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  3. Patch v1.0.1

Patch v1.0.1

Hello! I hope you've all been enjoying the game since the 1.0 release. There have been a few bugs, mostly involving misbehaving AI, reported in the last couple weeks. Some of these issues appeared in the included campaigns. This patch should clear most of that up.

Have a good weekend!

Patch 1.0.1
General
- Fixed: Wingmen voices were still able to be all disabled, causing black screen at mission start
- Fixed: certain texts did not support certain characters
- Fixed: NVG not visible in spectator cam "Smooth Look" mode
A/V-42C
- Fixed: mp3 radio audio was not as loud as in other vehicles
- Fixed: some missions in The Island campaign did not have RTB waypoint
- Fixed: The Island mission 7 - RTB objective would start if Anti-ship 2 was completed before
Anti-ship 1
- Fixed: soldiers would stand on top of each other at the beginning of The Island mission 1
- Fixed: soldiers in The Island mission 2 stand inside each other
- Updated some mission images for The Island
F/A-26B
- Fixed: HUD tint knob did not default to zero
Units
- Fixed: AI pilot as formation leader in player group would steer off course after quickload
(Caused issue in Desert Cobra mission 8)
- Fixed: AI Pilot would not return to base to refuel when there is no tanker
- Fixed error when VTOL pilot is commanded to land while it is already landing
- Fixed: AI pilots sometimes slide off carrier when waiting to take off
- Fixed subtle jerky motion of ships in formation (caused player vehicle to appear to shake on
carrier in formation)
- Fixed: non-combat aircraft that had editable equipment (MQ-31) could enter combat state after
evading a missile
- Fixed: AI pilot doesn't avoid running into player when breaking from formation to land
- Reduced chance of shooting and/or head-on collision at dogfight merge
- AI pilot will check if someone is occupying its landing pad before transitioning to
vertical landing
- Fixed: AI pilot with low fuel would take off again after player's RTB order
- Fixed: AI pilot that landed vertically on non-carrier surface wouldn't take off again
- Fixed: Some units would pitch up and down right before landing on runway
- Fixed: Overweight VTOL pilot would jettison weapons and land vertically when it could have
landed conventionally
- Fixed: AI pilot would loop endlessly or crash after aborting landing on runway
- Fixed: AI plane sometimes doesn't inherit carrier velocity when beginning to move from parking
space on carrier
- Fixed: F/A-26B was only allowed to land on carrier if two specific spots were available
- Fixed: AI pilot sometimes did not abort landing when another unit moves onto the runway
- Fixed: Drone carrier ship's drones would remain alive if the carrier was destroyed before they
were launched
- Fixed: AI pilots in formation would not engage targets on sight if flying at low altitude
- Fixed: AI pilot sometimes fails to regulate speed properly after retracting gear
(always full throttle)
- Fixed: AI pilot fails to fly properly when spawned after a quickload (affected bombers in Desert
Cobra mission 4)
- Fixed: AI pilots would not aim properly when using AGM, so they would not fire
- Changed ships in a group to move to the closest formation position instead of crossing each
other
- Fixed: AI pilot would taxi back to the runway if quicksaved/loaded while it was about to park
Mission Editor
- Changed "Is Landed" to "Landed" for AI aircraft conditional property