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Update v0.0.17

Hi everyone!
This will probably be the last "Early Access" update for the game. For a while now, the game has had all of the features that I had planned, and more. As you may have seen from the update change logs, a lot of the recent work has been fixing smaller and smaller bugs, to bring the game to a state where you can play through it and have a very unlikely chance of having a problem.

The next time an update is pushed out, it will be Version 1.0, but this is not the end! I still have a lot of plans for this game. This just means that the game will reach a state that I'd call complete, as a polished, single-player VR flight sim, with the potential for hundreds of hours of playtime.

Since it's a bit of a sandboxy-type game, there's plenty of room to add more weapons, units, missions, maps, and other content -- and I will still enjoy working on those and pushing them out into post-1.0 updates.
Of course, there are other huge features that many of you have been requesting, but I'll have more to say about those in future announcements.

Have a happy Summer Sale!


A full list of changes are below:

General
  • Fixed: battery indicator light still works when battery/vehicle is destroyed
  • Changed vertical velocity units to depend on altitude units (ft/min for feet, m/s for meters)
  • Flight warnings will be cleared when battery dies/disconnected
  • Fixed: seat height adjuster works with no battery
  • Fixed: radar error in Akutan
  • Fixed: jumping audio on engine startup
  • Changed landing gear lever to be locked when landed
  • Fixed: incorrect tooltip on Launch Bar switch
  • Fixed: fuel dump could not be turned off when quicksaving/loading while dumping
  • Fixed: detaching external fuel tank at rearming station did not remove fuel from vehicle
  • Fixed: flight warnings stopped working in certain sitations (landing gear, autopilot off, etc)
  • Fixed: jumping audio when shutting down engine
  • Fixed: incorrect "shoot" cue when initially locking an IR or Radar target
  • Fixed: end mission panel texts recorded before a quicksave did not persist
  • Fixed: missing end mission panel texts from certain mission types
  • Reduced "Pull up" warning when flying level at low altitude
  • Removed "Hull" health indicator from HUD
  • Fixed: Reparing did not replace broken canopy
  • Changed desert biome terrain textures
  • Fixed: incorrect initial "Shoot" indication when switching to GBU-12
  • Fixed: hangar/loading scene BGM cuts out before map loading is done
  • Fixed: Background music did not quickload properly
  • Added button to toggle TGP/EOTS gimbal limit line
  • Fixed: rocket launcher CCIP jumped on origin shifts
  • Fixed: Gun CCIP was jittery when TGP locked onto a ground unit in formation
  • Added AWACS commands to comms MFD page
  • Fixed error when attempting to contact closest ATC from MFD, when there are none available
  • Mission background music volume will be lowered while mission radio messages are playing
  • Fixed: error when trying to play a previously downloaded workshp mission after starting the game for the first time
  • Fixed: Incorrect saved loadouts when launching a workshop scenario for a different vehicle than the last one used
AV-42C
  • Fixed radio messages in The Island mission 2 when option objective is completed first
F/A-26B
  • Fixed typos in jettison buttons' tooltips
  • Fixed: airspeed gauge was blank before battery on
  • Autoset first waypoint for Op:DC mission 3
  • Revised some voice lines in Op:DC mission 1
  • Recreated target practice mission in a different map
  • Added a second freeflight mission in a different map
  • Made AIM-120 single rail compatible with hardpoints 11 and 12
  • Fixed missing "x2" in name of AIM-120 dual rail
F-45A
  • Changed gun door to only open when pulling the trigger
  • Enabled side internal bay mounted AGM-145 in quick flight
  • Fixed: error after quickload breaks TSD
  • Added "Bay Assault" mission to quick-flight
  • Fixed incorrect tooltips in CMS settings
Quickload
  • Fixed quickload error caused by disabling old ship wake effect in 16f2
  • Fixed: Countermeasures refilled after quickload
  • Fixed: instrument lights remained off after quickload even though switch is on
Tutorials
  • Fixed: "Rotate to face landing pads" objective in hover AP tutorial did not complete if player was not in an expected location
Units
  • Fixed: SRAD Truck engaged enemies even when "engage enemies" was disabled
  • Adjusted ship wake appearance
  • Adjusted aero/thrust properties of VLS-launched anti air missiles
  • Fixed: Ships would fire VLS-launched missiles from far out of range
  • Fixed: AI pilots would remain in formation while leader aircraft is destroyed and falling
  • Fixed: "Fire Salvos On Waypoint Radius" on rocket artillery always aimed with zero radius
  • Changed rocket artillery to be able to reload (if allowed) and continue firing if empty in the middle of a fire order
  • Fixed errors with AI pilots' ground attacks when there are unspawned units
  • Fixed: landing gear was visibly missing at lower LOD levels for F-45 and GAV-25
  • Fixed: AI aircraft which spawned parked had landing lights enabled
  • Fixed: Pilots got stuck taxiing back to rearm on assault carrier
  • Fixed: Pilots didn't taxi to the runway properly after rearming on assault carrier
  • Improved AI Pilot taxi to runway / queuing behavior at airbases
  • Fixed: sometimes player was granted take off while waiting in line behind an AI pilot
  • Fixed: AI Pilots spawned with 100% fuel despite settings
  • Improved ship path following to fix issues with more complex smooth paths
  • Fixed: MQ-31 landing gear visibly disappeared at lower LOD
  • Fixed: ground unit moving on path sometimes jumps below or floats above surface
  • Changed air units to not explode quickly in the air after death
  • Reduced allied bomber's nav light flare size
  • Improved ground unit formation movement
  • Fixed: incoming missiles interrupted and ruined some scripted AI pilot behaviors like vertical landing
  • Added visual damage and pilot ejection to allied bomber unit
  • Fixed: drunken E-4 AWACS taxi behavior
  • Fixed: Hitboxes of dead ground units occluded nearby living ground units
  • Fixed: AWACS would continuously call out threats if there is more than one hostile group near it
  • Changed: Ground units will not move to formation until the leader has moved or "Set Formation" is called
ATC
  • Fixed: Akutan ATC authorized pilots to land on runway in wrong direction when approaching from behind
  • Fixed: Carrier said "Welcome Back" when you overshoot and crash
  • Fixed: ATC says "Welcome Back" if you request landing then hover in the air
  • Voice requesting take off from "tower" will contact the airbase/carrier you are landed on rather than the closest airbase (which can be the wrong one in some cases)
  • Voice requests to "tower" will contact the last contacted tower (if there is one) instead of always the closest one
Mission Editor
  • Fixed: Double click to edit timed and trigger events
  • Fixed: Double click to select global value
  • Fixed: Double click to select unit group
  • Fixed: Enter and Escape buttons to okay or cancel global value editor
  • Added ability to set hull number for allied ships (defaults to unit ID if not set >0)
  • Fixed: Proximity trigger always used spherical distance regardless of setting
  • Fixed: cancelling a required objective made it impossible to complete a mission
  • Added ability to import an existing standalone mission to a campaign
  • Unused maps will be deleted from campaign when deleting the last scenario that uses it
  • Changed "Join Unit" objective to fail if the unit is dead or has not spawned
  • Added bezier curve mode for paths
  • Fixed: Cancelling an objective that is a prerequisite for a required objective or final objective made it impossible to complete a mission
  • Added priority and non-target event actions for ground and sea units and groups
  • Fixed: double click to edit path
  • Fixed: F/A-26B unit: HP3 and HP8 select None when editing for the first time

Patch v0.0.16f2

Patch v0.0.16f2 is now available.

This patch addresses a few issues found in the recent v0.0.16 update.

General
  • Fixed landing sequence in intro scene
  • Fixed: some warning lights continued after battery was disabled
  • Fixed: rudder pedal model clipped out of position in AV-42 and F/A-26
  • Fixed: trigger remain pulled when letting go of joystick while trigger was pulled
  • Fixed HUD CCIP to display properly when impact point is far below
  • Fixed errors in log from AIPilot (harmless)
  • Fixed inconsistency between aircraft position when spawning and rearming on carriers
  • Fixed: instrument lighting did not require electricity
  • Fixed: APU did not get repaired properly
  • Fixed: helmet was visible in S-cam smooth look when disabled in FPV
  • Fixed: "Destroy" missions were completed if the targets were not spawned yet
  • Fixed: Error with ground unit groups broke missions
  • Changed ship wake graphics
  • Added normal maps to carrier deck surface
  • Fixed: carrier arrestor cable hovered over deck while retracting
  • Fixed: altitude warning would sound before climbing above min altitude at takeoff
F/A-26B
  • Fixed instrument light switch tooltip
Units
  • VTOL capable air units requesting landing will be served VTOL-only parking spots (helipads) first if available
  • AI pilots can now use guided bombs
  • Fixed errors when spawning some air units, causing mission load to fail
  • Fixed: killing leader of ship group did not hand off the leader's order to the next promoted leader
  • Fixed soldier LOD
Mission Editor
  • Fixed error preventing removing a unit from a carrier when there is another new carrier with no units
  • Fixed missing map_akutan
  • Fixed: Forcing quicksave while spawning ships would cause ships to not move on quickload

Update v0.0.16

Update v0.0.16 is now available!


This update has been focused on fixing many small bugs that have creeped in from recent feature additions, and many that have been around for far too long. We're working steadily towards the "1.0" goal of having a solid single player experience, so on top of the bug fixes, a few small but critical features have been added.

[h3]Some highlights:[/h3]
  • In order to help out with longer or more difficult missions, you now have the ability to repair at rearming stations and return unused equipment for money.
  • The communications system has been expanded to allow you to contact specific ATCs (bases, carriers).
  • The allied cruiser sea unit now has a single spawn point for VTOL units and the player.
  • A new LHA style allied ship unit is available for spawning and launching AV-42s and F-45s.
  • Those who play with hardware rudder pedals can now bind left and right wheel brakes.
  • Unpaved terrain will now feel rough and bumpy.


Huge thanks again to those who have been participating and providing feedback on the public_testing branch!

[h3]Full change log below:[/h3]
General
  • Added ability to repair vehicle damage at rearming station
  • Added radio messages when attempting to contact ground crew for rearm/refuel/repair
  • Added ground crew voice profile by Tesla
  • Added altitude warning settings to options MFD page
  • Added loading bar and reduced hanging when loading steam workshop scenarios
  • Added wingman and ground crew voice profiles by Fyrcat
  • Added missing rearming stations to helipads and large hangars in Akutan airbase
  • Added gimbal limit/airframe mask guide to TGP/EOTS displays
  • Added resistance, bumpiness, and less traction when rolling on unpaved surface
  • Added optional framerate limiter matching VR device refresh rate to try fixing JobTempAlloc errors (experiment)
  • Added bindings for left and right wheel brakes (Hardware rudder must be enabled. If bound, throttle trigger will only control airbrake)
  • Added ability to invert an axis binding
  • Added engine failure indicator lights
  • Added transition to entering/exiting rearming point
  • Adjusted size of light glow (nav lights, strobe, etc) depending on ambient light (smaller during the day)
  • Returning unused equipment in rearming station will refund budget
  • Reloading empty or partially empty weapons will only charge per-missile/ammo/rocket reloaded
  • Improved flight warnings system (using TTS voice temporarily)
  • Changed arrestor cables to break when pulling them in unintended directions
  • Stopped reloading Steam Workshop campaigns and scenarios when unneccessary
  • Made a better screen for when a campaign has no missions (used to be red screen with 1/0 count)
  • Changed quick hand menu to render over everything
  • Fixed: ARAD HUD mode persistent between flights
  • Fixed: HUD missile shot cue got stuck when setting master disarmed
  • Fixed: black screen when launching a tutorial from a new save file before ever selecting a vehicle
  • Fixed: cruise missiles would fail if quicksaved/quickloaded right after dropping, before their guidance turned on
  • Fixed: weapons could be attached to broken hardpoints
  • Fixed: radio message audio only emitted from inside cockpit when at rearming station
  • Fixed: blackout/redout screen effect did not display correctly in SmoothLook spectator camera mode
  • Fixed audio glitches when pressing buttons on loadout configurator on moving carrier
  • Fixed: Fuel dump would continue when battery is cut out
  • Fixed: dash gauges would stop working properly when battery dies until battery power is cycled
  • Fixed: loading scene helmet would float and/or disappear when game is paused (steamvr menu)
  • Fixed possible cause for voice commands to stop working after a mission
  • Fixed: rearming stations stopped working when restarting a mission while at the rearming station
  • Fixed: missile launch warning works with no battery
  • Fixed some inconsistencies with explosion damage on fast moving targets
  • Fixed some missiles not producing enough heat for defensive missiles to lock onto
  • Fixed: missiles with detachable boosters did not generate heat
  • Fixed: was able to return to aircraft from rearming right before "Reload All" was complete, causing the last few weapons to not be initialized properly
  • Fixed: MFD equip page showed garbage info when quicksaved and loaded while in an equip's settings page but not being displayed
  • Fixed: was able to enter rearming station while hooked into arrestor cable, causing mayhem
  • Fixed: wing fold warning did not sound when wings are folded before attempting to take off
  • Fixed: wingmen sometimes called "defeated missile" when the missile they were evading actually killed them
  • Fixed possible cause for exploding aircraft when attaching equipment on a moving carrier
  • Fixed splash scene background
  • Fixed: some objectives could be completed unintentionally during a quickload
  • Fixed: pressing certain buttons made beep sound when battery is off
  • Fixed inconsistency between HUD OLS and carrier OLS
  • Fixed: tutorial label lines did not dispose properly when restarting the mission
  • Fixed: autopilots could be enabled while landed
  • Fixed: speed autopilot could be enabled without battery
  • Fixed: Parking space reserved by player takes too long to unreserve when player leaves
  • Fixed: parking space was not marked unoccupied when occupant dies
  • Fixed: scroll views in main menu would scroll past edge while scrolling, which would hide menu items if scrolling by accident
  • Fixed: scroll views in equipment configurator would scroll past edge while scrolling
  • Fixed: if no wingman voice settings were set, all were disabled by default instead of enabled
  • Fixed: if no wingman voices are enabled, div by zero error when spawning wingman
  • Fix for issues with launching campaigns from the in-game workshop browser
  • Fixed: player aircraft spawns with landing gear up when restarting mission from very far away from spawn point
  • Fixed: controller vibrates continuously after exiting Steam overlay if it was vibrating while entering Steam overlay
  • Fixed: Carrier responded "wait for clearance" when requesting take off, even though a catapult was immediately available
  • Fixed: parking space reservation system was sloppy, causing bugs including VTOL AI pilots landing where the player was instructed to park
  • Fixed incorrect playback length of mp3s in briefing notes
  • Fixed: cancelling take off request after taxiing onto runway does not free the runway for other aircraft
  • Fixed signs in Airbase 2
  • Fixed: vehicle moves slightly relative to aircraft carrier on origin shifts
  • Fixed: vehicle moves several meters relative to aircraft carrier on quickloads
  • Fixed: workshop browser Info button no sound
  • Fixed: workshop browser play button no sound
  • Fixed: VRKeyboard Okay and Cancel buttons no sound
  • Fixed: loadout congfiguration save/load menu audio too loud
  • Fixed: bottom of wingman voices list in game settings was cut off
AV-42C
  • Added CMS settings MFD page
  • Added bingo fuel settings to options MFD page
  • Removed old warnings from vehicle destruction
  • Fixed: objectives mission did not advance if player skipped regrouping before attacking in The Island mission 4
F/A-26B
  • Added CMS settings MFD page
  • Added hitbox to engines
  • Added bingo fuel settings to options MFD page
  • Added OLS indicator to HUD during carrier landing
  • Updated gun model
  • Tweaks to Desert Cobra mission 8
  • Set carrier group in Desert Cobra mission 6 to begin turning earlier so it won't be turning while units are landing
  • Fixed: nav/strobe lights still showed on broken wing tips
  • Fixed: losing lock in boresight mode leaves the BRA info on the page
  • Fixed issue in Desert Cobra mission 6 where destroying all air targets except the bomber's escorts will begin RTB objective without completing the CAP mission
F-45A
  • Added CMS settings page to SMS page
  • Added hitbox to engine
  • Added icons showing when missile or enemy aircraft is hot or cold in TSD
  • Added countermeasure counts to MFD
  • Adjusted wing aero sound
  • Engine startup takes more electrical power
  • Updated gun model and description
  • AGM-145 can now be launched without a lock (LOAL - lock on after launch)
  • Improved landing gear suspension characteristics
  • Fixed: internal weapon bay doors did not work properly after internal weapons were rearmed
  • Fixed: tinted visor would darken HUD
  • Fixed inaudible aero braking sound
  • Fixed: could not slew EOTS via TSD if EOTS display was not visible
  • Fixed: Can't issue "Attack my target" command on TSD target if TSD page is minimized
  • Fixed: Issuing "Attack my target" on TSD target will cause both "affirmative" and "can not comply" commands when it should be "affirmative"
  • Fixed quicksave error when there are deleted GPS groups
Equipment
  • Fixed: Antiship missile would dive into ground if it finds a target while still flying over terrain and is set to sea-skim
  • Reduced CBU-97 bomblet parachute drag to reduce hangtime before skeets deploy
ATC
  • Added ability to specify which "tower" to contact for ATC in MFD
  • Added ability to specify which "tower" to contact for ATC using voice
  • Added ability to request vertical landing and takeoff instead of conventional
  • Added responses for requesting take off from the wrong ATC
  • Added "Call the ball" interaction when landing on carrier
  • Fixed: contacting nearest ATC will call the last airport you requested take off from, even if it is not the closest one
  • Fixed: requesting landing from a different airbase before landing at a previously requested airbase did not cancel the previous request
Units
  • Added "Assault Carrier" allied sea unit
  • Added option to disable "stop to engage" on tank units
  • Added exterior lights to AI aircraft where missing
  • Allowed spawning VTOL aircraft on the allied cruiser unit
  • Allowed requesting vertical landing and takeoff from cruiser unit
  • Changed AI Pilot taxi behaviour to speed up a slightly on straights and slow down on turns to reduce taxi time
  • Fixed typo in B-11 Mk-83 equip
  • Fixed: ship wake stretched from spawn point to current position after quickload
  • Fixed: VTOL units did not return engine tilt to default after landing vertically
  • Fixed: MANPADS sometimes lead the target too much when shooting
  • Fixed: invincible air units could fly through terrain and water
  • Fixed aircraft failing to land properly if navigation speed is set too high
  • Fixed: Error when an AI pilot takes off from a carrier, then lands and attempts to take off from a different carrier type
  • Fixed AI AV-42C oscillation when taking off vertically
  • Fixed F-45A landing short when performing arrested recovery
  • Fixed: AI pilots lost lock on target when firing non-fire-and-forget AGM
  • Fixed: ground units set to attack only other ground units would not attack landed aircraft
  • Fixed: AI pilot quickloaded during the final stage of VTOL landing would crash
  • Fixed: Sometimes soldiers would stop on the way to entering player passenger bay
Mission Editor
  • Added a prompt and prevent creating a mission that has the same filename as a map used by the mission or campaign, which caused conflicts
  • Added prompt in campaign edit window to repair a campaign with known issues
  • Added prompt in campaign edit window if unsaved changes to campaign info will be lost when exiting the window
  • Added "Global Values" and related conditions and event actions
  • Added event action to kill player pilot
  • Added event action to destroy player vehicle
  • Added event action to kill entire unit group
  • Changed path name to rename button w/ dialogue
  • Made trigger and sequence event name char limits and UI consistent with timed events
  • Various UI tweaks
  • Set framerate limit in editors to stop CPU/GPU overusage
  • Fixed: conditional editor got stuck if a node is deleted while editing a connection from it
  • Fixed: when launching as invincible, AI pilots would not fire guns at player
  • Fixed: Playing a BGM song after it stops did not start it from the beginning
  • Fixed: could not save scenario after setting up event action with an MP3 when that mp3 already existed in mission resources the audio test button was used (file was in use)
  • Fixed: could not save after an mp3 was tested in an event action, then deleted
  • Fixed: could not delete sequenced events with empty event actions
  • Fixed: aircraft unit did not get properly removed from a carrier when moving it when there are multiple carriers on its team
  • Fixed issues when deleting a carrier that has units on it
  • Fixed error when calling "Land" action on air group with unspawned units
Steam
  • Require logged in on Steam account to launch game

Update v0.0.15

Version 0.0.15 is now available on the main branch!

We're a bit overdue on the goal of bringing the game to 1.0 by the end of 2019, but we're moving forward nonetheless.
Over the last few months, with the help of everyone participating in the public_testing branch, we've fixed countless bugs, added many mission editor features which will allow for more interesting custom missions, and brought the F-45A to a more complete state. There's a new tutorials section which will be filled over time to help you take advantage of the every feature of the different aircraft. Terrain rendering optimizations should solve some more of the performance drop in the previous versions. The F/A-26B's Operation: Desert Cobra campaign now includes the 8th and final mission.

A full list of changes are below:


Alpha v0.0.15

General
- Removed artificial altitude ceiling
- Added atmospheric effects to wing aerodynamics and jet engine performance (to create natural altitude ceilings)
- Fixed airbase buildings disappearing at certain distances
- Fixed certain cockpit components not saving properly
- Fixed: dropped bombs that were damaged by other bombs played damage sounds on player vehicle
- Fixed terrain shader issue that may have contributed to reprojection issue
- Fixed center stick moving when grabbed
- Fixed camera shakes caused by explosions and sonic booms
- Fixed black screen on startup on systems where speech recognition is not supported
- Fixed: low LOD models showed at incorrect distances in spectator camera
- Fixed error spam in intro scene
- Fixed error in map editor preview generator
- Can use throttle thumbstick to switch SOI
- Added Vive Cosmos default bindings
- Added sound effects to TGP functions
- Fixed: objectives out of order in MFD after quickload
- Added ability to request rearm and refuel with voice
- Fixed: spectator camera would continuously reset when in fly-along missile mode and missile/bomb is about to impact
- Fixed game directory path issues when game is launched from another process
- Fixed missing text in AV-42C and F/A-26B seat recenter MFD page
- Fixed spectator camera jittering in PresetViews mode
- Added Camcorder mode to S-Cam
- Improved performance of terrain shader
- Fixed "Orbit Here" radio command not working properly
- Added Tutorials menu to main vehicle menu
- Added Radar tutorial
- Added SEAD tutorial
- Added AGM tutorial
- Moved AV-42C tutorials from "The Island" training tab to main tutorials menu
- Fixed: Attached equipment didn't affect RCS of AV-42C and F/A-26B
- Fixed: changing page in main settings menu reverted unsaved changes
- Fixed: Smoke and explosion particles were still visible after quickload or mission restart
- Fixed: Sonic boom sound not muffled when canopy is closed
- Fixed collision warning beeping when parked on carrier
- Updated loading scene
- Fixed parking orientation in Airbase 2 hangars
- Updated map loading display to show proper map edges
- Fixed: GPS targets don't initially appear in HUD until GPS targets are changed
- Fixed: Some meshes, textures and materials were not destroyed when not in use, causing system to run out of memory in long play sessions
- Fixed loading scene when launching map editor
- Reduced memory used by map cities
- Fixed near clipping plane for Spectator Camera in SmoothLook mode
- Disabled shadows at far Spectator Camera distances to remove shadow artifacts on terrain
- Fixed far plane cutoff in Spectator Camera interior views
- Fixed: player blackout caused exterior Spectator Camera audio to fade out
- Added slight camera shake to interior Fixed Spectator Camera from g-forces, cannon fire, etc

Steam Workshop
- Fixed: Background music did not play in Steam Workshop custom missions
- Fixed: unwanted loading popup when selecting a page in workshop browser

F/A-26B
- Added declutter switch
- Moved MFD Brightness knob
- Added MFD swap button
- Improved pitch control at high AoA
- Added fuel dump switch
- Added visual damage to wings
- Fixed MFD Swap button tooltip
- Added auto speed AP mode
- Added AP altitude adjuster
- Added Mission 8 to Operation: Desert Cobra
- Tweaked Operation Cobra Mission 3 to make it more interesting
- Fixed missing RTB and refuel waypoints in free flight
- Fixed: Rear view mirror was not quicksave persistent
- Fixed: Side eject handles (with center stick) did not require tight grip with Index controllers

F-45A
- Fixed: formation lights were on by default
- Added shoot indicator
- Changed TSD scale toggle to zoom in/out buttons
- Added center stick option
- Added autopilot controls
- Changed internal laser guided bomb to use trigger to open bay
- Fixed: some weapons fired from internal bay did not balance properly
- Added AGM-145 anti-tank missile
- Added GBU-53 Advanced SD Bomb
- Added Fuel Config screen to SMS MFD page
- Fixed: some indicator lights worked with no battery
- Fixed incorrect TSD target indicator after GPS targets have been deleted
- Fixed TSD quickload issues caused by missiles
- Fixed Nav map quickload issues
- Reduced overly aggressive flight assist for roll and pitch
- Improved flight assist during jet-borne flight
- Added SMS mode selector (config/arming/jettison)
- Added wing damage models
- Added another mission to quick-flight
- Added TSD HUD icons and filters
- Slightly reduced radar cross section
- Fixed: lift fan would still work if the engine failed to start up
- Fixed: Map display stops working after turning MFD off and on
- Fixed TSD errors after quickload
- Fixed: radar power not persistent after QL
- Fixed: TSD zoom not persistent after QL
- Fixed: TSD selection not persist after QL
- Fixed: MFD SOI not persistent after QL
- Fixed: SMS mode not persistent after QL
- Fixed: SMS Fuel page not persistent after QL (not displayed)
- Fixed: SMS WBD Override page not persistent after QL (not displayed)
- Fixed: Fuel dump not persistent after QL
- Fixed Quickload error when a GPS group was deleted
- Fixed TSD icons glitched around after quickload
- Added quicksave menu to "Game" MFD page
- Fixed incorrect audio source for parking brake

AV-42C
- Added fuel dump switch
- Added visual damage to wings and fuselage
- Fixed missing tooltips on Nav and Strobe light switches
- Changed afterburner to be more throttleable to help hovering at TWR where hover point is near afterburner threshold

Equipment
- Reduced AIM-126, AIM-9, and AIRS-T drag
- Increased AIM-126 radar receiver field of view and adjusted launch zone parameters
- Allowed GBU-12 to lock on after launch to allow dropping on laser-designated targets which are initially out of view
- Added declutter button to ARAD MFD page
- Fixed issue where AGM-114 would not track to target in certain launch conditions
- Increased stealth charactersitics of AGM-89 and AGM-161
- Fixed guidance issues on missiles mounted at rearming station
- Fixed: GBU-12 (and possibly others) did not detonate when killed
- Fixed GBU-39 and GBU-53 in quad mounts were ejected in the wrong direction

Units
- Fixed VTOL units colliding with carrier island on takeoff
- Fixed AI pilot issue when returning to base from far away
- Added option to enable AWACS comms on allied AWACS (WIP)*
- Fixed MQ-31 landing on non-carrier runway
- Fixed heat emission on certain aircraft engines
- Applied mach drag effects to AI aircraft
- Reduced AI aircraft collisions with terrain when landing
- Fixed loud audio coming from AI AV-42C on spawn
- Fixed AI pilots running into terrain when returning to base from far away
- Added MAD-4 Radar and Missile launcher units to enemy team (Mobile Air Defense)
- AI Pilots will not enable radar while landed, landing, taking off, or refueling
- Tweaked AI pilot terrain avoidance more to solve crashes in certain situations
- Adjusted MQ-31 engine and aero performance which were too weak to climb to altitude when fully loaded
- Fixed AI Pilot getting lost when taxiing to runway from large hangers in airbase 1
- Fixed: Rearm/Refuel point props did not snap to ground surface
- Added destruction models to enemy bomber
- Fixed: Certain aircraft units spun and floated into the air when destroyed on the ground
- Fixed: IRAPC not illuminated in TGP view when not zoomed in on it

Quicksave
- Fixed black screen issue after quicksaves
- Fixed error when quicksaving while an AI pilot is vertically landing on a helipad
- Fixed: HUD showed "no arm" after quickload
- Fixed: Quad hand menu quicksave did not honor quicksave limits set by mission creator
- Fixed: Exploded pieces of dead aircraft spawned unintentionally after quickload

Mission Editor
- Fixed unwanted inputs when using static object browser
- Show loading message when quitting mission editor
- Added bearing to measuring tool
- Added option to select a waypoint as "bullseye"
- Added Sequenced Events**
- Added ability to change whether allied air units can be commanded by the player (both wingmen and non-wingmen)
- Added ability to reorder objectives in the objectives list (does not affect start order/prerequisites)
- Added ability for AI AV-42C's to pick up, drop off, and be preloaded with soldiers
- Added "Is Landed" condition for AI aircraft units in conditional editor
- Opening the Event Action Browser will bring the browser to the previously selected action
- Fixed: AI pilots made radio call as if they destroyed a player-designated target, when it was an editor-designated target
- Fixed: cursor heading changed while moving over terrain
- Fixed: static objects did not align properly to terrain after loading saved mission
- Added Conditional Actions (If/ElseIf/Else)
- BGM will no longer replay from beginning if the same song was triggered again by an event action
- Added quicksave and quickload event actions
- Orbit, nav path, form on pilot, refuel, rearm, RTB event actions will interrupt AI pilot bombing runs
- Added ability to preload soldiers to Player's AV-42C
- Fixed issues with editing aircraft on Carrier and pressing Cancel
- Fixed: Enter button while editing value in conditional editor would close the editor
- Added surface speed conditional for player spawn
- Added a prompt when the mission image is too large for Steamworkshop upload
- Allow AI pilots to take off after being commanded to land


Attention Vive Cosmos Users

If you are using the Vive Cosmos and you haven't already created your own custom input bindings, you may find that your controllers are not able to move in the game. The public_testing version now includes default bindings for the Vive Cosmos.

The bindings still need further testing, but if you want to switch to the public_testing branch and try it out, you can do so in the "betas" tab in the game's properties window. If you have the Cosmos and can use it in the public_testing branch, please let me know how it goes.

Thanks!