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public_testing v1.3.0p34

All changes since last announcement:

v1.3.0p34
Multiplayer
- Added initial support for kill objectives
- Added support for a static units (buildings, AAA, SAMs, radars)
- Added new mission with objectives and units
- Added player joined/left notifications
- Host can choose the next mission after a mission has completed
- Fixed: heat seeking missile issues with seeker mode
- Fixed: Team B could only communicate with Team A ATC
- Fixed: Team B could only rearm at Team A rearming stations
- Fixed: exit button in rearming station would leave game instead of returning to briefing room
- Fixed: enemy player could appear as friendly on radar if detected immediately on spawn
- Fixed: my estimated ping ms displayed as double its actual value
- Attempt fix: Sometimes a player could be dropped from the lobby without properly disconnecting, leading to errors
- Tweaked comm radio filter for better clarity
- Modded games will only see other modded games in the lobby browser. Please only report bugs on un-modded installs
Mission Editor
- Fixed: Could not select a control in the Vehicle Control conditional node for F/A-26B
- Added static CIWS unit for Allied team
- Added Bunker unit for Allied team
- Added 360 degree static radar unit for Allied team
General
- Fixed: Couldn't set waypoint to objective from nav map until objectives MFD page was opened
- Fixed errors caused by comm radio knob in singleplayer


v1.3.0p33
Multiplayer
- Decreased mission description text size in lobby creation menu
- Fixed black screen when exiting multiplayer game after ejecting
- Fixed: sometimes spawned peers have disabled engines
- Fixed: missile kills were not attributed properly in flight log
- Fixed error caused be preexisting missiles detonating after joining late
- Fixed error when host closes lobby while we are still joining/loading map
- Fixed: When spawning without editing equipment, previous equipment would load regardless of mission limitations
- Fixed: Fuel would go to zero after rearming
- Fixed error caused by remote user firing countermeasure before it was properly initialized locally
General
- Fixed: TGP aim in PIP mode jumps with origin shift after last bomb
- Fixed: TWS tracks didn't update target known position on nav map
- Fixed: nav map unit icons appear in an arbitrary location for a few frames when first spawned or detected