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Update 1.8.1.1

[p]The theme of Season 5 is rebalance and refinement, and Update 1.8.1.1 is another step towards better unit balance in order to prepare the game for big updates in the next season.[/p][p]Update 1.8.1.1 will take place at 3:00 AM (UTC) on Wednesday, November 12th. During which the server will undergo approximately 30 minutes of maintenance. The following are the contents:[/p][p][/p]
Balance Adjustments
[h2]Vulcan[/h2]
  • [p]ATK: 84 → 80 (-5%)[/p]
Developer's Note: Increasing the projectile (flame) movement speed significantly improved Vulcan's efficiency against light units, which also caused it to be slightly overpowered. This patch's change will bring Vulcan's power back to a level similar to that of other giants.
[p][/p][h2]War Factory[/h2]
  • [p]\[Photon Coating] Price: 400 → 300[/p]
  • [p]\[Launcher Overload] Price: 400 → 350[/p]
  • [p]\[Missile Interceptor] Price: 400 → 350[/p]
  • [p]\[Steel Ball Production] Production interval: 7.8s → 8.8s[/p]
  • [p]\[Sledgehammer Production] Production interval: 5.5s → 6s[/p]
Developer's Note: Thanks to players' dedicated tactical development, we are pleased to see that the usage rate of the previously seldom-used unit, War Factory, has increased. However, right now, the production-focused War Factory is slightly too strong. This patch's change aims to ensure that both the combat-focused and production-focused War Factories have their own roles to play.
[p][/p][h2]Fire Badger[/h2]
  • [p]\[Field Maintenance] Price: 200 → 150[/p]
  • [p]\[Scorching Fire] Price: 250 → 300[/p]
  • [p]\[Scorching Charge] Adjusted to: Increases the Fire Badger's base HP by 70%. When its HP drops below 50%, it charges an enemy and detonates, dealing damage equal to its remaining HP to enemies in a 40m radius, igniting the surrounding ground.[/p]
  • [p]\[Counter-Fire] Adjusted to: Increases HP by 40%. Taking damage increases the Fire Badger's Range by 70 for 20s.[/p]
Developer's Note: Fire Badger will be in the Starter Packs in version 1.8.2, and before that, we would like to make a few more adjustments to it.
[p][/p][h2]Void Eye[/h2]
  • [p]ATK: 968 → 997 (+3%)[/p]
  • [p]\[Energy Absorption] Adjusted: Increases HP by 60% and converts damage dealt to HP[/p]
Developer's Note: After the price increase, Void Eye's \[Energy Absorption] has become very unpopular. This change aims to slightly increase Void Eye's ability to absorb damage.
[p][/p][h2]Scorpion[/h2]
  • [p]\[Field Maintenance] Price: 200 → 150[/p]
  • [p]\[Armor Enhancement] Price: 150 → 100[/p]
Developer's Note: Scorpion has been strong in the lower MMR range but weak in the high MMR range for a while. This time, we try to buff Scorpion's niche technologies in order to give it more opportunities to appear in high MMR matches while not making it too strong in low MMR matches.
[p][/p][h2]Tarantula[/h2]
  • [p]HP: 13273 → 13937 (+5%)[/p]
Developer's Note: After Void Eye's nerf, its partner in crime, Tarantula, also became a bit weaker. Therefore, we have slightly buffed Tarantula.
[p][/p][h2]Starter Packs[/h2]
  • [p]\[Tarantula & Fang] Player HP modifier: 0 → +100[/p]
[p][/p][h2]Specialist[/h2]
  • [p]\[Giant Specialist] Player HP modifier: +200 → +100[/p]
[p][/p][p][/p]
2v2
  • [p]Now, solo queue players can also engage in 2v2 battles in the casual mode.[/p]
  • [p]Significantly reduced the MMR lost by solo queue players in 2v2 battles if their teammates surrender prematurely.[/p]
[p][/p][p][/p]
Discord
  • [p]Now there is a Discord tab in the Friend list.[/p]
  • [p]You can now invite your Discord friends to join your lobby.[/p]
  • [p]You can now request to join your Discord friends' lobby.[/p]
[p][/p][p][/p]
Feedback & Bug Reports.
[p]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p]