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Patch v1.11.1

v1.11.1f1
General
- Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list
Mission Editor
- Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier
- Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position
- Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns
Multiplayer
- Added Online Conduct notification
- Fixed TGP sync issue which could cause net crash when joining a server
- Fixed T-55 DLC sharing
F-45A
- Fixed: numpad wasn't affected by MFD brightness setting
EF-24G 1.2.3f1
- Fixed: numpad wasn't affected by MFD brightness setting

Update v1.11.0

This update focuses on mission editor features and improvements, as well as various bug fixes.

[h2]v1.11.0f22[/h2]
[h3]General[/h3]
  • Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
  • Fixed: NVG brightness setting wasn't persistent
  • Added NVG pitch setting to NVG options MFD page
  • Fixed: ILS frequency didn't get quicksaved
  • Fixed: SOI didn't get quicksaved for non-touchscreen MFDs
  • Fixed: targeting markers were masked incorrectly in fullscreen NVG mode
  • Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts
  • Fixed inconsistent "IR AAM" HUD labels
  • Fixed AGM-88 and AGM-88S steering in HOJ mode
[h3]Multiplayer[/h3]
  • Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor
  • Fixed: AI buddy lasing didn't work for clients
  • Fixed: player's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
  • Fixed: missing spectate button when mission is over
  • Added list of recently played with users to MP menu
  • Automatically mute blocked players when joining a lobby
  • Added warning when joining a lobby that contains blocked members
  • Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)
  • Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned
  • Fixed jerking/snapping when spawning on moving carrier
[h3]Mission Editor[/h3]
  • Added "Fire Random Event" system action
  • Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed
  • Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer
  • Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns
  • Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)
  • Added ability to place units with alternate spawns on carriers
  • Fixed: spawn lives could be changed per alt-spawn (should be same for all)
  • Added actions/options to enable/disable alt spawn points
  • Added Weather Preset Editor (Toolbar Edit->Weather Presets)
  • Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn
  • Added Unit List "Any Gets Killed By" unit list conditional
  • Added: "Gets Damaged By" conditions for units and unit lists
  • Added: "Gets killed by Any" (list) for units
  • Added MPSpawn and AI unit "gets killed by" conditional
  • Fixed: alt spawn weight couldn't be set to 0
  • Added MP Spawn conditional to check if player is using a specific Alt Spawn #
  • Fixed: liveries were disabled by default when testing a multiplayer mission from the editor
  • Select last edited scenario when returning to mission editor main menu from a mission
  • Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission
  • Fixed "JTAC Lase Waypoint" typo
  • Added budget comparison conditional to MP Spawns
  • Added budget comparison conditional to Unit Lists
  • Fixed dark livery previews in Livery Editor
  • Fixed: Transition Time was not working properly
  • Hide Vehicle Control conditional node in multiplayer missions
  • Fixed: Transition Wind gusts parameter was incorrectly limited to 8
[h3]Units[/h3]
  • Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model
  • Fixed: SAMs wouldn't fire in HOJ mode
  • Fixed: AI EF-24 didn't spawn on carrier/land with wings swept
  • Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff
  • Fixed: AI allied ground units remained "hot" after being destroyed
[h3]Localization[/h3]
  • Updated Korean translation
[h3]AV-42C[/h3]
  • Added G-force damage to wings
[h3]F-45[/h3]
  • Added ability to drag NAV map via touch screen
  • Added G-force damage to wings
  • Fixed: control surfaces would be locked in place when battery is switched off causing over-G
  • Remove weapon bay doors when internal hardpoint breaks
  • Fixed: AGM-88S was missing from built-in singleplayer missions
  • Fixed: Open weapon bays didn't affect RCS when empty
  • Fixed: HARM couldn't be fired in HOJ mode
[h3]EF-24 v1.2.2[/h3]
  • Added ability to drag NAV map via touch screen
  • Wrap cursor on x axis in FRAZ
  • Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal
  • Fixed: Nav map position was slightly offset
[h3]AH-94 v1.3.3[/h3]
  • Fixed: All door handle audio came from the rear left handle

Patch v1.10.3

v1.10.3f1
Multiplayer
- Fixed: lock-up when respawning from a rearming station
AH-94 v1.3.1
- Updated to include NVG settings MFD Page

Patch v1.10.2

v1.10.2p1
General
- Added auto-brightness adjustment to NVG to help in dawn/dusk
- Added NVG settings page to OPTIONS MFD page with brightness and IPD settings
- Increased haptic feedback in Meta and OpenXR mode
- Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode
- Fixed: laser and TOW guidance were not affected by clouds
- Added game setting for overall haptic feedback power
- Hide E-bracket at low speed/high aoa
Multiplayer
- Fixed network crash when certain units receive an engage/disengage event action after they are killed
- Fixed network crash from exception related to RWR datalink
- Fixed: Factory A smokestack destruction not synced for clients
- Fixed network crash that could occur when the TGP is destroyed in a multicrew vehicle
- Fixed network crash when a client receives a forced alt-spawn command when joining
- Fixed: couldn't use rearming station after vehicle was destroyed while rearming
Mission Editor
- Fixed: crash caused by setting Transition Weather or Time with 0 transition seconds
- Added event action to change time of day immediately
Units
- Fixed actor name of Logistics Trucks (previously labelled GECM truck)
- Fixed: Decoy launcher did not go "cold" in TPG after death
F-45A
- Fixed: BINGO set button overlapped fuel drain display
EF-24G 1.2.1f1
- Fixed: radio mode knob (Off/PTT/Hot) position didn't get saved properly
- Fixed: some SAS signature models couldn't be seen in the menu on the right most MFD portals

Patch v1.10.1

v1.10.1p1
General
- Fixed: over-budget error displayed behind weather settings in hangar scene
- Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions
- Added thumbstick deadzone setting to Controls tab of main settings
Multiplayer
- Fixed net crash caused by RadarJammerSync.RPC_BeginJam
- Fixed time of day desync
Map Editor
- Fixed: couldn't create new map in non-heightmap mode
Mission Editor
- Bind Delete hotkey for various delete buttons
T-55
- Fixed: couldn't change time of day/weather for T-55 quick missions