Patch v0.0.16f2
Patch v0.0.16f2 is now available.
This patch addresses a few issues found in the recent v0.0.16 update.
General
- Fixed landing sequence in intro scene
- Fixed: some warning lights continued after battery was disabled
- Fixed: rudder pedal model clipped out of position in AV-42 and F/A-26
- Fixed: trigger remain pulled when letting go of joystick while trigger was pulled
- Fixed HUD CCIP to display properly when impact point is far below
- Fixed errors in log from AIPilot (harmless)
- Fixed inconsistency between aircraft position when spawning and rearming on carriers
- Fixed: instrument lighting did not require electricity
- Fixed: APU did not get repaired properly
- Fixed: helmet was visible in S-cam smooth look when disabled in FPV
- Fixed: "Destroy" missions were completed if the targets were not spawned yet
- Fixed: Error with ground unit groups broke missions
- Changed ship wake graphics
- Added normal maps to carrier deck surface
- Fixed: carrier arrestor cable hovered over deck while retracting
- Fixed: altitude warning would sound before climbing above min altitude at takeoff
- Fixed instrument light switch tooltip
- VTOL capable air units requesting landing will be served VTOL-only parking spots (helipads) first if available
- AI pilots can now use guided bombs
- Fixed errors when spawning some air units, causing mission load to fail
- Fixed: killing leader of ship group did not hand off the leader's order to the next promoted leader
- Fixed soldier LOD
- Fixed error preventing removing a unit from a carrier when there is another new carrier with no units
- Fixed missing map_akutan
- Fixed: Forcing quicksave while spawning ships would cause ships to not move on quickload