Update 1.3.1
After multiple rounds of balance adjustments, Mechabellum reached a good balance state at the end of Season 2, with a good proportion of all kinds of strategies. Before the new units in Season 3 inevitably disrupt the balance again, we hope to make one more balance patch. This patch aims to enhance relatively unpopular units and technologies further, and slightly nerf some overly simple tactics.
[h3]Balance Adjustments[/h3]
Sabretooth
Overlord
Phantom Ray
Fortress
Scorpion
Mustang
Wraith
Vulcan
Marksman
Farseer
Specialist
Initial Units
[h3]Others[/h3]
[h3]Bug Fixes[/h3]
[h3]Balance Adjustments[/h3]
Sabretooth
- ATK 7372→7962 (+8%)
- [Missile Interceptor] Interception efficiency +12%
- [Secondary Armament] Cost 250→200
Dev Note: Sabretooth is currently the weakest among all starting units; this buff aims to improve its viability.
Overlord
- Missile HP +10%
- [Mothership] Cost 300→250
Dev Note: After the cost increased to 500, Overlord became overly vulnerable to missile interception. This adjustment aims to mitigate the issue.
Phantom Ray
- [High-Explosive Ammo] cost 300→200
- [Sticky Oil Bomb] Oil radius 30→40
Dev Note: We hope to make the Phantom Ray more versatile by buffing its less popular Tech.
Fortress
- [Fang Production] Units per batch 10→8, Production interval 32s→36s
Dev Note: After the change, [Fang Production] aligns with Melting Point’s [Crawler Production] in efficiency.
Scorpion
- Removed from Round 2 Unit Reinforcement pool
Dev Note: Multiple Scorpion in Round 2 lacked effective counters; this change removes this situation.
Mustang
- Rank 3 Mustang removed from Round 3 Unit Reinforcement pool
- [Missile Interceptor] Interception efficiency -5%
Dev Note: After multiple buffs, Mustang's [Missile Interceptor] became too strong. This change reduces Mustang’s suppression of Storm and Overlord.
Wraith
- EXP required for rank-up 1950→2250
Dev Note: High-ranked Wraith is too strong in high MMR matches, we want to slow down their rank-up speed a little.
Vulcan
- [Perfect Partner] Cost 200→250
Dev Note: We hope to slightly nerf the popular Vulcan Marksman combo by increasing the cost of [Best Partner].
Marksman
- [Shooting Squad] Summoned Fangs 5→4
Dev Note: A minor nerf to this high-win-rate tech while preserving its core functionality.
Farseer
- ATK 1148→1114 (-3%)
- Rank 2 Farseer removed from the Unit Reinforcement pool of rounds 1-5
Dev Note: Farseer has a pretty high win rate in all MMR ranges, and Rank 2 Farseer is too strong in early rounds.
Specialist
- Aerial Specialist's player HP bonus +300→+400
- Amplify Specialist's player HP bonus +100→+200
- Training Specialisrt's player HP bonus +0→+100
- Cost Control Specialist's player HP bonus +200→+100
Initial Units
- Sabretooth Fang opening's player HP bonus +100→+200
- Stormcaller Hound opening's player HP bonus +300→+200
[h3]Others[/h3]
- It is now easier to delete expired replays.
[h3]Bug Fixes[/h3]