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Update v1.1.0

[h3]Version 1.1.0 is now available![/h3]
This update fixes a few critical bugs involving black screens and explosive weapon damage. It also introduces support for translating the game text to other languages. The first full text translation available is Chinese, supplied by one of our outstanding community members. If you would like to participate in translating the game to your language, the localization tool can be opened by clicking the button at the bottom left of your monitor in the game's intro scene. It will allow you to create a new language pack and edit the translations for the game text. Language files will be generated in the Localization folder in the game directory. We have a channel in our Discord server for collaborating on localization.

For compatibility/testing, the previous version will remain available as an opt-in 'beta' branch.

A full list of changes for v1.1.0 is below:

Localization
  • Added support for text translation
  • Added localization editor
  • Included Chinese translation by 醉仙望月
General
  • Fixed various causes of black screen on game/mission startup
  • Fixed issue with air refueling boom
  • Fixed: Some bomb explosions still did not damage hitboxes when near direct hit
  • Fixed: explosions usually did no damage to ground units with a certain type of hitbox
  • Fixed: Launch bar did not retract automatically when retracting landing gear after catapult launch
  • Fixed bug which may have caused overpowered carrier arrestor cables
  • Added "greyhound" as a voice recognition missile callout
  • Fixed: "AUTO" text on joystick adjuster was unlit in F-45A and F/A-26B
  • Various minor performance optimizations
  • Reduced AGM-89 size by 15%
A/V-42C
  • Adjusted AGM-89 mounting point
  • Fixed: M230 turret would jump around when in gimbal mode and TGP in PIP mode (will now lock forward)
F/A-26B
  • Fixed: VSI and AP ALT dash labels were not lit
  • Fixed: HSI showed incorrect distance unit until activated by landing request
  • Fixed: Disabling radar would not cause pre-pitbull AIM-120 to lose tracking
  • Fixed: damage to wing aerodynamics could be fixed by toggling wing fold switch
F-45A
  • Fixed: Unit options button tooltip was incorrect
Units
  • Fixed: Enemy carrier radar did not shut off when ship is sunk
  • Fixed a possible cause for ground units being found floating in the air occasionally
Mission Editor
  • Fixed: Player roll and pitch conditional value could not be changed from 0
  • Added ability to fine tune cursor rotation with shift + middle mouse drag
  • Added city buildings and roads to minimap

Patch v1.0.3

This patch is to fix an issue with the refueling tanker's boom caused by a change in 1.0.2.

v1.0.3f1
General
  • Fixed issue with air refueling boom

Patch v1.0.2

This patch includes a set of fixes for bugs reported over the last couple of weeks on the public_testing branch. I have also opened a new branch for the previous version if you need to revert for compatibility reasons.

Patch 1.0.2
General
  • Fixed: Cruise missiles did not maintain altitude while flying towards the first point in a path
  • Fixed occasional error when quickloading AI pilot doing a bombing run
  • Fixed: no space for player to park if all wingmen survive and land first in Desert Cobra mission 5
  • Fixed: no waypoint for Escort objective in Desert Cobra mission 3
  • Small tweaks to various Desert Cobra missions
  • Fixed some cases where explosions did no damage on direct hits
F-45A
  • Fixed: The label of "ALT Warning" was "Altitude Units" (vehicle options MFD page)
Units
  • Fixed: AI pilot would accept a command to attack a target although it was not airborne
  • Fixed: AI pilot taxiing after landing on carrier did not resume after quickload
  • Fixed: AI pilot would be stuck at parking space if quicksave/loaded while rearming
  • Fixed: KC-49 fuel boom would stick out of one of the hangars in Airbase 1 when parked
  • Fixed: Hangar doors did not open for parking AI pilots in Akutan
  • Fixed issues with AI pilot bombing
  • Fixed: AI pilots would unlock brakes before engines start causing them to roll on carrier deck
  • Fixed: AI pilot pitch jittering when flying to an orbit point from far away
  • Fixed: AI units would take off again after RTB command if their default spawn behavior was Take Off
  • Fixed: AI pilot would continue trying to refuel from a tanker that has become unavailable (ex: tanker began landing)
  • Fixed: tanker boom got stuck extended if target refuel port was closed during refueling
  • Fixed: AI aircraft did not continue attacking their target after quickload
  • Fixed possible cause for bombers occasionally spawning at very low speed
Mission Editor
  • Added option for AI aircraft to start cold when default behavior is parked
  • Fixed: AP ALT setting did not update when altitude units are changed
  • Fixed: HSI waypoint distance unit did not update when distance units are changed
Tutorials
  • Disabled quicksave in AV-42C tutorials

Patch v1.0.1

Hello! I hope you've all been enjoying the game since the 1.0 release. There have been a few bugs, mostly involving misbehaving AI, reported in the last couple weeks. Some of these issues appeared in the included campaigns. This patch should clear most of that up.

Have a good weekend!

Patch 1.0.1
General
- Fixed: Wingmen voices were still able to be all disabled, causing black screen at mission start
- Fixed: certain texts did not support certain characters
- Fixed: NVG not visible in spectator cam "Smooth Look" mode
A/V-42C
- Fixed: mp3 radio audio was not as loud as in other vehicles
- Fixed: some missions in The Island campaign did not have RTB waypoint
- Fixed: The Island mission 7 - RTB objective would start if Anti-ship 2 was completed before
Anti-ship 1
- Fixed: soldiers would stand on top of each other at the beginning of The Island mission 1
- Fixed: soldiers in The Island mission 2 stand inside each other
- Updated some mission images for The Island
F/A-26B
- Fixed: HUD tint knob did not default to zero
Units
- Fixed: AI pilot as formation leader in player group would steer off course after quickload
(Caused issue in Desert Cobra mission 8)
- Fixed: AI Pilot would not return to base to refuel when there is no tanker
- Fixed error when VTOL pilot is commanded to land while it is already landing
- Fixed: AI pilots sometimes slide off carrier when waiting to take off
- Fixed subtle jerky motion of ships in formation (caused player vehicle to appear to shake on
carrier in formation)
- Fixed: non-combat aircraft that had editable equipment (MQ-31) could enter combat state after
evading a missile
- Fixed: AI pilot doesn't avoid running into player when breaking from formation to land
- Reduced chance of shooting and/or head-on collision at dogfight merge
- AI pilot will check if someone is occupying its landing pad before transitioning to
vertical landing
- Fixed: AI pilot with low fuel would take off again after player's RTB order
- Fixed: AI pilot that landed vertically on non-carrier surface wouldn't take off again
- Fixed: Some units would pitch up and down right before landing on runway
- Fixed: Overweight VTOL pilot would jettison weapons and land vertically when it could have
landed conventionally
- Fixed: AI pilot would loop endlessly or crash after aborting landing on runway
- Fixed: AI plane sometimes doesn't inherit carrier velocity when beginning to move from parking
space on carrier
- Fixed: F/A-26B was only allowed to land on carrier if two specific spots were available
- Fixed: AI pilot sometimes did not abort landing when another unit moves onto the runway
- Fixed: Drone carrier ship's drones would remain alive if the carrier was destroyed before they
were launched
- Fixed: AI pilots in formation would not engage targets on sight if flying at low altitude
- Fixed: AI pilot sometimes fails to regulate speed properly after retracting gear
(always full throttle)
- Fixed: AI pilot fails to fly properly when spawned after a quickload (affected bombers in Desert
Cobra mission 4)
- Fixed: AI pilots would not aim properly when using AGM, so they would not fire
- Changed ships in a group to move to the closest formation position instead of crossing each
other
- Fixed: AI pilot would taxi back to the runway if quicksaved/loaded while it was about to park
Mission Editor
- Changed "Is Landed" to "Landed" for AI aircraft conditional property

Unable to play recently?

HI everyone. I've heard reports that for some people, Steam is asking you to purchase the game when you already own it, or it is missing from your library. It is likely just an issue caused by today's routine server maintenance and is not limited to VTOL VR. Please wait a little while to allow them to resolve the issue or try restarting Steam. I assure you that it was not caused by the v1.0 update.

Thank you and sorry for the inconvenience!