VTOL VR 1.8 Update and EF-24G DLC Release
The EF-24G Mischief DLC and VTOL VR 1.8 are now available on Steam! Go get 'em!
Special thanks to the Experimental Test Pilots for all your help!
This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.
There's a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.
Check out the EF-24G HERE, and the full list of changes in v1.8 below.
Happy holidays and happy new year! I'll be on station to fix any critical bugs. Cheers!
[h2]General[/h2]
Special thanks to the Experimental Test Pilots for all your help!
This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.
There's a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.
Check out the EF-24G HERE, and the full list of changes in v1.8 below.
Happy holidays and happy new year! I'll be on station to fix any critical bugs. Cheers!
v1.8.0
[h2]General[/h2]
- Changed radar lock data to only show locked vehicle name (not player name)
 - Changed radar lock data to show altitude in thousands if alt unit is feet
 - Added ability to designate and fire on targets in TWS mode
 - Fixed pilot body proportions
 - Fixed: RWR icons did not use full radius of display
 - Fixed issue with RWR target bearing when rolling 
 - Fixed: Control surfaces could be moved with no electrical power
 - Added ability to remove a TWS track by long-pressing track MFD button
 - Changed default radar MFD view range to 32nm
 - Changed default TSD view scale to 10nm
 - Added equipment drag to all vehicles
 - Added wingman commands to jam targets if able
 - Radar uses battery
 - Fixed: RWR icons disappeared too quickly
 - Added battery low voltage warning
 - Fixed: If you have equipment setup from one mission, then the next mission has limited equips, the previously selected equips are still on HPs until you try to change them
 
- Added various jamming mechanics: Radar, GPS, comms
 - Changed radar lock interaction with countermeasures to allow for jammer range gate pull-off
 - Radar guided missiles (aircraft and certain SAMs) can be fired in Home-on-jam (HOJ) mode
 - Allow anti-radiation missiles to fire in HOJ mode
 - AIM-120 and ASMRM-7 smartly attempts to switch between HOJ and radar guidance in flight if either fails
 - Reduced directional precision of RWRs
 - Greatly reduced range precision of RWRs
 - GPS weapons require a certain time to establish GPS signal after launch, use INS in the meantime
 - Added INS drift (for missiles which lose sensor tracking, aircraft with loss of GPS, etc)
 - Changed RWR to position contacts based on received signal strength
 - Fixed: RCS could be multiplied by up to 1.5 when in ground clutter
 - Changed ARAD HUD to only show bearing to target, show radar symbol
 
- Fixed: units with multiple turrets (e.g. carrier) would fire blanks for clients when set to not engage targets
 - Added updated version of Naval Strike to MP missions
 - Send player to breifing room if vehicle is destroyed at rearming station
 - Fixed: no sonic boom/atmospheric audio from other players in multicrew vehicles
 
- Added option to allow/disallow HOJ for capable SAM units
 - Added conditional for MP Spawn "Player Spawns" to trigger when a player spawns
 - Fixed: target preferences (non/designated/priority) didn't work properly in MP
 
- Added ground Missile Warning System (MWS) truck which can be connected to SAM radars
 - Added enemy radar decoy transmitter which can be connected to the MWS unit
 - Added missile-defense SAM launchers which can be connected to MWS unit
 - Added ECM truck (ground unit with powerful jammer equipment, can also be connected to MWS unit)
 - Added decoy launcher ground unit
 - Added early warning ground radars (models by Browning)
 - Added ICBM silo unit (model by Browning)
 - Added EF-24G AI
 - Added jammer equip to ASF-30
 - Fixed: Allied Escort Cruiser radars couldn't be destroyed
 - Fixed T-55 AI landing
 - Fixed: T-55 AI flaps and air brake didn't animate
 - Fixed: anti-ship radar often failed to lock allied escort cruiser
 - Applied short-names to units for radar/TSD track info UI
 - Fixed: Some AI air units didn't have an RWR
 - Fixed: various enemy units didn't illuminate in TGP at lowest LOD level
 
- Reduce MARM drag for greater range
 - Fixed: allied aircraft droptanks had very low RCS
 - Fixed: RIM-67B (ship VLS missile) incorrect mass
 - Tweaked various SAMs to reduce drag and extreme loss of speed after motor burns out
 - SARH missiles lose tracking when losing LOS to target
 - SARH missiles can reacquire tracking if target is STT and in LOS again
 - Adjusted GBU-39 costs
 
- Added AN/ALQ-131 jammer equip
 - Added jammer MFD page
 - Added option to switch radar display to B-Scope
 - Added option to switch radar to manual elevation/azimuth control
 - Added cursor speed option to radar options
 - Slightly reduced base drag
 
- Added ability for radar to be used as a jammer for up to 2 targets (via TSD)
 - Changed radar scan behavior to be more AESA-like
 - Ignore new target data when current data is from a more accurate source
 - Fixed control surface behavior at high AoA
 - Slightly reduced base drag
 - Added AGM-88S equips
 - Allow radar to be controlled from radar MFD page
 - Changed radar display to B-scope
 
- Only show player name in TSD if same team
 - Show allied ship hull number in TSD track info if available
 - TSD radar line shows range that radar page is set to
 - Only show radar RWR symbol in TSD target info if only source of data is RWR
 - Disabled ability to acquire GPS coords or TGP track on non-triangulated RWR contact in TSD
 - Use triangulation to increase precision of RWR-only contacts in TSD
 - Added "confidence" bar to target info in TSD
 - Added different TSD icons for enemy air targets with no velocity data
 - Fixed: MANPADS unit showed incorrect name in TSD
 - AWACS units datalink their RWR contacts to help triangulation
 - Fixed: Couldn't fire at missiles without STT from TSD
 - Fixed: track showed incorrect mach number in TSD
 - Show solid icon in TSD when enemy air target is found with local sensors
 - Changed TSD's GPS and TGP button to refer to the hovered icon instead of selected weapon target to be consistent with BRAMH info
 
- Run radar code on machine of radar SOI user to remove input latency
 - Fixed: avatar gets spawned twice if multicrew copilot manually returns to briefing when vehicle is about to despawn
 - Keep TGP ownership as non-vehicle-owner when un-SOI unless other pilot explicitly takes it 
 - Fixed: Non-controller couldn't hear damage sfx
 - Fixed: Non-owner GPS groups would desync when SEND DATA
 - Fixed: Non-owner GPS target selection cursor would return to 0 when adding a target
 - Fixed: bingo fuel level not synced
 
- Fixed: radar would unlock when copilot switches lock from one track to another
 - Added DLZ to HMCS
 - Fixed: Non-owner couldn't see GPS target groups changing in multicrew
 - Slightly reduced base drag
 - Added AN/ALQ-131 jammer equip
 - Added MK-83 equip
 
- Fixed: Ground radar locks would show units' editor name
 - Updated for EW compatibility
 - Fixed: strobe lights would illuminate cockpit interior
 - Added AGM-114 and AGM-145 x2 racks