Update v1.11.0
This update focuses on mission editor features and improvements, as well as various bug fixes.
[h2]v1.11.0f22[/h2]
[h3]General[/h3]
[h2]v1.11.0f22[/h2]
[h3]General[/h3]
- Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
- Fixed: NVG brightness setting wasn't persistent
- Added NVG pitch setting to NVG options MFD page
- Fixed: ILS frequency didn't get quicksaved
- Fixed: SOI didn't get quicksaved for non-touchscreen MFDs
- Fixed: targeting markers were masked incorrectly in fullscreen NVG mode
- Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts
- Fixed inconsistent "IR AAM" HUD labels
- Fixed AGM-88 and AGM-88S steering in HOJ mode
- Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor
- Fixed: AI buddy lasing didn't work for clients
- Fixed: player's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
- Fixed: missing spectate button when mission is over
- Added list of recently played with users to MP menu
- Automatically mute blocked players when joining a lobby
- Added warning when joining a lobby that contains blocked members
- Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)
- Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned
- Fixed jerking/snapping when spawning on moving carrier
- Added "Fire Random Event" system action
- Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed
- Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer
- Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns
- Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)
- Added ability to place units with alternate spawns on carriers
- Fixed: spawn lives could be changed per alt-spawn (should be same for all)
- Added actions/options to enable/disable alt spawn points
- Added Weather Preset Editor (Toolbar Edit->Weather Presets)
- Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn
- Added Unit List "Any Gets Killed By" unit list conditional
- Added: "Gets Damaged By" conditions for units and unit lists
- Added: "Gets killed by Any" (list) for units
- Added MPSpawn and AI unit "gets killed by" conditional
- Fixed: alt spawn weight couldn't be set to 0
- Added MP Spawn conditional to check if player is using a specific Alt Spawn #
- Fixed: liveries were disabled by default when testing a multiplayer mission from the editor
- Select last edited scenario when returning to mission editor main menu from a mission
- Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission
- Fixed "JTAC Lase Waypoint" typo
- Added budget comparison conditional to MP Spawns
- Added budget comparison conditional to Unit Lists
- Fixed dark livery previews in Livery Editor
- Fixed: Transition Time was not working properly
- Hide Vehicle Control conditional node in multiplayer missions
- Fixed: Transition Wind gusts parameter was incorrectly limited to 8
- Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model
- Fixed: SAMs wouldn't fire in HOJ mode
- Fixed: AI EF-24 didn't spawn on carrier/land with wings swept
- Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff
- Fixed: AI allied ground units remained "hot" after being destroyed
- Updated Korean translation
- Added G-force damage to wings
- Added ability to drag NAV map via touch screen
- Added G-force damage to wings
- Fixed: control surfaces would be locked in place when battery is switched off causing over-G
- Remove weapon bay doors when internal hardpoint breaks
- Fixed: AGM-88S was missing from built-in singleplayer missions
- Fixed: Open weapon bays didn't affect RCS when empty
- Fixed: HARM couldn't be fired in HOJ mode
- Added ability to drag NAV map via touch screen
- Wrap cursor on x axis in FRAZ
- Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal
- Fixed: Nav map position was slightly offset
- Fixed: All door handle audio came from the rear left handle