Update 1.7.3
[p]After collecting feedback, we found that, compared with getting new units and new systems at a faster pace, most players value better balance quality and QoL features more. Therefore, in the next few months, we will avoid making disruptive changes and focus on making small adjustments to balance, adding new Tech to existing units, and adding small QoL improvement features.[/p][p][/p][h2]Balance Adjustments[/h2][h3]Crawler[/h3]
- [p]\[Loose Formation] Unit spacing 3.7m → 3.4m[/p]
- [p]Attack 534 → 496 (-7%)[/p]
- [p]\[High-Explosive Ammo] ATK Modifier -40% → -45%[/p]
- [p]HP 4498 → 4813 (+7%)[/p]
- [p]HP 3159 → 3412 (+8%)[/p]
- [p]\[Stealth Cloak] Time to enter cloaked state 1s → 2.5s, ATK modifier +40% → +20%, HP modifier 0 → +20%[/p]
- [p]\[Armor Enhancement] Price 300 → 250[/p]
- [p]\[High Explosive Ammo] Price 150 → 50, ATK modifier -30% → -35%[/p]
- [p]HP 17476 → 18349 (+5%)[/p]
- [p]\[Fork] Range modifier -15 → -10[/p]
- [p]\[Chain] Price 300 → 250[/p]
- [p]\[Armor Enhancement] 300 → 250[/p]
- [p]EXP required to rank-up 1000 → 1300[/p]
- [p]\[Tarantula & Void Eye Pack] Player HP modifier +100 → 0[/p]
- [p]\[Arclight & Steel Ball Pack] Player HP modifier +100 → +200[/p]
- [p]\[Fang & Sabertooth Pack] Player HP modifier +400 → +200[/p]
- [p]\[Crawler & Steel Ball Pack] Player HP modifier 0 → +100[/p]
- [p]\[Hound & Steel Ball Pack] Player HP modifier 0 → +100[/p]
- [p]Fixed the issue where the turret would continue to attack units that were converted by friendly hackers while the turret was reloading.[/p]
- [p]Fixed the issue where Void Eye's \[Electromagnetic Armor] would activate before the flanking teleportation was completed[/p]