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Update v1.11.0

This update focuses on mission editor features and improvements, as well as various bug fixes.

[h2]v1.11.0f22[/h2]
[h3]General[/h3]
  • Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
  • Fixed: NVG brightness setting wasn't persistent
  • Added NVG pitch setting to NVG options MFD page
  • Fixed: ILS frequency didn't get quicksaved
  • Fixed: SOI didn't get quicksaved for non-touchscreen MFDs
  • Fixed: targeting markers were masked incorrectly in fullscreen NVG mode
  • Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts
  • Fixed inconsistent "IR AAM" HUD labels
  • Fixed AGM-88 and AGM-88S steering in HOJ mode
[h3]Multiplayer[/h3]
  • Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor
  • Fixed: AI buddy lasing didn't work for clients
  • Fixed: player's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
  • Fixed: missing spectate button when mission is over
  • Added list of recently played with users to MP menu
  • Automatically mute blocked players when joining a lobby
  • Added warning when joining a lobby that contains blocked members
  • Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)
  • Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned
  • Fixed jerking/snapping when spawning on moving carrier
[h3]Mission Editor[/h3]
  • Added "Fire Random Event" system action
  • Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed
  • Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer
  • Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns
  • Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)
  • Added ability to place units with alternate spawns on carriers
  • Fixed: spawn lives could be changed per alt-spawn (should be same for all)
  • Added actions/options to enable/disable alt spawn points
  • Added Weather Preset Editor (Toolbar Edit->Weather Presets)
  • Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn
  • Added Unit List "Any Gets Killed By" unit list conditional
  • Added: "Gets Damaged By" conditions for units and unit lists
  • Added: "Gets killed by Any" (list) for units
  • Added MPSpawn and AI unit "gets killed by" conditional
  • Fixed: alt spawn weight couldn't be set to 0
  • Added MP Spawn conditional to check if player is using a specific Alt Spawn #
  • Fixed: liveries were disabled by default when testing a multiplayer mission from the editor
  • Select last edited scenario when returning to mission editor main menu from a mission
  • Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission
  • Fixed "JTAC Lase Waypoint" typo
  • Added budget comparison conditional to MP Spawns
  • Added budget comparison conditional to Unit Lists
  • Fixed dark livery previews in Livery Editor
  • Fixed: Transition Time was not working properly
  • Hide Vehicle Control conditional node in multiplayer missions
  • Fixed: Transition Wind gusts parameter was incorrectly limited to 8
[h3]Units[/h3]
  • Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model
  • Fixed: SAMs wouldn't fire in HOJ mode
  • Fixed: AI EF-24 didn't spawn on carrier/land with wings swept
  • Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff
  • Fixed: AI allied ground units remained "hot" after being destroyed
[h3]Localization[/h3]
  • Updated Korean translation
[h3]AV-42C[/h3]
  • Added G-force damage to wings
[h3]F-45[/h3]
  • Added ability to drag NAV map via touch screen
  • Added G-force damage to wings
  • Fixed: control surfaces would be locked in place when battery is switched off causing over-G
  • Remove weapon bay doors when internal hardpoint breaks
  • Fixed: AGM-88S was missing from built-in singleplayer missions
  • Fixed: Open weapon bays didn't affect RCS when empty
  • Fixed: HARM couldn't be fired in HOJ mode
[h3]EF-24 v1.2.2[/h3]
  • Added ability to drag NAV map via touch screen
  • Wrap cursor on x axis in FRAZ
  • Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal
  • Fixed: Nav map position was slightly offset
[h3]AH-94 v1.3.3[/h3]
  • Fixed: All door handle audio came from the rear left handle

Patch v1.10.3

v1.10.3f1
Multiplayer
- Fixed: lock-up when respawning from a rearming station
AH-94 v1.3.1
- Updated to include NVG settings MFD Page

Patch v1.10.2

v1.10.2p1
General
- Added auto-brightness adjustment to NVG to help in dawn/dusk
- Added NVG settings page to OPTIONS MFD page with brightness and IPD settings
- Increased haptic feedback in Meta and OpenXR mode
- Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode
- Fixed: laser and TOW guidance were not affected by clouds
- Added game setting for overall haptic feedback power
- Hide E-bracket at low speed/high aoa
Multiplayer
- Fixed network crash when certain units receive an engage/disengage event action after they are killed
- Fixed network crash from exception related to RWR datalink
- Fixed: Factory A smokestack destruction not synced for clients
- Fixed network crash that could occur when the TGP is destroyed in a multicrew vehicle
- Fixed network crash when a client receives a forced alt-spawn command when joining
- Fixed: couldn't use rearming station after vehicle was destroyed while rearming
Mission Editor
- Fixed: crash caused by setting Transition Weather or Time with 0 transition seconds
- Added event action to change time of day immediately
Units
- Fixed actor name of Logistics Trucks (previously labelled GECM truck)
- Fixed: Decoy launcher did not go "cold" in TPG after death
F-45A
- Fixed: BINGO set button overlapped fuel drain display
EF-24G 1.2.1f1
- Fixed: radio mode knob (Off/PTT/Hot) position didn't get saved properly
- Fixed: some SAS signature models couldn't be seen in the menu on the right most MFD portals

Patch v1.10.1

v1.10.1p1
General
- Fixed: over-budget error displayed behind weather settings in hangar scene
- Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions
- Added thumbstick deadzone setting to Controls tab of main settings
Multiplayer
- Fixed net crash caused by RadarJammerSync.RPC_BeginJam
- Fixed time of day desync
Map Editor
- Fixed: couldn't create new map in non-heightmap mode
Mission Editor
- Bind Delete hotkey for various delete buttons
T-55
- Fixed: couldn't change time of day/weather for T-55 quick missions

Update v1.10.0

This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes.

Full changelog below:

[h2]v1.10.0f45[/h2]
[h3]General[/h3]
  • Added OpenXR runtime support
  • Updated Unity to v2020.3.48f1
  • Fixed hand position in Oculus mode
  • Added weather (clouds, rain, fog)
  • Added dynamic time of day
  • Added optional weather/time settings for missions with optional environments
  • Added ILS frequencies to runways (viewed in comms page)
  • Disabled auto-ILS when requesting landing via comms
  • Changed Nav map target altitude to numpad input
  • Changed Alt warning settings to numpad input in AV-42, FA-26, T-55
  • Added antialiasing setting to main game settings
  • Changed ILS glideslope to 3 at airbases and 3.5 on carrier (was 4 before)
  • Clouds prevent or reduce detection from visual/IR sensors
  • Added grain to NVG effect
  • Added white phosphor option for NVGs in game video settings
  • Updated afterburner effects
  • Added formation lights to 42, 26, 55
  • Enabled recoil force for all guns (previously only AH-94 had recoil)
  • Changed F/A-26B, T-55, AV-42C interior lights to red
  • Fixed: missiles ignored collisions for too long after launch (1 second), allowing them to be fired through obstacles
  • Added "homeplate" and "vector to base" voice recognition lines to request RTB directions from AWACS
  • Removed an unnecessary second raycast when checking for radar occlusion
  • Fixed: Anti-ship missiles wouldn't dive to target when it is very close to the coast
  • Fixed: Anti-ship radar had issues detecting ships with compound colliders (such as Allied Carrier)
  • Fixed: Radar detection could be occluded by sub-units attached to the target
  • Fixed: AV-42 and F-45 didn't vertically land in intro scene
  • Fixed some interior audio glitches in AV-42, F/A-26, F-45
  • Fixed: S-Cam TGT mode could find a nearby hostile through terrain
  • Fixed: S-Cam looks away from impact in Chase MSSL mode when laser guided missile is seeking a laser code
[h3]Equipment[/h3]
  • Added laser codes for laser guided weapons (buddy lasing)
  • Added ability to fire AGM-114, AGM-145, GBU-12, GBU-53 in LOAL mode when a seeker code is defined
  • Fixed HSI To/From indicator behavior
  • Added icon to TGP page and HUD when a Seeker code buddy laser is detected in TGP field of view
  • Added options for MANUAL, LOW, HIGH loft options for LOAL AGMs
  • Decreased steering delay on AGM-145 to help it loft sooner off the rail
[h3]Multiplayer[/h3]
  • Added FREQ (frequency) radio setting
  • Changed carrier LSO to transmit on a frequency
  • Added LSO and ILS freqs to LSO display
  • Added ILS freqs to ATC/Airboss displays
  • Handled "RPC_MuvsDmg" error
  • Fixed: soldiers didn't have running animations for clients
  • Fixed: TGP marker laser could be visible in spectator mode
  • Fixed: net client crashed when attempting to join EF-24 as EWO when a previously detected SL-MRM was destroyed before joining
  • Fixed net crash caused by equips being jettisoned while a vehicle is despawning
  • Fixed: Unlocking a target when in boresight mode could cause net routine crash in multicrew
  • Fixed: Landed AI pilots would sometimes appear to bounce up and down for clients
  • Fixed: Soldiers wouldn't load into AI passenger bays properly for clients
  • Fixed: certain ground units would appear to move in place looping after dying for clients
  • Fixed: EF-24 EWO and T-55 copilot didn't see updated GPS targets when moving a target up/down
  • Fixed: Invincible soldiers didn't reset properly when player AV-42 carrying them dies
[h3]Units[/h3]
  • Tweaked/added soldier animations
  • Added allied IFC, APC units (Model by Browning)
  • Added enemy IFV, APC units
  • APC variants can carry passenger soldiers
  • Added logistics trucks
  • Fixed: AI pilots would try to go around if they bounce on carrier landing, even while hooked to a cable
  • Fixed: one factory smokestack remained "hot" after destruction
  • Fixed: Enemy carrier deflectors didn't have colliders
  • Fixed: sea units didn't go cold in TGP after being destroyed
  • Mine boat's mines detonate after destruction
  • Fixed: altered movement speed didn't quickload properly
  • Fixed: ground unit groups didn't resume movement properly after quickload
  • Fixed: MQ-31, Manta UCAV, ASF-30, and GAV-25 didn't have IR laser markers
  • Updated DMS Cruiser missile launcher models
  • Fixed: Allied EW radar was missing colliders
  • Fixed: ASF-58 didn't have a hitbox in the nose section
  • Fixed: T-55 AI's TGP didn't work properly
  • Fixed: Allied IRMD Launcher wouldn't fire
  • Added some missing colliders in DMS cruiser and Drone Carrier
  • Fixed: AI planes could fall through deck after landing on Allied Carrier
  • Fixed quickload issues with AI VTOL taking off
  • Fixed quickload issues with AI VTOL waiting for passengers
  • Fixed: ground unit group action was overridden by unload rally point
  • Fixed error when APC or AV-42 unloads a ground unit with no rally point or unit group
  • Improved AI pilot nav path following
  • Fixed soldier gun model
  • Fixed: Soldiers could try to board a dead AV-42
  • Fixed issue with ASF-30 landing
  • Fixed issue with T-55 AI landing when vehicle weight is low
  • Fixed issue with AI pilots improperly handling bouncing and becoming airborne after landing
[h3]Mission Editor[/h3]
  • Added event actions for Soldier units to laser designate targets
  • Added event actions for AI pilots to laser designate targets
  • Added ability to change ILS frequencies in mission editor
  • Added ability to set carrier LSO's radio frequency
  • Added ground unit event actions to move to an arbitrary point
  • Added custom time of day option
  • Added date, and map location settings
  • Added Preview Time and Weather options to info bar
  • Added event action to transition to a different time of day
  • Added event to change the time of day speed
  • Fixed: File->Open doesn't reload from disk
  • Added File->Revert button to discard changes and reload from disk
  • Added hotkeys for New and Move point in path editor
  • Added "Any Near Point" conditional for unit groups and lists (arbitrary point)
  • Fixed: conditional editor connector lines stopped rendering when center of canvas was out of view
  • Fixed: Units preloaded into vehicles (AV-42, APC) wouldn't synchronize spawning with that vehicle is not spawned immediately
  • Speed up livery editor loading workshop liveries by not redownloading unless requested
  • Fixed: Steam Workshop button didn't work in livery browser
  • Fixed: Livery list didn't refresh when new liveries were downloaded from workshop with in-game browser
  • Added sorting options for scenario/campaign lists (filename/recently created/recently modified)
[h3]Map Editor[/h3]
  • Added Edit->Environment window with cloud height settings and weather/time preview
  • Added map latitude/longitude values in Map Info window
  • Fixed: Saving a new map before the preview refreshes would not apply the Min/Max height settings
[h3]F/A-26B[/h3]
  • Added Up Front Controller numeric input
  • Added ILS frequency indicator
  • Added laser code input to TGP
[h3]AV-42C[/h3]
  • Updated cockpit
  • Added Speed AP
  • Added Up Front Controller numeric input
  • Added Instruments MFD page
  • Fixed: marking jettison disarms equips
  • Added E-bracket to HUD
  • Added OLS to HUD
  • Fixed APU gauge lighting
  • Fixed: 5th digit was truncated from vertical velocity on HUD
[h3]F-45A[/h3]
  • Added radio frequencies tab on top left of MFD
  • Added numeric input popup
  • Added HSI page
  • Added speed autopilot
  • Changed autopilot inputs to numpad
  • Added laser code input to EOTS
  • Fixed ADI heading tape
[h3]AH-94[/h3]
  • Added data entry to UFD
  • Fixed: Rear torque dial and front APU dial didn't illuminate with instrument lighting on
  • Slightly reduced M230 dispersion
  • Increased GAU-94 dispersion
  • Added BGM-71E TOW anti-tank missile
  • Added BGM-71H TOW bunker buster missile
[h3]T-55[/h3]
  • Added Up Front Controller numeric input
  • Added ILS frequency indicator
  • Fixed: marking jettison disarms equips
  • Fixed: going back from a subpage didn't work in MFD mirror mode
  • Fixed interaction zone of rear CATO trim switch
[h3]EF-24[/h3]
  • Added numeric input popup
  • Fixed: mp3 player buttons didn't make click sound
  • Fixed: Pilot could radar lock any target on TSD when EWO had Radar SOI
  • Fixed: extra blue arrows remained on NAV page when switching MALD from one path to another with less waypoints
  • Fixed: Radar would lock/unlock rapidly when boresight locking a target at the edge of the radar FOV
  • Fixed speed autopilot tooltips
  • Fixed tooltip for Set Standby Freq. button