public_testing v1.3.0p56
All changes since last announcement:
v1.3.0p56
Multiplayer
- Fixed: ASF-58 deaths were not synced
- Don't get death credit or give kill credit if returning to briefing room from a rearming station
- Increased dogfight mission player counts to 6 vs 6
- Added 24 total kills per team objectives to deathmatch missions so they can have a win/lose state
- Fixed: dead AI pilots would continue to extrapolate on clients
- Fixed: landed ASF-58s in F-45 coop never took off
General
- Fixed: AWACS would continuously call for local/host
v1.3.0p55
Multiplayer
- Fixed error in synced AI Pilots that caused network crash
- Fixed AI Radar desync for late joiner
- Fixed: radar locks could persist through terrain when far from the "owner" (AI radar is owned by the lobby host)
- Fixed: Missiles could fly through terrain when far from the "owner"
- Updated F-45 coop mission
- Fixed: Control surfaces and throttle were not synced on AI ASF-30
- Fixed vehicle name of enemy AWACS
- Fixed: Enemy AI units would datalink their positions to the host's team
General
- Remote pilot avatar was visible in cockpit in equipment config hangar scene
F-45A
- Fixed TSD error when radar locking
- Fixed radar page error
v1.3.0p54
Multiplayer
- Started adding support for other AI units (tanks, mobile SAMs, air units)
- Added F-45 Coop mission to test AI ground and air units (expect bugs)
- Added Free Flight mission
- Support for timed, sequence, and trigger events
- (WIP) Added options for briefing room type
- Fixed: End mission display did not appear when pilot is killed by g-forces but vehicle is not destroyed
- Fixed: Landing gear wheels did not spin on other players taxiing
- Fixed: two slots in Guns Only dogfight scenario still had all weapons available
- Fixed: Engines could be desynced and disabled for other players
- Show both player name and vehicle type in F/A-26B radar locked target info
F/A-26B
- Added Mach info to radar locked target info
- Added track index to radar locked target info
AV-42C
- Fixed rear landing gear in extended state
General
- Fixed: A few missiles did not have hitboxes
Units
- Fixed: GAV-25 could not aim rockets properly
- Fixed: AV-42C bombing behavior
- Fixed: Manta UCAV couldn't fire on ground units properly
- Fixed: Dead AWACS could still reply "denied" to requests instead of not responding
v1.3.0p52
Multiplayer
- Kill objectives info still showed for both teams on the end mission display
- Fixed error caused by damage credit which caused network routine to crash
- Fixed: could still get kills/deaths/assists after mission was over
v1.3.0p51
Multiplayer
- Fixed error from remote bullet that caused network routine crash
v1.3.0p50 public_testing
Multiplayer
- Fixed: Players list in F-45 MFD did not display properly
- Fixed: error caused F-45 TSD data link routine to crash
- Fixed: We got HUD notifications for other team's objectives
- Added pilot name to TSD target info box when highlighting a player
- Fixed: End mission display showed info on both teams' objectives instead of just yours
- Added kills/assists/deaths stats to players list
- Fixed: Rearm station radio message on spawn
F-45A
- Added quick access radar power button/indicator to top of MFD
- Fixed: slewing EOTS using TSD would point at target's actual position instead of estimated position if target is hidden
- Can fire AIM-120 without radar lock (TSD data link)
- Fixed: TSD data link to AIM-120 would direct it to last known position instead of extrapolated position
- Fixed: occasional inaccurate velocity calculation for RWR detected units made their estimated positions float away in TSD
General
- Fixed: with IR missile in uncaged mode, trying to fire second missile while continuously holding trigger would switch weapon instead
v1.3.0p46
Multiplayer
- Fixed: other F-45's name tags displayed your name instead of theirs
- Fixed: F-45 HUD icons did not show friend/foe correctly
- Fixed: F-45 RWR did not work properly
- Fixed: missiles on F-45 HUD would interpolate in a loop after exploding
F-45A
- Enemy units which are known to be static will not fade from TSD once detected
v1.3.0p45
Multiplayer
- Fixed: other player becomes center of floating origin when spawning in F-45
- Fixed: F-45 TSD always got data link from Team A
- Fixed: F-45 TSD icons were always friendly for Team A and hostile for Team B
- Fixed: F-45 TSD did not get datalink from other net players
v1.3.0p44
Multiplayer
- Fixed: F-45 spawns
- Removed untitled mission
v1.3.0p43
Multiplayer
- Added F-45A spawns to BVR and Strike missions
- Added a couple more SAM sites for each team in the mountains of Strike mission
General
- Fixed broken landing gear in retracted state in p42
- Fixed: end mission display did not appear on mission complete in p42
F-45A
- Fixed: external mounted AIM-120s were the "older" version used for the FA-26B instead of newer ones mounted inside the F-45
AV-42C
- Fixed: unit icon was drawn for player vehicle in nav map
v1.3.0p42
Multiplayer
- Fixed: gun audio was too loud
- Fixed AV-42 icon/tgp locking point position
- Added join/leave notifications to AV-42C cockpit
- Added callsign label to AV-42C cockpit
- Fixed: jettisoned or broken off equipment never get cleaned up
- Fixed weapon limitations in Guns-only and Guns'n'Heaters dogfight missions
- Fixed: Remote TGP periodically points in wrong direction
- Fixed incorrect TWR for AV-42C in briefing room equipment config
- Fixed errors caused by despawning player vehicle on respawn
General
- Fixed: End mission screen did not properly show up after ejecting or crashing in single player
v1.3.0p41
Multiplayer
- Fixed AV-42C navmap icon
- Fixed: Client AGM-188 did not lock onto radars
- Fixed: AV-42C RWR did not work properly
- Fixed: previously used equipment did not get loaded for AV-42C
- Fixed: M230 was not allowed in PVP Strike Mission