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Patch v1.9.1f1

This patch fixes a critical bug where certain custom missions failed to load properly.

v1.9.1f1
General
- Fixed loading custom missions with misformatted strings/linebreaks

Update v1.9.0

This update brings many bugfixes, improved memory usage, and a new Spectate mode for multiplayer.

When a multiplayer mission is live, the Spectate button will appear at the top of the briefing room menu. As a spectator, you can watch your teammates, or occupy viewpoints on airbases and ships.
Some of the viewpoints are interactive, such as the carrier LSO station and ATC towers.

v1.9.0f23

[h2]General[/h2]
  • Changed how missions, maps, and voices are loaded to reduce memory usage
  • Updated to latest SteamVR plugin version
  • Reduced some memory usage for trees
  • Fixed: city building colliders were disabled when far from the player
  • Fixed: AIM-120 wouldn't track properly if lock/TWS is lost after launch
  • Tweaked radar lock gate to fix losing lock in BFM
  • Fixed: airbase signs didn't have correct color
  • Fixed: decoys didn't appear on nav map properly
  • Fixed: Reaction control thrust (VTOL aicraft) did not apply the mission's fuel drain multiplier
  • Fixed: HOJ doesn't stop when the radar is turned off
[h2]Multiplayer[/h2]
  • Added Spectator Mode
  • Added spectator positions to airbases and ships, including tower and LSO positions
  • Added lobby options for spectator mode
  • Fixed: client was kicked when initial sync took more than 5 seconds
  • Fixed: unable to complete RTB objective in F-45 in Valley of Death campaign (EF-24 DLC)
  • Fixed: Improper equipment settings in Free Flight/Airshow mission
  • Fixed issue potentially causing lag from looping messages after a multiplayer mission ends
[h2]Mission Editor[/h2]
  • Added custom spectator point to Static Objects
  • Added different sizes of platform static objects
  • Fixed black screen when launching mission with GECM truck set to not engage
  • Added glow to bring attention to incomplete objective config warning
  • Fixed: Incomplete GV objective config caused mission to crash
  • Fixed: incomplete GV objective config didn't cause warning to appear properly
  • Fixed: config values did not get saved properly when strings are pasted with CRLF line endings
  • Fixed: Clicking Cancel in the Equipment Assignments editor on MP spawn would not undo the locked hardpoint statuses
  • Fixed: locked hardpoints marked "Free" (caused by the above bug) would not be locked in the in-mission equipment selector
  • Fixed: Images and audio on Team B briefings did not get saved properly (missions with existing Team B briefings may need to re-edit the briefings)
  • Prevented some unwanted files from being uploaded with workshop content
[h2]Units[/h2]
  • Fixed: AI using AGM could be stuck orbiting beyond locking range
  • Fixed: MQ-31 collider caused it to get stuck when taxiing from certain spots on aircraft carrier
  • Fixed: GECM truck didn't use band specified by event actions
  • Fixed: GECM truck would continue on existing attack when new attack is ordered, until toggling the "engage enemies" mode
  • Fixed: AI pilots wouldn't fire ARM until after flying over target in some circumstances
  • Fixed: AI air units would try to use radar missiles when radar was disabled, instead of other available weapons
[h2]Quicksave[/h2]
  • Fixed issue causing certain mission objective types to not quickload properly if saved multiple times
[h2]Equipment[/h2]
  • Changed F/A-26B and T-55 AIM-120 name to AIM-120C
[h2]Radar[/h2]
  • Fixed: TWS track HUD position was glitchy
[h2]Liveries[/h2]
  • Fixed: old livery references were included in last version
[h2]EF-24G v1.1.1f1[/h2]
  • Fixed: AIM-120 used older version of missile (C) instead of AIM-120D
  • Fixed: AIM-7 could guide without radar lock and gave no SARH tone
  • Fixed: AIM-54 could guide on datalink
  • Fixed: network crash when a player leaves then rejoins EWO seat when there are GPS targets present
  • Fixed: FRAZ icon status doesn't update when contact fades and reappears
[h2]AH-94 v1.2.3f1[/h2]
  • Disabled unintended boresight mode

Patch v1.8.7

v1.8.7f1
General
- Unified radar jamming calculations to be more consistent in support jamming
- Fixed: autopilot didn't follow waypoint properly in NAV mode when GPS jammed
- Fixed: TGP pointed to waypoint true position with WPT button despite GPS jamming
- Fixed NAV MFD page's distance to waypoint when GPS jammed
- Fixed behavior when setting GPS target from TGP while GPS jammed
- Added voice command and chat mic test to main settings screen
Units
- Fixed: Error with SideARM x1 caused AI F/A-26B to be stuck flying towards radar target
Equipment
- Changed AH-94 radar to high-band
EF-24G
- Fixed allied aircraft equip and radar settings in Operation 2359
F/A-26B
- Fixed: ALQ-131 was not available in singleplayer Free Flight 2
T-55
- Fixed: ALQ-131 was not available in singleplayer quick flight missions
- Fixed: Various equips were not available in singleplayer free flight
- Fixed: ALQ-131 and Mk.83 were not available in singleplayer target practice
- Fixed: Mk.83 was not available in singleplayer Border War campaign

Patch v1.8.6

v1.8.6f1
General
- Fixed: weapons don't detonate and pass through the ground if they hit hitboxes which are not tied to a unit (ex: Oil Rig legs)
- Fixed: smoke flares weren't affected by wind
- Fixed: AI pilots couldn't get a taxi path from the large hangars in Airbase 1 & 2 to the runway in certain wind conditions
- Fixed: ground units on paths sometimes hover above ground, which also caused debug log spam
EF-24G
- Fixed: GBU-39 was decoupling upwards, causing explosion on release
- Fixed: Players list scroll buttons played input sound every frame (F-45 too)
Multiplayer
- Fixed: team seats were not calculated properly with non-auto team slots and a team with inaccessible slots
- Fixed: EF-24G had AIM-7 in Free Flight/Airshow
Quicksave
- Fixed: black screen after quickload when the TSD was dragged and the cursor is on a contact icon
Units
- Fixed: Backstop radar has different stats for locking vs scanning radar

Patch v1.8.5

v1.8.5f1
EF-24G
- Fixed: friendly AI pilots didn't engage enemies in Operation 2359 (previous change was not applied properly)
- Fixed: jammers stop transmitting when EWO enters the seat
- Fixed altitude warning and settings
Quicksave
- Fixed black screen when quickloading with jammer target
Multiplayer
- Fixed: jammer mode not synced for late joiner