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Patch v1.12.5

This patch should solve a performance issue that popped up in v1.12.0.
Have a great weekend!

v1.12.5f1
General
- Fixed: instanced rendering was not working properly, reducing performance
- Fixed: vapor cone was missing for certain aircraft (mostly players)
Units
- Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)

Patch v1.12.4

v1.12.4f5
Multiplayer
- Fixed: IFV TOW missiles were invisible to client
- Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends
Units
- Fixed: T-55 AI error due to mislabeled default equipment
Mission Editor
- Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively
- Added folders/reordering to global value editor
- Fixed: Allied B-11 bomber couldn't switch teams properly
- Fixed: Objective Completed/Failed events would run even if not started

Patch v1.12.3

v1.12.3f1
Multiplayer
- Fixed: IR SAM missiles other than MANPADS were still not visible to clients
- Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu
- Fixed various minor errors
Mission Editor
- Fixed forced equips issue caused by regional decimal formats

Patch v1.12.2

I missed a couple fixes in the last patch.
Happy friday!

v1.12.2f1
Multiplayer
- Fixed: missions failed to load properly if they had ICBM Silo units
Mission Editor
- Fixed: Timed events didn't refresh UI positions after adding a new action

Patch v1.12.1

v1.12.1f1
General
- Fixed some errors which caused parallel raycasting to fail (cascading into other issues)
Multiplayer
- Fixed RPC_RefreshA error when late-joining a lobby with AWACS
- Fixed: IR SAM and MANPADS missiles were not visible to clients
- Fixed error when using ARAD to select a target without ARAD HUD enabled
Mission Editor
- Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance