hats.
- Texture problems when close of some animals and buildings.
- Problem reports in gathering groups when pausing.
- Group of migrants can't reach the tribe in some local maps.
- Empty migrant groups after Neolithic period.
- Resources missing when arriving to a new settlement location.
- Crash when double-clicking the disband button in an area.
- Biface craft specific animation seated in rocks.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next we will implement neolithic agriculture and will improve environmental visuals.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Now working on : Knowledges & requirements



We are working on the main content of this update which will consist of the knowledge system. It is an original and historically correct approach to the typical technology system present in other similar games. The knowledge will come with immigration and will be developed by performing related tasks. Of course, knowledge is forgotten over time if it is no longer applied...

Now working on : Wild dogs



Along with the knowledge system and some fixes we are working on including wild dogs for the new version of Ancient Cities. Stay tuned!

Ancient Cities v0.2.8.0 Migrants

v0.2.8.0 Migrants

Small groups of migrants will eventually arrive in your village. This will be a new way of expanding your tribe, with all that this brings... more mouths to feed, more labour, new mates of childbearing age and, in the future, new knowledges...

CHANGES:

- Migrants groups.
- New resource : Flint.
- New animal species : Wild horse.
- New dance animation.
- Work time icon.
- Dead subicon for portraits.
- Migration tool cursor improved.
- WIP : Cultures : Mesolithic & Neolithic visuals.

FIXES:

- Effect bug affecting fireplaces.
- Tweaks on hunting, building and fishing tasks time costs.
- Tooltip for humans was too large.
- Animation compute shader improved for older graphics cards.
- Crash in some situations where you are looking for a nearby place out of the sea.
- Game launch problem after closing the window on windowed mode.
- Resources disappearing when settling down on local map.
- Crash when trying to migrate while settling down in the region map.
- Text box losses focus when editing.
- Policies tooltips not showing correctly.
- Crash on storage area disband, when nothing selected.
- Loading & window issues at game start.
- Some resources disappearing when reaching the local map.
- Some children disappear within a short time after a new game.
- Human corpse when the building he was in was disbanded with wrong pose.
- Migration path shown after creating a new game.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next we will implement the knowledge system.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.7.0 Tribe leader

v0.2.7.0 Tribe leader

The leader of the tribe and its game mechanics.

CHANGES:

- Tribe leader, succesion and constraints on policy settings.
- New animal species : Mouflon ( Wild sheep ).
- New vegetal species : Blackberry plant.
- Trail particles over water, snow and dirt.
- New dancing behavior.
- Hunters avoid hunting pregnant females as long as possible.
- Manual tasks creation tool now sets normal velocity.

FIXES:

- Deleting manual tasks from interface button.
- Build task disappear when destroying its work group.
- Area creation and edition with circle and square tool.
- Graphical glitches near objects when using the camera mod.
- Animation glitch when crafting fine sticks by the fireplace.
- Chopping issues.
- Crash when selecting a very far place to migrate.
- Pits not showing correctly.
- Some portrait issues.
- Linux PROTON AMD support using propietary drivers.
- Crash when pressing building hotkey in region map.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next we will implement migrant groups.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.