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Update v0.0.9

Hey everyone! I've been recreating the original "Island" campaign using the built-in editor, playing some of your custom missions and campaigns, and fixing all the bugs I found in doing so (there were quite a few!). So this update is focused on bug fixes, but there some other small changes I think you'll enjoy such as the new pilot model and color customization, and updated explosion effects.

Unfortunately, your progress on the Island campaign will be reset, but it's not very long anyway so please let me know if you run into any problems playing through it, since it was rebuilt from scratch.

Now that most of the problems are out of the way, it's time for me to start creating new missions for the campaign, start working on the fighter campaign, and adding fun new features!

Here's the full list of changes:

Alpha v0.0.9
AV-42C
- Recreated The Island campaign using VTEditor
- Created new QuickFlight campaign to replace old one
- Enabled brake lock when starting landed, flight-ready, to prevent rolling off carrier
- Improved control using Hover Autopilot
F/A-26B
- Added some interior engine audio
- Added HUD reticle for boresight mode
- Radar now remains in boresight mode when unlocking a target previously acquired via boresight
- Joystick button now unlocks target acquired in boresight mode and returns to boresight mode
- Allowed weapons to be attached on fuel tank pylons
- Fuel tank pylons are now displayed in EQUIP MFD page
- Fixed: Soft-locks remained when switching radar to boresight mode
- Fixed: Joystick button still TWS locked targets when in boresight mode
Editor
- Added loading scenes
- Added invincibility option when testing a scenario from the editor
- Added mission availability mode option to campaign editor (Sequential or all available)
- Added event action for setting whether air unit or air group should do radio comms
- Added "Attack Target" and "Cancel Attack Target" event actions for air units and air groups
- Added confirmation dialogue when deleting a trigger event
- Added static objects
- Added tooltips in the Scenario Info window
- Fixed black screen issues when launching custom campaign mission from editor
- Fixed incorrect team showing when selecting a formation leader for an air unit group event action
- Fixed: Objectives showed incomplete status even though a required unit was selected
- Fixed error when deleting a scenario from the Open menu before opening any scenario
- Fixed: Enabling a previously disabled trigger event through an event action did not actually enable it
- Fixed drop-off objectives on the hospital helipad not working
- Fixed trigger event not working if the waypoint is a unit that was not spawned immediately
- Fixed mission breaking error caused by having a Fly To objective with no waypoint set
- Fixed error when an air group is commanded to take off or land, but one of the pilots is dead
- Fixed: Unable to save when an event action targets an objective that has been deleted
- Fixed error when loading a scenario that had a reference to a waypoint that was deleted
- Fixed: Editing scenario info of campaign training mission set it to non-training
- Fixed: Forcing equips that the player hasn't unlocked caused black screen in vehicle config hangar
- Set all equips enabled by default on a new campaign
Units
- Reduced attack rate of DMS Cruiser
- Added vapor effects to enemy fighters
- Fixed: Refuel tanker was radio messaging the player when an AI FA-26 was refueling
- Fixed render layers of ASF-58 and GAV-25 low-poly LODs
- Fixed RWR symbol of drones launched from drone carrier ship
- Fixed Manta UCAV ignoring default values set in editor
AI
- Fixed issue when assigning a target to wingman who is already in combat
- Fixed: Enemy fighters won't evade or engage when far away from their orbit waypoint or wing leader
- Fixed issue where ships assigned to a looped path sometimes start in the wrong direction
Weapons
- Increased AIM-9 and IRIS-T resistance to countermeasures
- Increased AMRAAM turning capability at higher speeds
- Gun director sight will use radar or TGP target data if available
General
- Updated explosion particle effects
- Updated pilot body and hands models
- Added dark background to MFD labels to improve readability
- Added some hand gestures
- Added pilot color customization
- Added different overlay unit icon for allied units so team can be identified in nightvision
- Spectator camera settings are now persistent
- Increased NVG illumination
- Radars no longer detect aircraft that are landed
- Fixed: Launching a campaign mission with no vehicle configuration switched to the editor instead
- Fixed incorrect custom campaign mission being launched with zero budget under certain circumstances
- Fixed rearming panel weapon display on moving carrier