public_testing v1.3.0p66
All changes since the last announcement:
v1.3.0p66
Multiplayer
- Fixed: Air units at lower altitude than host would be killed when the host respawns
General
- Set fire particle density with speed instead of completely extinguishing so units can still be identified as destroyed
- Increased maximum comms volume
Units
- Fixed: AEW-50 map icon
- Fixed: MAD-4 Radar was labelled MAD-4 Launcher
- NMSS Cruiser forward/antiship radar did not show on RWR
Equipment
- Fixed: AGM-188 clip through rail
v1.3.0p65
Multiplayer
- Fixed: Lobby host couldn't enter vehicle, buttons not responding in missions with AWACS
v1.3.0p64
Multiplayer
- Fixed: Lobby host couldn't enter vehicle, buttons not responding
v1.3.0p63
Multiplayer
- Fixed: Team B players spawn in wrong place
- Fixed: F-45s on Team B in BVR mission would spawn cold
- Fixed: When AI pilot rearms, their old equips would remain hovering in place
- Removed quicksave test object from multiplayer
- Fixed crashes caused by IR SAM launcher
F-45A
- Fixed jittering when rear wheels are barely touching the ground
- Improved AGM-145 steering
- Fixed: AGM-145 did slightly less damage than AGM-114 Hellfire
v1.3.0p62
Multiplayer
- Fixed spawn position issue finally
- Fixed crash caused by destroying NMSS Cruiser's anti-ship radar
F/A-26B
- Fixed: On-speed AOA indicators didn't work after quickloading while enabled
- Changed On-speed AOA indicators to display on gear-down
v1.3.0p61
Multiplayer
- Fixed spawn position issue again (may fix instruments/panel misposition also)
General
- Fixed: broken main menu in map creator
F/A-26B
- Added E-Bracket and AOA Indexer
F-45A
- Fixed TSD zoom behavior
v1.3.0p60
Multiplayer
- Added another briefing room type
- Fixed misplaced instruments/panels on spawn
- Attempt improve ship position syncing to reduce occasional imprecision/stuttering/shifting
- Fixed issues with AI pilot sync on clients after AI pilot launches from catapult
- Fixed: landing planes could appear to hook more than one wire on carrier
- Fixed position syncing issue with AI pilots parked on carrier
General
- Fixed: AGM-89 failed when momentarily losing radar contact
Units
- Fixed: Enemy carrier radar did not get properly destroyed when the carrier was destroyed
v1.3.0p59
Multiplayer
- Fixed: spawn positions issue
- Fixed: spawn with broken engines
- Fixed: spawn with misplaced instruments/panels
- Fixed: Clear (X) button on joined/left notifications had "fuel" localization key
- Fixed: Ship wake not visible for clients
- Fixed: Comms with aircraft carrier ATC did not work
- Fixed: ground units spawned in wrong location
- Fixed: ships did not have correct hull number for clients
- ATC will maintain parking spot reservation for MP player spawns (test)
General
- Reduced damage that Aircraft Carrier can take from impacting the deck
- Fixed: HUD appeared outside aircraft in 4k s-cam screenshot
v1.3.0p58
Multiplayer
- Added lobby privacy and password
- Added F/A-26B Naval Strike mission to test sea units
- Fixed: lobby could show in search before it was properly initialized with a mission
- Fixed: events of previously finished objectives would get called on join for late joiners
Units
- Fixed: illumination of E-4, KC-49 bodies, allied stationary radar in TGP
v1.3.0p57
Multiplayer
- Added "Send Data" button to GPS target system for sharing GPS groups
- Fixed error causing datalink to fail
- Fixed error occurring when starting/ending the S-Cam
- Fixed: timed/trigger/sequence events were not being synced properly
- Fixed: AWACS voice profile was not synced
- Fixed: could not bring up end mission menu if it was dismissed after dying
F-45A
- Fixed: quick radar power button did not dim
- Fixed: comms radio volume knob would always start at 0