Update 1.7.0
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[/p][p]Greetings, commanders![/p][p]Update 1.7.0 is finally here. This update will be carried out at 08:30 AM on August 28, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.[/p][p]Now let me introduce the main content of this update to you:[/p][p][/p][p][/p][p][/p]
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[/p][p]Now, when players move a unit, a grid that covers the entire map will appear. Players can use the shortcut Ctrl+G to toggle the grid, and players can also change the grid's color in the settings.[/p][p][/p][p][/p]
[/p][p]The deployment area of the first round has been expanded forward by 20m, and now it is consistent with subsequent rounds.[/p][p]Developer's Note: In the past, to battle the random nature of round 1, we reduced the deployable area of round 1 by 20m. After introducing the building layout, we can now remove this special rule.[/p][p][/p][p][/p]
[/p][p]Hosts can now remove players from lobby rooms.[/p][p][/p][p][/p]
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[/p][p]The Steel Team defeated the Mobile Force Team in the community event in April. According to the event rules, we have added a new skin to the Steel Skin Pack: Steel Crawler.[/p][p][/p][p][/p]
Building Layouts
[p]The building layout consists of a series of buildings on the map. In version 1.7.0, there are 8 different building layouts, and currently, all building layouts are composed of the following 3 types of buildings:[/p][p]- [p]Defense Wall: Defensive walls that block enemy fire. They retract into the ground when friendly units approach, allowing them to pass through.[/p][p][/p]
- [p]Anti-Armor Cannon: A slow-firing cannon that's effective against heavy units. It takes 10 seconds to reload after every 6 shots.[/p][p][/p]
- [p]Rapid-Fire Cannon: A fast-firing cannon that's effective against light units. It takes 2.5 seconds to reload after every 6 shots.[/p]
- [p]Currently, the building layout only appears in 1v1 and 2v2 battles.[/p]
- [p]At the start of each game, the system selects 1 from 8 building layouts.[/p]
- [p]Buildings appear on the battlefield in round 1.[/p]
- [p]The building layouts of the two opponents are always mirroring or flipping each other.[/p]
- [p]All destroyed buildings will be rebuilt at the start of a new round.[/p]
- [p]Buildings cannot be upgraded or moved.[/p]
- [p]Add more information to the round 1 board, reduce the randomness of round 1, and make round 1 gameplay more strategic.[/p]
- [p]Encourage less formulaic and more emergent strategies by having a different building layout for every game.[/p]
- [p]Reduce the snowball effect in the early rounds of a game.[/p]
- [p]After adding more info to the round 1 board, we may now take the opportunity to remove some special rules introduced to counter the random nature of round 1.[/p]
- [p]Utilize the building layout as a new balance tool for starting units.[/p]
- [p]Reduce the impact of buildings on later rounds to ensure that the final outcome of a match is still determined by units.[/p]
Balance Adjustments
[p]The following balance adjustments mainly target units that are significantly affected by Building Layouts.[/p][p]Titan Units[/p]- [p]Upkeeps 150 → 0[/p]
- [p]Unlock cost 200 → 350[/p]
- [p]Removed \[Efficient Maintenance][/p]
- [p]The cost of all Techs increased by 200[/p]
- [p]HP reduced by 10%[/p]
- [p]HP 74395 → 66955 (-10%)[/p]
- [p]Upkeep 150 → 0[/p]
- [p]Unlock cost 200 → 350[/p]
- [p]Removed \[Efficient Maintenance][/p]
- [p]\[Range Enhancement] Price 300 → 500[/p]
- [p]\[Dark Companion] Price 100 → 300[/p]
- [p]\[Photon Coating] Price 100 → 300[/p]
- [p]\[Disintegration] Price 200 → 400[/p]
- [p]\[Swarm Missiles] Price 250 → 450, Missile Damage 550 → 400[/p]
- [p]\[Wreckage Recycling] Price 100 → 300[/p]
- [p]\[Vertical Sweep] Price 150 → 350[/p]
- [p]HP 126214 → 113593 (-10%)[/p]
- [p]Upkeep 150 → 0[/p]
- [p]Unlock cost 200 → 350[/p]
- [p]Removed \[Efficient Maintenance][/p]
- [p]\[Range Enhancement] Price 300 → 500[/p]
- [p]\[Phoenix Production] Price 300 → 500[/p]
- [p]\[Steel Ball Production] Price 250 → 450[/p]
- [p]\[Sledgehammer Production] Price 200 → 400[/p]
- [p]\[Missile Interceptors] Price 250 → 400[/p]
- [p]\[Launcher Overload] Price 200 → 400[/p]
- [p]\[Armor Enhancement] Price 200 → 400[/p]
- [p]\[High-Explosive Ammo] Price 150 → 350[/p]
- [p]\[Photon Coating] Price 200 → 400[/p]
- [p]HP 151841 → 136657 (- 10%)[/p]
- [p]Upkeep 150 → 0[/p]
- [p]Unlock cost 200 → 350[/p]
- [p]Removed \[Efficient Maintenance][/p]
- [p]\[Gun-launched Rocket] Price 200 → 400[/p]
- [p]\[Mountain Plating] Price 200 → 400[/p]
- [p]\[Saturation Bombardment] Price 200 → 400[/p]
- [p]\[Extended Range Ammo] Price 200 → 400[/p]
- [p]\[Smoke Bomb] Price 150 → 350[/p]
- [p]\[Photon Loop] Price 200 → 400[/p]
- [p]\[Anti-Aircraft Ammunition] Price 100 → 300[/p]
- [p]\[Range Enhancement] Price 300 → 500[/p]
- [p]HP 139457 → 125512 (- 10%)[/p]
- [p]Upkeep 150 → 0[/p]
- [p]Unlock cost 200 → 350[/p]
- [p]\[Energy Diffraction] Price 300 → 500[/p]
- [p]\[Range Enhancement] Price 300 → 500[/p]
- [p]\[Steel Ball Production] Price 250 → 450[/p]
- [p]\[Barrier] Price 500 → 700[/p]
- [p]\[Energy Absorption] price 200 → 400[/p]
- [p]\[Electromagnetic Bomb] Price 300 → 500[/p]
- [p]ATK 5807 → 6213 (+7%)[/p]
- [p]ATK 61 → 63 (+3%)[/p]
- [p]ATK 796 → 772 (-3%)[/p]
- [p]ATK 8324 → 8906 (+7%)[/p]
- [p]\[Sandstorm] Price 250 → 200[/p]
- [p]\[Underground Maintenance] Price 200 → 150, Health Point Recovery per Second 15% → 20%[/p]
- [p]\[Loose Formation] Unit spacing 4.0m → 3.7m[/p]
- [p]\[Burst Mode] Price 150 → 200[/p]
- [p]\[Scorching Fire] Price 200 → 300[/p]
- [p]\[Giant Specialist] adjusted to: Decreases the unlock cost of Giant and Titan units by 200[/p]
- [p]\[Aerial Specialist] adjusted to: Decreases unlock cost of Aerial units by 200, increases their ATK by 13% and HP by 13%[/p]
- [p]\[Rhino Specialist]'s Player HP bonus -200 → -300[/p]
- [p]\[Typhoon Specialist]'s Player HP bonus -100 → -300[/p]
- [p]The area of the Sticky Oil Bombs has been reduced by 20%.[/p]
Both Season 5 and Season 6 will arrive one week earlier
[p]To avoid the season update time coinciding with holidays in the second half of the year, we have advanced the launch time of Seasons 5 and 6 by one week. Season 5 will arrive on September 25th.[/p][p][/p][p][/p]Assitant Grid
[p][/p][p]Deployment Area
[p][/p][p]Lobby Rooms
[p][/p][p]Optimization
[p][/p][p]We have significantly reduced the performance pressure caused by the Abyss's \[Swarm Missiles].[/p][p]Steel Crawler Skin
[p][/p][p]Bugfixes
- [p]Fixed the issue where the game could not be played offline[/p]
- [p]Fixed the issue where community challenge replays will not play[/p]
- [p]Fixed the issue where takeover 2v2 replays cause the game to freeze[/p]
- [p]Fixed the issue where the Experimental Overlord's Barrier could not be broken by Melting Point and Death Knell[/p]
- [p]Fixed the issue where flying Void Eye sometimes ignores EMP.[/p]
- [p]Fixed the issue where the Longbow and Fortress could not clearly determine the forward direction in some cases[/p]
- [p]Fixed a Mountain targeting issue[/p]
- [p]Fixed a Melting Point visual effect issue[/p]
- [p]Fixed a \[Damage Sharing] visual effect issue[/p]
- [p]Fixed a Phantom Ray visual effect issue[/p]
- [p]Fixed a visual effect issue with various Production Line Equipment[/p]
- [p]Fixed multiple display issues of various maps[/p]
- [p]Fix the volume issues of multiple sound effects[/p]
- [p]Fixed some localization issues[/p]
- [p]Fixed many other issues[/p]